Out of character
Re: Out of character
I am tracking it now on her sheet, not using it for anything else but a good spot to keep track of it for me.
Re: Out of character
Is everyone eligible for the "just a scratch" healing? Wraith is down to 4/8 HP.
Re: Out of character
Nevermind, I missed that Sealgair healed everyone. Sorry about that.
Re: Out of character
I'm going for a cinematic feel where you're either bad off (and can't recover hp unless you're healed or rest a full night) or you can just shake it off in a few spare minutes.
One aspect of Tiny Dungeon that I think is deficient is that it's really hard for the heroes to get really hurt - combat is pretty inconsequential unless you get killed. I'm mulling the idea of some kind of critical injuries table for when you get knocked down to 0 hp and make the Save to survive.
Another aspect I'm considering is limiting healing so that Sealgair can't just autorestore a severely (< 3 hp) injured hero to full health. Not sure how to make that fair though. Maybe allow only one success per target per combat? Does that make the Healing trait less worthwhile?
One aspect of Tiny Dungeon that I think is deficient is that it's really hard for the heroes to get really hurt - combat is pretty inconsequential unless you get killed. I'm mulling the idea of some kind of critical injuries table for when you get knocked down to 0 hp and make the Save to survive.
Another aspect I'm considering is limiting healing so that Sealgair can't just autorestore a severely (< 3 hp) injured hero to full health. Not sure how to make that fair though. Maybe allow only one success per target per combat? Does that make the Healing trait less worthwhile?
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Out of character
I agree. One way to resolve that is to only allow restoring HP via rest or a healing trait. That way HP needs to be managed and combat is more of a risk. In this most recent case, Sealgair could have bumped everyone up 2 HP, but the party would have to find a safe place to rest while Sealgair restored her HP.
It also makes things like healing potions/spells and anything which gives extra die for evade more valuable. Players will be more careful entering battle and will have to be tactical when choosing actions.
That does slow things down a bit and may be counter to the cinematic effect you are going for, however.
Re: Out of character
Following up on my last response. I'm sure it is common for the rest time to be a hand wave so the players can keep going, but that allows narrative for why there is rest time and possible consequences for having to take it. Also, another house rule would be required which only allows healers to heal a character 1x after a combat session. That would prevent a healer from repeatedly healing all characters till they are at 100%.
Just my thoughts. I'm completely fine with how you're running it!
Just my thoughts. I'm completely fine with how you're running it!
Re: Out of character
Healing options:
Only allow 1 healing action per turn, instead of 2. This limits her healing capability some in battle.
Limit the # of times she can attempt to heal an individual per day (or other period). This adds some randomness/uncertainty to healing.
Make it so that for every successful heal (2 points healed) she takes 1 or 2 points of damage herself. This would add a cost to healing and force her to be more strategic since she can't heal herself.
Also if you go with a critical injuries table how would it work with Sealgair's Diehard Trait? Diehard - Once per day when reduced to 0 HP you are instead reduced to 2 HP
Only allow 1 healing action per turn, instead of 2. This limits her healing capability some in battle.
Limit the # of times she can attempt to heal an individual per day (or other period). This adds some randomness/uncertainty to healing.
Make it so that for every successful heal (2 points healed) she takes 1 or 2 points of damage herself. This would add a cost to healing and force her to be more strategic since she can't heal herself.
Also if you go with a critical injuries table how would it work with Sealgair's Diehard Trait? Diehard - Once per day when reduced to 0 HP you are instead reduced to 2 HP
Re: Out of character
I'm thinking one successful heal per healer per target per "scene" might be reasonable.
Characters reduced to < 2 hp need a "long rest" to recover any hp (aside from healing).
Characters down to 0 hp, if they survive the Save, suffer some kind of lasting injury. I've seen various tables for that sort of thing ... I'll look around a bit.
EDIT TO ADD: updated house rules for critical hits
Characters reduced to < 2 hp need a "long rest" to recover any hp (aside from healing).
Characters down to 0 hp, if they survive the Save, suffer some kind of lasting injury. I've seen various tables for that sort of thing ... I'll look around a bit.
EDIT TO ADD: updated house rules for critical hits
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Out of character
I'd figure the first time she goes to 0 she instead goes to 2. The critical hits only come into play the second time she goes to zero, if she survives the Save and gets back to 1.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Out of character
That sounds good.
- GreyWolfVT
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Re: Out of character
sounds interesting.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Out of character
Tiny D6 has a lacuna in the rules about Initiative, with its two actions per round. It can be house-ruled various ways.
The game's designer likes to do both actions at the same step, so it would be rockerfiend 1-2, Elzarune 1-2, Sealgair 1-2, etc.
This can lead to inequities like the rockerfiend being able to about half the time snipe at you and only Elzarune can respond.
Another way is to interleave the actions, like: rockerfiend 1, Elzarune 1, Sealgair 1, ... rockerfiend 2, Elzarune 2, etc.
This would give everyone a shot at the rockerfiend after it attacks, before it can meld back into the shadows.
Which seems better? Does the second approach have any potential downsides for the heroes?
The game's designer likes to do both actions at the same step, so it would be rockerfiend 1-2, Elzarune 1-2, Sealgair 1-2, etc.
This can lead to inequities like the rockerfiend being able to about half the time snipe at you and only Elzarune can respond.
Another way is to interleave the actions, like: rockerfiend 1, Elzarune 1, Sealgair 1, ... rockerfiend 2, Elzarune 2, etc.
This would give everyone a shot at the rockerfiend after it attacks, before it can meld back into the shadows.
Which seems better? Does the second approach have any potential downsides for the heroes?
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Out of character
I hate to say this but I think it should continue with the method you are already using. Doing otherwise takes away from the strength of the creature. I think the only time to go creature's 1st, player's 1st, creature's 2nd, player's 2nd is when they tied initiatives.
Re: Out of character
Fair point. Switching the process also would tend to make it less significant when the heroes win initiative.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Out of character
Probably would be better if I just remember to roll depletion until stuff is really close to wearing out, then you can roll to see if it breaks?
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Out of character
Personally, I like the drama of rolling depletion but I'm fine with whatever decision you make.
- GreyWolfVT
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Re: Out of character
it doesn't matter to me either way.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Out of character
I probably shouldn't count since I don't need to roll for my claws.
Re: Out of character
"Damn, I broke a nail!"
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
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- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
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Re: Out of character
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling