Re: Chapter 1: The mystery of Odlo Hillhouse
Posted: Thu Mar 21, 2024 5:09 am
The rope snaps, making a whizzing sound as the weight of the chandelier pulls it through the hook suspending the item from the ceiling. It crashes to the ground. Miraculously, our heroes all dodge the antler-adorned showpiece, while the skeledwarves do not.
Number of dwarves killed [1d6]=5
They probably don't care too much. They were dead anyway. The foes remaining in the room are the skeledwarf that cut the rope (and will advance towards Sisyphus) and the tortoise supporting Odlo.
Odlo giggles loudly. "Yes, fellow Clearwaterans! Join me!" Odlo's poor eyesight seems to have deceived him.
Those that avoided the chandelier will have movement reduced by half this round to work their way around the spiky mess. I need actions from Bilberta and Sisyphus. Also, a couple clarifying points/questions:
Bobwhite will end the round near the brazier (can't move-action-move in a round unless the PC has two action dice).
Does Palermo want to go towards the tortoise or towards the remaining dwarf advancing on Sisyphus?
Number of dwarves killed [1d6]=5
They probably don't care too much. They were dead anyway. The foes remaining in the room are the skeledwarf that cut the rope (and will advance towards Sisyphus) and the tortoise supporting Odlo.
Odlo giggles loudly. "Yes, fellow Clearwaterans! Join me!" Odlo's poor eyesight seems to have deceived him.
Those that avoided the chandelier will have movement reduced by half this round to work their way around the spiky mess. I need actions from Bilberta and Sisyphus. Also, a couple clarifying points/questions:
Bobwhite will end the round near the brazier (can't move-action-move in a round unless the PC has two action dice).
Does Palermo want to go towards the tortoise or towards the remaining dwarf advancing on Sisyphus?
Since Xerxes hasn't taken the oath and undergone rites to become a cleric yet, he hasn't gained the god's benefit to a cleric level. His turn check will be a layperson's 1d10 check. Feel free to change his action if you like, or reroll with a 1d10.Stirling wrote: ↑Wed Mar 20, 2024 11:26 am Xerxes
Will utter a prayer and wrathful rebuke, thrusting his holy symbol forth and spewing some scriptural vehemence and condemnation.
Xerxes: Turn Unholy attempt (modified by personality & luck) [1d20-1]=11-1=10