Ellith the Elf
Male High Elf Soldier Fighter 3
Chaotic Good
Representing Edeldhur
Strength 14 (+2)
Dexterity 17 (+3)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 9 (-1)
Charisma 6 (-2)
Size: Medium
Height: 5' 8"
Weight: 140 lb
Skin: Pale
Eyes: Hazel
Hair: Light Brown Wavy; Beardless
Maximum Hit Points: 25
Speed: 30 feet
Inspiration:
Armor Class: 16 = 10 + 1 [leather] + 2 [steel shield] + 3 [dexterity]
Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 4 = + 2 [strength] + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Strength save: + 4 = + 2 [strength] + 2 [proficiency]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 3 = + 1 [constitution] + 2 [proficiency]
Intelligence save: + 1 = + 1 [intelligence]
Wisdom save: -1 = -1 [wisdom]
Charisma save: -2 = -2 [charisma]
Insight (passive): 9 (14 with advantage)
Investigation (passive): 11 (16 with advantage)
Perception (passive): 11 (16 with advantage)
Carry: 210 lb maximum
For groups using the optional encumberance rules:
If carrying more than 70 lb, encumbered -- -10 on speed
If carrying more than 140 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish Sylvan
Unarmed strike [+4 to hit; 1+2 bludgeoning]
2 Daggers [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Crossbow, light [+5 to hit; 1d8+3 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]
Short Bow [+5 to hit; 1d6+3 piercing, 2 lb, ammunition (range 80, 320), two-handed]
Rapier [+5 to hit; 1d8+3 piercing, 2 lb, finesse]
2 Short Swords [+5 to hit; 1d6+3 piercing, 2 lb, finesse, light]
Longbow, heavy [+5 to hit; 1d8+3 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]
Leather armor [light; + 1 AC; 10 lb.]
Steel Shield [+2 AC; 6 lb.]
Feats:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Trained?
Misc.
Modifier
Acrobatics Dex 5 =
+3
+ 2
Animal Handling Wis 1 =
-1
+ 2
Arcana Int 1 =
+1
Athletics Str 4 =
+2
+ 2
Deception Cha -2 =
-2
History Int 1 =
+1
Insight Wis -1 =
-1
Intimidation Cha -2 =
-2
Investigation Int 1 =
+1
Medicine Wis -1 =
-1
Nature Int 1 =
+1
Perception Wis 1 =
-1
+ 2
Performance Cha -2 =
-2
Persuasion Cha -2 =
-2
Religion Int 1 =
+1
Sleight of Hand Dex 3 =
+3
Stealth Dex 3 =
+3
Survival Wis 1 =
-1
+ 2
Mark Ellith's High Elf Cantrip here:
Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
Check any artisan tools with which Ellith is proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Check any instruments with which Ellith is proficient:
Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol
Ellith is proficient with at least 1 game(s). Check any games with which Ellith is proficient:
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:
Check any other tools with which Ellith is proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Elf
Elves receive +2 dexterity (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saving throws against being charmed; immune to magical sleep
All elves have a bonus proficiency in perception
Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
High Elf (subrace)
High Elves receive +1 intelligence (already included).
High elves learn a single wizard cantrip, with intelligence as the ability.
High elves are proficient with longsword, short sword, longbow & shortbow.
High elves learn an extra language of their choice.
Soldier
Other military folks will defer to your rank.
You know how to ride a horse.
You are proficient with at least one kind of gaming set, mounts and land vehicles.
Fighter
Most fighters are proficient in riding a mount.
This fighter selected the two-weapon fighting style, and can add the ability modifier to the damage of the second attack.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
Level 5: Extra attack on any round that includes an attack.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
Level 20: Three extra attacks per round.
Champion Fighter (martial archetype)
Level 3: Improved critical -- score in 19 or 20.
Level 7: Remarkable athlete -- add half your proficiency bonus, rounded UP, to any strength, dexterity, or constitution check that does not already use your proficiency bonus. Running long jump adds your strength modifier number of feet to distance. If applicable, these show as ability modifiers.
Level 10: You will choose an additional fighting style.
Level 15: Superior critical -- 18-20.
Level 18: Survivor -- at start of each turn, if at half hit points or below, regain 5 + constitution modifier hit points.
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 6
Level 3: Fighter 6
Hit Dice For Healing
Regain half with each long rest. Use as needed during long or short rests.
Death Saving Throws:
Successes
Failures
Ellith's Equipment:
34 lb
1 lb
2 lb
5 lb
7 lb
5 lb
3 lb
3 lb
20 lb
10 lb
1 lb
10 lb
5 lb
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x 1
Crossbow bolts (quiver of 20) x 1
Backpack
Bedroll
Crowbar
Gaming set (cards) (proficient)
Gaming set (dice) (proficient)
Hammer
Pitons (bag of 4) x 10
Rations (1 day) x 10
Rope (50', hempen) x 1
Tinderbox
Torches x 10
Waterskins x 1
_____
106 lb
Total
Ellith's Personality Traits:
Ellith's Ideal(s):
Ellith's Bond(s):
Ellith's Flaw(s):
More about Ellith: