Out of character

tibbius
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Rex
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Re: Out of character

#161 Post by Rex »

I am tracking it now on her sheet, not using it for anything else but a good spot to keep track of it for me.
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Re: Out of character

#162 Post by Squid »

Is everyone eligible for the "just a scratch" healing? Wraith is down to 4/8 HP.
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Re: Out of character

#163 Post by Squid »

Nevermind, I missed that Sealgair healed everyone. Sorry about that.
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Re: Out of character

#164 Post by tibbius »

I'm going for a cinematic feel where you're either bad off (and can't recover hp unless you're healed or rest a full night) or you can just shake it off in a few spare minutes.

One aspect of Tiny Dungeon that I think is deficient is that it's really hard for the heroes to get really hurt - combat is pretty inconsequential unless you get killed. I'm mulling the idea of some kind of critical injuries table for when you get knocked down to 0 hp and make the Save to survive.

Another aspect I'm considering is limiting healing so that Sealgair can't just autorestore a severely (< 3 hp) injured hero to full health. Not sure how to make that fair though. Maybe allow only one success per target per combat? Does that make the Healing trait less worthwhile?
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Re: Out of character

#165 Post by Squid »

tibbius wrote: Thu Nov 05, 2020 12:10 pm One aspect of Tiny Dungeon that I think is deficient is that it's really hard for the heroes to get really hurt - combat is pretty inconsequential unless you get killed.
I agree. One way to resolve that is to only allow restoring HP via rest or a healing trait. That way HP needs to be managed and combat is more of a risk. In this most recent case, Sealgair could have bumped everyone up 2 HP, but the party would have to find a safe place to rest while Sealgair restored her HP.

It also makes things like healing potions/spells and anything which gives extra die for evade more valuable. Players will be more careful entering battle and will have to be tactical when choosing actions.

That does slow things down a bit and may be counter to the cinematic effect you are going for, however.
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Re: Out of character

#166 Post by Squid »

Following up on my last response. I'm sure it is common for the rest time to be a hand wave so the players can keep going, but that allows narrative for why there is rest time and possible consequences for having to take it. Also, another house rule would be required which only allows healers to heal a character 1x after a combat session. That would prevent a healer from repeatedly healing all characters till they are at 100%.

Just my thoughts. I'm completely fine with how you're running it! :)
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Re: Out of character

#167 Post by Rex »

Healing options:
Only allow 1 healing action per turn, instead of 2. This limits her healing capability some in battle.
Limit the # of times she can attempt to heal an individual per day (or other period). This adds some randomness/uncertainty to healing.
Make it so that for every successful heal (2 points healed) she takes 1 or 2 points of damage herself. This would add a cost to healing and force her to be more strategic since she can't heal herself.

Also if you go with a critical injuries table how would it work with Sealgair's Diehard Trait? Diehard - Once per day when reduced to 0 HP you are instead reduced to 2 HP
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Re: Out of character

#168 Post by tibbius »

I'm thinking one successful heal per healer per target per "scene" might be reasonable.

Characters reduced to < 2 hp need a "long rest" to recover any hp (aside from healing).

Characters down to 0 hp, if they survive the Save, suffer some kind of lasting injury. I've seen various tables for that sort of thing ... I'll look around a bit.

EDIT TO ADD: updated house rules for critical hits
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Re: Out of character

#169 Post by tibbius »

Rex wrote: Thu Nov 05, 2020 3:09 pmAlso if you go with a critical injuries table how would it work with Sealgair's Diehard Trait? Diehard - Once per day when reduced to 0 HP you are instead reduced to 2 HP
I'd figure the first time she goes to 0 she instead goes to 2. The critical hits only come into play the second time she goes to zero, if she survives the Save and gets back to 1.
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Re: Out of character

#170 Post by Rex »

That sounds good.
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Re: Out of character

#171 Post by GreyWolfVT »

sounds interesting.
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Re: Out of character

#172 Post by tibbius »

Tiny D6 has a lacuna in the rules about Initiative, with its two actions per round. It can be house-ruled various ways.

The game's designer likes to do both actions at the same step, so it would be rockerfiend 1-2, Elzarune 1-2, Sealgair 1-2, etc.

This can lead to inequities like the rockerfiend being able to about half the time snipe at you and only Elzarune can respond.

Another way is to interleave the actions, like: rockerfiend 1, Elzarune 1, Sealgair 1, ... rockerfiend 2, Elzarune 2, etc.

This would give everyone a shot at the rockerfiend after it attacks, before it can meld back into the shadows.

Which seems better? Does the second approach have any potential downsides for the heroes?
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Re: Out of character

#173 Post by ybn1197 »

I hate to say this but I think it should continue with the method you are already using. Doing otherwise takes away from the strength of the creature. I think the only time to go creature's 1st, player's 1st, creature's 2nd, player's 2nd is when they tied initiatives.
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Re: Out of character

#174 Post by tibbius »

Fair point. Switching the process also would tend to make it less significant when the heroes win initiative.
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Re: Out of character

#175 Post by tibbius »

Probably would be better if I just remember to roll depletion until stuff is really close to wearing out, then you can roll to see if it breaks?
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Re: Out of character

#176 Post by Squid »

Personally, I like the drama of rolling depletion but I'm fine with whatever decision you make.
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Re: Out of character

#177 Post by GreyWolfVT »

it doesn't matter to me either way.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Out of character

#178 Post by Rex »

I probably shouldn't count since I don't need to roll for my claws.
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Re: Out of character

#179 Post by tibbius »

"Damn, I broke a nail!"
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Out of character

#180 Post by GreyWolfVT »

tibbius wrote: Wed Nov 18, 2020 4:00 pm "Damn, I broke a nail!"
I was just going to say that :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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