Age: 23
Height: 5’8”
Weight: 138 lbs.
Hair: Light Golden Brown
Eyes: Brown
Skin: Pale Complexion
Name (Human Magic User)
Necromancer Specialist (Anatomist Kit)
Level:3
Alignment: Lawful Good
Ability Score Stats:
Str: 12 (14 Stamina, 10 Muscle)
Int: 17 (18 Reason, 16 Knowledge) 5 bonus proficiencies points
Wis: 16 (14 Intuition, 18 Willpower)
Dex: 15 (17 Aim, 13 Balance) -1 AC
Con: 15 (17 Health, 13 Fitness) System Shock is 88%
Cha: 14 (12 Leadership, 16Appearance)
Hit points
Total: 12
Damage: 0
Current: 11
Armor Class
Front: 9
Rear: 10
Surprised: 10
Traits:
Ambidexterity
Inherent Poison Immunity
Precise Memory
Disadvantages:
Bruise Easily
Phobia of Rats
Wizard Specialist Abilities:
Automatic Spells
Bonus Spells
Read Magic
Improved Healing (Anatomist Kit)
Autopsy (Anatomist Kit)
No components
Weapon Proficiencies:
Knife
Non Weapon Proficiencies:
Anatomy (8) Knowledge
Healing (11) knowledge
Herbalism (9)knowledge
Reading/Writing (11)knowledge
Spellcraft (12)reason
Venom Handling (10) - knowledge safely use both magical and mundane poisons - identify a poison and a possible antidote - identify naturally occurring poisonous
Any roll which fails by 4 or more results in a misidentification of both the poison and antidote.
You can put more character points into all of the above on a 1-1 basis. (max 18)
example.....next level would give you 5 character points minimum.
use these points to increase spellcraft (17)
or spread them out a little....venom (11) Anatomy (10) Herbalism (10)
Concentration This looks like 3rd edition nwp. The one to prevent spell disruption, yes?
swap it for another.....gives you another slot..
or , gives you three points to spend on increasing the others
Possessions:
Common Clothes (Soft Black Boots, Black Breeches, White Tunic, Brown Gloves)
Knife
Medical Journal (His spellbook for all intents and purposes)
Black Leather Bag full of surgical tools (handed down, along with spellbook, Anatomist Kit)
Week of Dry Rations
Backpack
Wineskin
Whetstone
10 Square yards of Clean Common Cloth
1 Mortar and Pestle
2d6 Healing Herbs (one of these days i will call one of my players on this and make them name them, but not today)
2d6 Rolls of Bandages
1d4 Bottles of alcohol
1 Bottle of vinegar
A jar containing the human brain
A small basket with two fresh chicken eggs
Wealth
PP:
GP: 0
EP:
SP: 0
CP: 0
Currently owes 6GP, 8SP, 9CP towards Benson.
Encumbrance (weight allowed is 55 lbs.):
Clothing (estimated to be about 5lbs. max)
Whetstone is 1 lbs.
Wineskin is 1 lbs.
Backpack is 2 lbs.
Week of Dry Rations (I think this also was 5 lbs.)
Knife was half a pound, rounded it up to 1 lbs.
Medical Journals and Black Leather Bag of surgical tools (10 lbs. ?)
Total encumbrance: 25 lbs. roughly
Medical Journal (Spellbook)
Lvl 1: Shield
Detect Undead (Bonus Spell from level 1)
Detect Disease
Detect Undead (Automatic Spell from level 2)
Animate Dead Animals (Bonus Spell from level 2)
Protection from Hunger and Thirst
Animate Dead Animals (Bonus Spell from level 3)
Corpse Link (Automatic Spell from level 3)
Metamorphose Liquids
Protection from Hunger and Thirst
Lvl 2: Embalm
Skeletal Hands (Automatic Spell from level 3)
Living Link (Bonus Spell from level 3)
Memorized Spells
Lvl 1: Protection from Hunger and Thirst
Detect Disease
Metamorphose Liquids
Shield
Lvl 2: Embalm
Skeletal Hands
Living Link
Language Spoken (6 more can be possibly learned):
Common
Background:
Following in his father’s footsteps, Fezuul dedicated himself to the family profession of being a physician/doctor. With nimble and steady hands he had the physical expertise to handle even the most delicate of procedures, hypothetically. Given his sharp mind and ability to pick up things quickly, he also showed a mental aptitude for the profession. But most importantly, he had the heart, the necessary motivation needed to serve those around him, always with good will, always to the best of his ability, with the best of intentions.
The catch, one might ask? For someone who has it so well, surely there is something that prevents him from living a normal life. That something… was necromancy. His father, on top of being a well renowned physician/doctor, was also a high ranking member of the secretive Anatomical Academy. Only those who practice the dark arts know of this society, but even then, it is so secretive that even the budding necromancer would need to show quite the potential or demonstrate his prowess accordingly in order to be noticed by its members.
The name of Dr. Lokvin was held in high regard within the top council members of the Anatomical Academy, and rightly so, given his vast experience in the fields of human anatomy and the general fields of medicine. Though the dark arts are generally used for corrupt reasons, Dr. Lokvin always aspired to use his necromantic abilities for the greater good, reinforcing the Hippocratic oath that he always kept close to his heart, and Fezuul truly admired him for that. Fezuul, in his eyes, saw his father as a shining example of what necromancy could achieve, help accomplish in the fields of medicine.
However, that is not how everyone else views necromancy. To the common folk, it is a vile art and none of it can be deemed good or beneficial to anyone or anything. This stigma that so many people held onto over the years has twisted the face of this magical practice, and because of this, Fezuul must always remain secretive of his own ties to necromancy and his practice of it as well. He is still young, and still has much to learn in both fields of medicine and necromancy. That is why he sets out on adventures with brave warriors. While on the field, Fezuul hopes to gain hands on experience with the necromantic arts, and to serve as an effective doctor to those he travels with.
The Whistling Fish seemed like the perfect place to start looking for that adventuring group.
When he finally decides to settle down in one place and officially carry on his family profession, he hopes that by then, he will have the necessary financial and reputational backing that his father once had. Fully practiced in the arts, he also strives towards improve the fields of both medicine and necromancy, offering new ideas and techniques to be shared with his colleagues.
He's the one they call Doctor Fezuul!!!
Message
Author
Re: He's the one they call Doctor Fezuul!!!
Last edited by Rukellian on Mon Dec 30, 2013 3:50 am, edited 5 times in total.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
Re: He's the one they call Doctor Fezuul!!!
Here is Fezuul Lokvin's experience sheet, I will update this regularly on my own.
* bonus experience
9015*/10000
* bonus experience
9015*/10000
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
Return to “The Inn of the Unseen Servant - Greyhawk 2.5e”
Jump to
- News, Help, Introductions and LFP/LFG
- ↳ Donate to The Unseen Servant
- ↳ News and Announcements
- ↳ Help and Support
- ↳ Admin Requests
- ↳ Suggestions
- ↳ Introductions and welcomes
- ↳ Looking for players or games
- Play-by-post campaigns
- ↳ WEG Star Wars 1st Edition d6
- ↳ WW2 Supers d6
- ↳ Completed Missions
- ↳ Big Shiny Island (1E Sandbox, with real sand)
- ↳ Completed Missions
- ↳ Wandering Windswept Wastelands (HYPERBOREA)
- ↳ Completed Missions
- ↳ Revisiting the Classics: Mod 1 “Return to Kendall Keep” (1e)
- ↳ Completed Missions
- ↳ Areas of the Keep
- ↳ GreyWolf's Mystara Adventures (2e)
- ↳ Archive
- ↳ Hedge's Greyhawk Adventures (2e)
- ↳ Previous Adventures
- ↳ Hedge's Adventures in the World of Golarion (Pathfinder 2e)
- ↳ Adventures in Baldur's Gate (5e)
- ↳ District 268 Year 1105 (CT/CE Traveller)
- ↳ Dooms of Evisath (2e)
- ↳ Tales From the Gam'A Zone (DCC/MCC)
- ↳ Archive
- ↳ Honor or Death (FGU Bushido)
- ↳ Law of the Gun (Boot Hill 3e)
- ↳ Barrowmaze (1e)
- ↳ Settlement: Bogtown
- ↳ Settlement: Crooked Yew
- ↳ Settlement: Helix
- ↳ Settlement: Ironguard Motte
- ↳ Settlement: Wrydwood
- ↳ Completed Expeditions
- ↳ United Earth (Champions 5th Edition (HERO))
- ↳ Earthquakes in the Jotens (1e)
- ↳ Nocturne (2e)
- ↳ Rex's HarnWorld Campaign (HarnMaster Sandbox)
- ↳ Scarik's Keep on the Borderlands (BX/Chainmail)
- ↳ Shadows in the Dark (Shadowdark)
- ↳ The Spinward Main (CT)
- ↳ Adventure 1: A Simple Pickup
- ↳ The Silver Vale (5e)
- ↳ Chronicles from the Vale (Basic Fantasy)
- ↳ The Redoubt of the Crocodile Kings (BX/OSE)
- ↳ The Would-Be Heroes of Clearwater (DCC)
- ↳ BACKWATER (Classic Traveller)
- ↳ Repo Men (Classic Traveller)
- ↳ The Verdant Springs (Ars Magica)
- ↳ Playtest: Untitled Project (1e)
- ↳ Edeldhur's Swords & Wizardry Incursion (S&W)
- ↳ The Lost City of Eternity (1e)
- ↳ A Small Time Job (Burning Wheel Gold Revised)
- ↳ Tales of Argosa (Tales of Argosa)
- ↳ Record of the Star Wars (OD&D)
- ↳ Shadow of the Kinslayer (Dark Dungeons X)
- ↳ Scenario Simulator (All the Rules!)
- ↳ 7th Sea (R&K)
- ↳ 2400 Legend
- ↳ Black Hack
- ↳ Burning Wheel
- ↳ Cairn
- ↳ Cold Iron
- ↳ D&D (1e)
- ↳ D&D (2e)
- ↳ D&D (5e)
- ↳ Fate
- ↳ Five Torches Deep
- ↳ Index Card RPG
- ↳ Knave
- ↳ Maze Rats
- ↳ Old School Hack
- ↳ RuneQuest
- ↳ Torchbearer
- ↳ Tunnel Goons
- ↳ Tunnels & Trolls
- ↳ Vagabonds of Dyfed
- ↳ VLC Fantasy
- ↳ Warhammer Fantasy Roleplay (4e)
- ↳ Zweihander
- RPG discussion
- ↳ General RPG discussion
- ↳ Tips for the DM
- ↳ RPG theory
- ↳ House rules
- ↳ Tips for the Player
- ↳ Unseen Servant builds a town
- Completed, archived and abandoned games
- ↳ Completed Games
- ↳ Mortaya
- ↳ Characters
- ↳ Empire of the Dragon Throne [BECMI/RC]
- ↳ Adventures in Foxmoor
- ↳ Star Wars RPG: Star Fall
- ↳ Hedge's Forgotten Realms Adventures
- ↳ Slave Pits of the Undercity
- ↳ Mutant Future - The Wretched Regions
- ↳ Resurface (LL)
- ↳ Kingdoms and Dungeon Crawls
- ↳ War is Hell - Palace of the Silver Princess
- ↳ The Entrenched Necromancer
- ↳ In Search of Adventure
- ↳ Assassin's Run (1e)
- ↳ WEG Star Wars 1st Edition d6 Old Threads
- ↳ A Flickering Light (Torchbearer)
- ↳ Terrible Trouble at Tragidore (2e)
- ↳ No Country for Deadbeat Adventurers (Torchbearer)
- ↳ Black Obsidian: D&D Next
- ↳ Rot World RPG
- ↳ [ACKS] The Wilderlands of Absalom
- ↳ UK5 Eye of the Serpent
- ↳ Nolenor (OD&D)
- ↳ Dave's Pathfinder Game
- ↳ At the Forest's Edge (Beyond the Wall and Other Adventures)
- ↳ Adventure 1: Death Comes to Herebury
- ↳ Dave's BX Game
- ↳ The Lair of the Black Druid - OSRIC
- ↳ Fabricator of Planes: a Rukellian Module
- ↳ Rebirth of Power: a 4c system game
- ↳ The Pits of Wob (1e AD&D)
- ↳ Into the Unknown (B/X D&D)
- ↳ Veranar (DnD 5e)
- ↳ Tomb of Horrors
- ↳ Party 1
- ↳ Party 2
- ↳ Dave's 2E Sandbox
- ↳ Crimson Skies (d6)
- ↳ Dark Clouds Gather AD&D 1E
- ↳ Can You Help A Brother Out? (1E)
- ↳ The Scouring of the Shire 1419 (1E)
- ↳ Ravenloft
- ↳ U1 The Sinister Secret of Saltmarsh (1e)
- ↳ Hedge's Adventures in the Realms (5e)
- ↳ Dwimmermount (ACKS)
- ↳ A Village With No Name [Sandbox] (2e AD&D)
- ↳ North Spine campaign (Labyrinth Lord)
- ↳ Under Streets of Splendor (2ed)
- ↳ Anything Goes: Vol. 1 (beta run)
- ↳ Silverymoon
- ↳ Price of Freedom
- ↳ Adventure on the Borderlands of Lamora (LL)
- ↳ Dave's Mega-Dungeon (LL)
- ↳ Minn's Mound (1e AD&D)
- ↳ The Great Underground Enterprise (T&T)
- ↳ Dave's 5e Urban Investigation
- ↳ Rebirth of Power (4e GURPS)
- ↳ Dark Eye of the East (OSRIC)
- ↳ HarnWorld Campaign (BlueHolme)
- ↳ Star Trek Adventure Gaming in the Final Frontier
- ↳ C3 The Lost Island... (1E Tournament)
- ↳ Revenge on the Borderlands Keep (1E)
- ↳ Arena of Thyatis & Legions of Thyatis (Ad&d 2e)
- ↳ Archive
- ↳ DCC RPG: 0-Level Funnel
- ↳ Archive (The Temple of Chaos)
- ↳ Lab Lord: The North Marches
- ↳ (IC) Settlement - Gaul
- ↳ (IC) Settlement - Idmi d’dum
- ↳ (IC) Settlement - Frogmorton Ford
- ↳ (IC) Settlement - Beith's Watch
- ↳ (IC) Settlement - The White Tower
- ↳ (IC) Settlement - Halls of the Dwarven-King
- ↳ (IC) Settlement - Town of Pinewood Vale
- ↳ (IC) Settlement - Bastion of Eruanna's Flame
- ↳ History - Completed Expeditions
- ↳ You are the Hunted (Barbarians of Lemuria)
- ↳ Throes of Thran (Barbarians of Lemuria)
- ↳ Skull Mountain (LL/AEC)
- ↳ Blood in the Dark (Torchbearer)
- ↳ Barrowmaze [LL AEC]
- ↳ Dismal Depths (OD&D)
- ↳ That Which Should Not Be (Call of Cthulhu)
- ↳ Wolfpack's Chat Game (1e)
- ↳ Adventures in Aberdeen (5e)
- ↳ Sauron Victorious (1e)
- ↳ The Unknown Darkness (1e)
- ↳ Ruins of Undermountain (2e)
- ↳ Traversing Tiny Dungeons (Tiny Dungeon)
- ↳ New Haven? (Fair Ones)
- ↳ Spies In The Sewer (Warlock!)
- ↳ Roleplaying in the Emerald Empire (L5R)
- ↳ City of Rumors and Favors (???)
- ↳ Oaths of the Void (Starforged)
- ↳ Adventures in Manor Hills (5e)
- ↳ Previous Adventures
- ↳ Adventures In Mystara (DCC)
- ↳ Change Agents (CRAWLERS)
- ↳ Casketlands (Apocalypse World)
- ↳ A Brave New World (OSE)
- ↳ Wild West Waterworld (Classic Traveller)
- ↳ Imperial Gambit [Traveller/Star Trek]
- ↳ The Legacy (Risus)
- ↳ Wake The Dead (CoC)
- ↳ Star Frontiers Alpha 1.0 (Advanced Rules)
- ↳ Tir tywyllwch - "Land of Darkness" (Blueholme)
- ↳ Oath of the Bolted Tomb (1e)
- ↳ The Old School Board Game Parlor
- ↳ Pawns of the North Wind (AS&SH 2e)
- ↳ 2112: The Prog-Rock RPG! (BRP)
- ↳ X Minus One (Gamma World 2e)
- ↳ Once and Future Earth (1e)
- ↳ The Absent Professor (Fate Core)
- ↳ The Horror at Briarsgate (1e)
- ↳ Koninkrijk - Adventures in a Pocket Empire (Mongoose Traveller)
- ↳ Ghostbusters RPG
- ↳ Mission Archive
- ↳ OOC Archive
- ↳ Lore Drop Library
- ↳ Game Rules
- ↳ On the Payroll (Character Sheets)
- ↳ Firehouse Utility Page.Maps, Containment Unit, Investors Etc
- ↳ L2 The Assassin’s Knot (1e)
- ↳ Gateway to the West (Worlds without Number)
- ↳ Top Secret New World Order (Top Secret)
- ↳ Freya's Tears (5e)
- ↳ Dust to Dust (SWN)
- ↳ Nentir Vale Adventures (SFA/TD Hack)
- ↳ Game Resources
- ↳ Lakeside & Beyond (Adventurers!)
- ↳ Game Resources
- ↳ Archived Games
- ↳ Suthdael Campaign
- ↳ The Reaches of Hanadel
- ↳ The Good, Bad & Ugly
- ↳ Y'raelstra AD&D
- ↳ Star Wars: Rebel Dawn
- ↳ Tomb of the Iron God
- ↳ Castle of the Mad Archmage
- ↳ Tavern Tales
- ↳ ToEE and Friends (1st Edition)
- ↳ The Elf Campaign
- ↳ T1 - Temple of Elemental Evil
- ↳ Gothmoor: City of Shadows
- ↳ Gothmoor: City of Shadows II
- ↳ Distorted Humor's Tunnels and Trolls
- ↳ C&C - A0: The Rising Knight
- ↳ mithrandir138's Call of Cthulhu Game
- ↳ AD&D 2e - First Quest Box
- ↳ B4 - The Lost City
- ↳ The Secrets of Anollia - AD&D 1E/2D Homebrew
- ↳ Recklessfireball's Star Frontiers Campaign
- ↳ Darker Dungeons of Thunder Rift
- ↳ DCC RPG Barrowmaze
- ↳ [ACKS Hexcrawl] Strangers in a Strange Land
- ↳ The Hidden Shrine of Tamoachan - 1ed
- ↳ Ars Magica - A New Covenant
- ↳ IM22 Earl Aubec and the Iron Galleon
- ↳ Adventures in the Barrowmaze
- ↳ Barrowmaze, Part Duex
- ↳ IM15 Round the Bend
- ↳ AQuebman's DCC Campaign
- ↳ The Allathurion Chronicle
- ↳ The Haunted keep-B/X or Labrynth Lord
- ↳ 1E Greyhawk: Strange Days in Ratik
- ↳ Ancient Kingdoms: The Mystery of Feyd
- ↳ Forgotten Realms: Moonshae Isles Adventures (Labyrinth Lord AEC)
- ↳ Wardens of the North Campaign [1E Homebrew]
- ↳ The Inn of the Unseen Servant - Greyhawk 2.5e
- ↳ The Morrow Project: MO-R-02
- ↳ Pod-Caverns Of The Sinister Shroom
- ↳ April 2031
- ↳ Tales From the Fallen Empire [DCC]
- ↳ Elphand Adventures (ACKS Wilderlands)
- ↳ Delving into Rappan Athuk
- ↳ Shadow over Rendhold Playtest
- ↳ Ancient Kingdoms: Journey in the Wildreach
- ↳ Humanspace Empires
- ↳ Torchbearer: Return to the Keep on the Borderlands
- ↳ Legacy of the Unknown - Pacesetter Games Playtest (OSRIC module)
- ↳ Incursion into Newiron - OSRIC
- ↳ X1 - The Isle of Dread (B/X)
- ↳ Enharza and the Southern Isles (LL sandbox)
- ↳ Eulalios' Iberian Campaign
- ↳ Of Course It Begins in a Tavern
- ↳ The Stink in Golonda - OSRIC
- ↳ The Balance Shifts... (Dungeon World)
- ↳ Monsterhearts: Against my better judgment
- ↳ Numenera: The Beale of Boregal
- ↳ Aroth
- ↳ Pantheons, Cabals & Divulgence (1ed)
- ↳ What if there is no tomorrow? (Aftermath!)
- ↳ On the Knife's Edge (Classic Traveller)
- ↳ A People Divided (1e)
- ↳ Shadowrun, 3rd-E, Home Grown
- ↳ Dark Horsemen - 1ed AD&D
- ↳ Castle of the Mad Archmage (S&W)
- ↳ The Vanguard - Comic Book Campaign
- ↳ Two Fronts (Only War & Dark Heresy)
- ↳ Mud, Blood and Pain
- ↳ Ars Magica 5th Edition Saga
- ↳ Game of Thrones: Against the Band of Nine
- ↳ Collision Course - Metamorphosis Alpha
- ↳ Against the Giants (OSRIC)
- ↳ Deviation Street (Unknown Armies 2e)
- ↳ The Walking Dead - BRP
- ↳ House of Bone and Amber (Spears of the Dawn)
- ↳ [Dungeon World] Forced Conversion
- ↳ Let the Gods Sort 'em Out (Burning Wheel)
- ↳ The Caves of Chaos (LL)
- ↳ White Plume Mountain (LL/AEC)
- ↳ Gurps SAO: Genius swordsman0351's Arc
- ↳ Character Creation
- ↳ Steading of the Hill Giant Chief (1e)
- ↳ Valnwall: The Barrowmaze (LL)
- ↳ Keep of Shadows (S&W Core)
- ↳ The Rim of the Sky (ACKS)
- ↳ Against the Giants (1e)
- ↳ The Possible Highway (GURPS)
- ↳ Distant Peaks (Black Hack)
- ↳ Tomb of the Witch King Amun Thoth (Crypts & Things 2nd)
- ↳ The Torchbearers of Kroyia (Torchbearer)
- ↳ The Keep on the Borderlands
- ↳ The Hidden Shrine of Tamoachan (1e)
- ↳ The Monastery at Dimwater (1ed)
- ↳ Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E
- ↳ BATTLETECH 3025 (d6)
- ↳ The Isle of Dread (Labyrinth Lord)
- ↳ The Great Thirst (ACKS)
- ↳ [Mechwarrior 2] 3028 campaign
- ↳ Brave New World - 3.5ed
- ↳ Candles Against the Night (Traveller)
- ↳ Adventures in Valnwall (LL AEC)
- ↳ A New Hope to the West
- ↳ Calm before the Storm (Traveller)
- ↳ GARGANTUA - Into the Odd
- ↳ Dave's Skype Game (LL)
- ↳ dmw71
- ↳ The Forbidden Caverns of Archaia (LL AEC)
- ↳ Into the Unknown (1ed/2ed)
- ↳ Across the Known World (B/X retro)
- ↳ Island of The Forgotten Gods (AS&SH 2e)
- ↳ Barrowmaze (Blueholme)
- ↳ The Midlands [LFG]
- ↳ The Pod-Caverns of the Sinister Shroom (OSRIC)
- ↳ Paths of the Damned (Zweihander)
- ↳ sonofotho’s Sandbox (Sharp Swords & Sinister Spells)
- ↳ The Rise of Smaug (Burning Wheel)
- ↳ 2015 Archive
- ↳ ACKS Campaigns
- ↳ DrPete's Lankhmar Game (DCC)
- ↳ The Charred Isle: A Funhouse (1e)
- ↳ The Reverse Dungeon (AD&D 2e)
- ↳ Archive
- ↳ Go Heeled [Boot Hill 2nd Edition]
- ↳ Enter the World of Greyhawk (LL/AEC)
- ↳ Pavis the City of Plunder Sandbox (Runequest Glorantha)
- ↳ Torchbearer: Scoundrels
- ↳ The Mines of Khunmar (LL)
- ↳ Into the Unknown (Stars Without Numbers)
- ↳ Space Rats Campaign (1st Ed Mongoose Traveller)
- ↳ Tales From the Yawning Portal (5e)
- ↳ Tyranny of Dragons - Group 1 (5e)
- ↳ Tyranny of Dragons - Group 2 (5e)
- ↳ Tomb of the Hero's Light (5e)
- ↳ Frank's RuneQuest 1
- ↳ Character Generation
- ↳ Frank's Yoon Suin (OD&D|BX)
- ↳ Heroes of the Oldhammer Age (Warhammer 1ed)
- ↳ Out of the Abyss (5e)
- ↳ Lucky's Number Seven (CT/CE/MgT(1st))
- ↳ Deadly Delves: Reign of Ruin (5e)
- ↳ Archive
- ↳ The Umbrage Saga (Castles & Crusades)
- ↳ In Dank Darkness Below (S&W)
- ↳ Ravenloft (2e)
- ↳ Pirates: Cannons and Dragons (1ed homebrew)
- ↳ Master of the Desert Nomads (Labyrinth Lord)
- ↳ Cat's Cradle (SWN)
- ↳ Adventures in the Known World (BX)
- ↳ Zhym's Hack-'n-Slash Random Dungeon Crawl (BX)
- ↳ The Other Party (2d6 OGL Homebrew)
- ↳ The Forgotten (Kult: Divinity Lost)
- ↳ Into The Darkenfold (C&C)
- ↳ Dave's Solo Play (5e)
- ↳ Dave's 2e Campaign (2e)
- ↳ Athens has Fallen (AFG)
- ↳ A Lost and Overgrown Path (There and Back Again)
- ↳ Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
- ↳ Archive
- ↳ Times of Antiquity Campaign (1e)
- ↳ Adventure in Antiquity (1e)
- ↳ Broken Valley (S&W Complete Hexcrawl)
- ↳ Wolfpack's Solo Game (1e)
- ↳ 1E World of Greyhawk Campaign (1e)
- ↳ Beyond the Black Spire (S&W)
- ↳ Wine Dark Rift (Classic Traveller)
- ↳ Adventures in the Old World (WFRP, 1e)
- ↳ Tales of the Troll Company (Tunnels & Trolls, 5th)
- ↳ The Ruined Tower of Zenopus (Holmes Basic)
- ↳ World of Xoth (5e)
- ↳ The Fires of Wrath (DCC)
- ↳ Level 7 Solo for Samwell (5e)
- ↳ The Rescuers (Tiny Frontiers)
- ↳ A Paladin in Hell (AD&D 1e)
- ↳ Chaos Halls (1e)
- ↳ A Candle in the Darkness (1e)
- ↳ Insurrection (Into the Odd)
- ↳ Deadlands Reloaded (Savage Worlds)
- ↳ Antiquities Timeline (1e)
- ↳ Valley of Nuromen (Blueholme)
- ↳ Into the Emptiness (1e)
- ↳ Sigma Chronos (SWN:Revised)
- ↳ Old School Dungeon Crawls (OD&D)
- ↳ In Dark Recesses (Pulp Cthulhu (CoC 7th ed.))
- ↳ Neon Shadows (PbtA: The Sprawl)
- ↳ The Octagon (D&D)
- ↳ Tales of the Falcon (SF: KH)
- ↳ Tour of Duty (Revised Recon RPG)
- ↳ GreyWolfVT's GreyHawk Adventure (2e)
- ↳ The Haunted Tower (2e)
- ↳ Archive
- ↳ Between The Cracks (Mongoose Traveller)
- ↳ The Halls of Arden Vul (1e)
- ↳ Dungeon of the Mad Mage (5e)
- ↳ Dave's OSE Adventures (OSE)
- ↳ Baltimore by Night (Vampire: The Masquerade (V20))
- ↳ Adventures in Pavis (RQII)
- ↳ An Honorable Foix (CE Traveller)
- ↳ Research Station Gamma (Classic Traveller)
- ↳ Dreading the Kalduhr Forest (Trophy Dark)
- ↳ Sargolis
- ↳ A Fistful of Crypto (24MBB)
- ↳ Broken World (1e)
- ↳ Cyberpunk:2050 (HERO 5th Edition)
- ↳ Forgotten Realms: Adventures in the North (1e)
- ↳ In the Marches (Traveller)
- ↳ Akus Moby (Traveller)
- ↳ Silverband (C&C)
- ↳ Exploring the North Lands (5e)
- ↳ Highfell: The Drifting Dungeon (LL)
- ↳ Would Be Legends (Tal 4e)
- ↳ Space 1977 (Classic Traveller)
- ↳ Dragon Keepers of the Fallow (FAE)
- ↳ Reikland Adventures (WFRP 4e)
- ↳ Adventures In Eriador (The One Ring 2e)
- ↳ Prax (RQ2)
- ↳ How to find a Million (Mongoose Traveller, 1137)
- ↳ A new Heaven? A new Earth (Traveller)
- ↳ Free Starspiel (FKR/Star Frontiers)
- ↳ The Valley of Karaccia (C&C)
- ↳ Light of Lost Souls (BX)
- ↳ Basilisk Hills Breakdown (OSE)
- ↳ Marullus' Bushido (FGU)
- ↳ Blackmarsh Adventures (Cold Iron)
- ↳ Samurai Adventures (Cold Iron)
- ↳ Greyhawk Campaign: Sandbox (1e)
- ↳ Into the Shadowdark (Shadowdark)
- ↳ Spire: The Resistance (Spire: The City Must Fall)
- ↳ Bowman (Traveller MgT2)
- ↳ Out of Oghma (MgT1)
- ↳ Aftermath (5e)
- ↳ The Forbidden Caverns of Archaia (Dragonslayer RPG)
- ↳ TheMyth's OSE Adventures in Tegel County (OSE)
- ↳ TheMyth's Wayfarers (Dr.Who RPG/Vortex)
- ↳ The Lone City in the Wildlands (OSRIC)
- ↳ The Völsunga Chronicles (BECMI)
- ↳ Dragons Belch: A New Beginning
- ↳ HeliXSwitch Initiative (Outbreak: Undead 2E)
- ↳ Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
- ↳ The Midland War
- ↳ Carcosa (LotFP and S&W)
- ↳ Paths of War (Pathfinder 1e)
- ↳ The Heritance of Taloran Accords (Unity)
- ↳ Colonial Marines, Torchbearer (USCMC Supplement)
- ↳ A Return to Form (SWN:Revised)
- ↳ The Haunted Mines of Gomor - 1ed AD&D
- ↳ Vaults & Wastelands - Fallout PnP
- ↳ A Company of Corpses (B/X)
- ↳ Labyrinth Lord West Marches Sandbox
- ↳ History - Completed Expeditions
- ↳ Settlement - Vaul
- ↳ Settlement - Tower of Wendall
- ↳ In the House of the Ten Veils (Burning Wheel)
- ↳ Lost Horizon - Stars Without Number
- ↳ Exploring Erillion (LL)
- ↳ Dungeonesque (LL AEC)
- ↳ RANDUNSAN! 5E Pulp Sandbox
- ↳ Dragon Age - Clash of Steel, Age of Magic
- ↳ Odin's 1E Greyhawk Campaign
- ↳ Villains & Vigilantes Campaign
- ↳ Forgotten Tales of Arda: the Treachery of Rhudaur (TABA)
- ↳ Operation Unfathomable (Knave)
- ↳ B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
- ↳ 1A: The Inheritance - 1ed AD&D
- ↳ Time of the Dragon (5e)
- ↳ Bloodlines: D&D 5th Ed
- ↳ Monumentstaden (Svärd & Svartkonst)
- ↳ In the Halls of Geryon (QF)
- ↳ Orlando by Night (Vampire: The Masquerade (V20))
- ↳ A Graveyard Vigil - AD&D 2e
- ↳ Castle Amber (1st Ed D&D)
- ↳ The Forgotten Temple of Thurizdun (1e)
- ↳ Viking Sand Box Adventure (1e)
- ↳ Under the Vaults of Vaarn (UtVoV)
- ↳ Numenera (Fail States RPG)
- ↳ Dolmenwood Halloween Adventure (BX - Old-School Essentials)
- ↳ Treasure Hunt (2e)
- ↳ The Harper's Tale (2e)
- ↳ Go Fer Yer Gun campaign: Clear Water Guns
- ↳ The Lost City (Crypts & Things)
- ↳ & Magazine Section
- ↳ Ideas for Articles
- ↳ General Discussion