Pre-Game Planning Discussion

GreyWolfVT
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GreyWolfVT
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Re: Pre-Game Planning Discussion

#121 Post by GreyWolfVT »

I'm sure I could come up with something more obscure. Lets see.... a Xvart death knight?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Pre-Game Planning Discussion

#122 Post by Rex »

I thought about the Wemic, but since urban was mentioned I didn't think that would work so well.

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GreyWolfVT
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Re: Pre-Game Planning Discussion

#123 Post by GreyWolfVT »

might be a bit of a challenge in an urban setting. But who's to say if it is entirely impossible.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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ybn1197
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Re: Pre-Game Planning Discussion

#124 Post by ybn1197 »

I remember a humanoid game I played in a number of years back. The leader of the group was a yellowish-orange bugbear named Winslow de Pugh. He wore red armor and carried a shield with a honey pot design. My character was a lizard man monk named K'riz K'roz, he smoked a native herb as part of his meditations.

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Re: Pre-Game Planning Discussion

#125 Post by greyarea »

I’m glad he didn’t mention my Dragonborn acrobat…

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GreyWolfVT
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Re: Pre-Game Planning Discussion

#126 Post by GreyWolfVT »

oh you mean the juggler that spoke in rhymes?

Is there any more information you guys needs from me? Feel free to PM me character ideas and or questions others already have.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Monsieur Rose
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Re: Pre-Game Planning Discussion

#127 Post by Monsieur Rose »

How are we using proficiencies? Weapon and Non? Bonus profs for high intel? Warriors can use bonus ones for weapons? Weapon groups? :D

An escalating scale of permissiveness. :lol:

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GreyWolfVT
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Re: Pre-Game Planning Discussion

#128 Post by GreyWolfVT »

Yes Non-Weapon & Weapon Prof. I've missed where Warriors can use bonus ones for weapons? Was that something I missed in the Player's Options?

Weapon Groups?? What do you mean crazy Mr. Rose?

Weapon are the same weapons that the books have in the same groups listed there.

That's what I get for letting a Mr. Rose play :P
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Pre-Game Planning Discussion

#129 Post by Rex »

The fighters handbook allows fighters to use non-weapon for weapon and it has broad and tight groups for everyone and style specialization for everyone as well. I forgot that Int adds to the # of prof.

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Re: Pre-Game Planning Discussion

#130 Post by Monsieur Rose »

:lol:

The complete handbooks are all kinds of crazy. Warriors using NW as W comes from there.

Bonus NW for INT comes from the Player's Handbook.

Weapon groups come from Skills and Powers, among others. For additional Profs, one can be proficient in all blades for example.

This is the problem with so many add-ons. Too many optional things.
I would just assume Non-Weapon and Weapon Prof. Bonus NW based on INT. Weapon Profs are per individual weapon. But I don't like to assume. :D

I'll go back in the corner.

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Re: Pre-Game Planning Discussion

#131 Post by GreyWolfVT »

Bonus NW for INT comes from the Player's Handbook.
(Yup that one is allowed always) Many people forget this as you can see in Rex's reply above us.
The complete handbooks are all kinds of crazy. Warriors using NW as W comes from there.
I only allowed these handbooks tentatively they complicated my life in the past even though I love them. So no not going that route this time around.
Weapon groups come from Skills and Powers, among others. For additional Profs, one can be proficient in all blades for example.
Yes I am allowing this it's part of the approved books mentioned.
I would just assume Non-Weapon and Weapon Prof. Bonus NW based on INT. Weapon Profs are per individual weapon.
that was my intent to keep it simple but I did offer the Player's Option S&P book so both options are ok by me.
I'll go back in the corner.
good Mr. Rose! :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Pre-Game Planning Discussion

#132 Post by Rex »

2E is the hardest to follow due to the books, but there are some really great ideas in it. Weapon groups are also in the fighters handbook. 2 prof slots for a tight group and 3 for a broad group. One of the better 2E additions in my opinion.

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Re: Pre-Game Planning Discussion

#133 Post by ybn1197 »

Rex wrote: Wed May 05, 2021 5:29 pm 2E is the hardest to follow due to the books, but there are some really great ideas in it. Weapon groups are also in the fighters handbook. 2 prof slots for a tight group and 3 for a broad group. One of the better 2E additions in my opinion.
That one just makes sense. By the old rules, you had to be proficient in Short Bows and Long Bows to use both. If you know how to sight and shoot one, it isn't a far call to shoot the other.

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Re: Pre-Game Planning Discussion

#134 Post by GreyWolfVT »

I agree with you both on that point. I hate having to say sorry you only know how to operate a heavy crossbow you can't possibly figure out how the light version works....Same with bows you know how to use a long bow but once it gets shrunk to short bow you are lost? Now I might see some argument that compound bows vs not is a bit different. But not the basics.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Pre-Game Planning Discussion

#135 Post by Storm11 »

Well I for one am looking for some restrictions and some nos. Second edition got utterly ridiculous and it’s nice to have a line where people can be told “nope, that’s just not happening.”

Because otherwise it’s just munchkinlandcity and it’s not great and it’s never as fun as we think it is.
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Re: Pre-Game Planning Discussion

#136 Post by GreyWolfVT »

Worry not Kester I have had to use the "No" word already. Granted I did use a middle ground word too such as "Tentatively" when asked about allowing the complete handbooks. I only allowed the Barbarian one so we could use that class. I'd be willing to allow the one that had a Monk kit if someone wants to play one. But other than that I'm trying to say NO to the others.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Pre-Game Planning Discussion

#137 Post by Rex »

I don't see the proficiencies, weapon or non-weapon as too big an issue. Some of the other stuff, yes.

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Re: Pre-Game Planning Discussion

#138 Post by GreyWolfVT »

Oh yes things really start to get funky when we add in all the special combat stuff from a lot of the other books outside of the PHB & DMG.

NWP which I like to use though don't always make PC's use (I need to work on that) is less of a problem and complication to the game I think.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Pre-Game Planning Discussion

#139 Post by tarlyn »

GreyWolfVT wrote: Thu May 06, 2021 12:09 pm Oh yes things really start to get funky when we add in all the special combat stuff from a lot of the other books outside of the PHB & DMG.

NWP which I like to use though don't always make PC's use (I need to work on that) is less of a problem and complication to the game I think.
For spellcasters, can we use Spells and Magic, Tome of Magic and any spells in Wizards Handbook or the Necromancer handbook?
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Re: Pre-Game Planning Discussion

#140 Post by GreyWolfVT »

The first two yes the complete handbooks tentatively. PHB 100% yes.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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