Tales of Argosa

I can promise terror, glory, and riches...or a quick and brutal death.
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sulldawga
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Tales of Argosa

#1 Post by sulldawga »

I'm running a game using the Tales of Argosa ruleset. The public playtest version of the rules is available for free here.

The setting is Argosa, aka the Midlands low magic sandbox.

I'll do my best to keep to a Tue-Thu-Sun posting schedule. We won't get there every week but the expectation is three posts a week minimum.

Post your interest here and I'll get you some rolls so you can start building your PC.

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Rex
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Re: Tales of Argosa

#2 Post by Rex »

I am in.

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sulldawga
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Re: Tales of Argosa

#3 Post by sulldawga »

Rex wrote: Mon Apr 22, 2024 3:12 pmI am in.
: 7#3d6 9 14 15 14 13 11 6
: 7#3d6 5 14 7 10 8 10 7
: 7#3d6 14 12 9 12 6 9 13
: 7#3d6 10 13 12 18 7 17 14
: 7#3d6 12 12 12 11 8 10 10

That fourth set of rolls looks good! An 18 and a 17, and only one roll with a negative modifier.

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Rex
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Re: Tales of Argosa

#4 Post by Rex »

Are we going with in order or can we move them around? Doesn't mater to me either way just thinking about what to run.

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sulldawga
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Re: Tales of Argosa

#5 Post by sulldawga »

I think we'll go with RAW, which is leave them in order.

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Rex
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Re: Tales of Argosa

#6 Post by Rex »

OK, I will think on it and probably work on it after work.

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Rex
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Re: Tales of Argosa

#7 Post by Rex »

10 13 12 18 7 17 14

Str 10 (0)
Dex 13 (+1)
Con 12 (0)
Int 18 (+3)
Perc 7 (-1)
Will 17 (+3)
Cha 14 (+1)
Init 15 (+2)

Leaning towards Monk, most likely human.


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ybn1197
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Re: Tales of Argosa

#9 Post by ybn1197 »

Count me in on this. I've been following their work for quite a while now and wouldn't mind trying out their new game set.

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sulldawga
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Re: Tales of Argosa

#10 Post by sulldawga »

gurusql wrote: Tue Apr 23, 2024 5:14 am Count me in

[3d6]=6[3d6]=7[3d6]=16[3d6]=11[3d6]=14[3d6]=16[3d6]=9
You can keep these rolls but know that this will be a DM-only rolling game.

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sulldawga
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Re: Tales of Argosa

#11 Post by sulldawga »

ybn1197 wrote: Tue Apr 23, 2024 1:00 pm Count me in on this. I've been following their work for quite a while now and wouldn't mind trying out their new game set.
rolls 1: 7#3d6 17 10 5 13 7 7 10
rolls 2: 7#3d6 11 9 13 10 13 14 10
rolls 3: 7#3d6 13 11 7 5 11 12 15
rolls 4: 7#3d6 14 8 14 7 4 10 10
rolls 5: 7#3d6 12 12 11 12 7 15 13

None are great but sets 2 and 5 are manageable.

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ybn1197
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Re: Tales of Argosa

#12 Post by ybn1197 »

sulldawga wrote: Tue Apr 23, 2024 1:25 pm None are great but sets 2 and 5 are manageable.
I'm going with set 5. Let me look at everything and I'll get the makings of a character up soon.

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Re: Tales of Argosa

#13 Post by sulldawga »

ybn1197 wrote: Tue Apr 23, 2024 1:38 pm I'm going with set 5. Let me look at everything and I'll get the makings of a character up soon.
You can take set 2 and then change the 9 to a 15. You can then swap the position of two rolls. That may suit you better, depending on which class you want to play.

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sulldawga
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Re: Tales of Argosa

#14 Post by sulldawga »

Same thing here for you Guru. You could take set 2, change one of the 8s to a 15, and then have the option of swapping the position of two of the rolls.

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Re: Tales of Argosa

#15 Post by ybn1197 »

sulldawga wrote: Tue Apr 23, 2024 1:53 pm
ybn1197 wrote: Tue Apr 23, 2024 1:38 pm I'm going with set 5. Let me look at everything and I'll get the makings of a character up soon.
You can take set 2 and then change the 9 to a 15. You can then swap the position of two rolls. That may suit you better, depending on which class you want to play.
I'll go with that. Thanks!

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sulldawga
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Re: Tales of Argosa

#16 Post by sulldawga »

Note that I am ok if you want to choose your character's race and background, rather than let the randomizer decide.

Go ahead and roll yourself for age, once you decide if your PC is young or old.

Once we know how many PCs there are, I will roll for your Party Bonds.

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sulldawga
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Re: Tales of Argosa

#17 Post by sulldawga »

Humans speak Argosan, Karok, Nydissian, Thuel, and/or Varnori. For the purposes of the game, we'll treat Argosan like Common, even if your PC is not a Midlander.

Other languages include:
Dragon
Dwarven
Elven
Fey
Giant (including Bugbear, Gnoll, Ogre, Troll)
Goblin (including Hobgoblin)
Halfling
Serpentman
Skorn

There are also a number of dead languages from earlier ages, such as Ramorani and Suun.

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gurusql
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Re: Tales of Argosa

#18 Post by gurusql »

sulldawga wrote: Tue Apr 23, 2024 2:41 pm
[3d6]=6[3d6]=7[3d6]=16[3d6]=11[3d6]=14[3d6]=16[3d6]=9
[3d6]=10[3d6]=8[3d6]=10[3d6]=11[3d6]=8[3d6]=13[3d6]=13
[3d6]=10[3d6]=14[3d6]=8[3d6]=12[3d6]=11[3d6]=14[3d6]=9
[3d6]=16[3d6]=10[3d6]=8[3d6]=14[3d6]=12[3d6]=9[3d6]=13
[3d6]=13[3d6]=11[3d6]=10[3d6]=9[3d6]=9[3d6]=8[3d6]=6

Same thing here for you Guru. You could take set 2, change one of the 8s to a 15, and then have the option of swapping the position of two of the rolls.
OK, then I will try a Human Rogue with background street acrobat
STR 10
DEX 8 -> 15 + 1 (Human) + 1 (Street Acrobat) = 17
CON 10
INT 11
PERC 8 -> 13 (swap)
WILL 13
CHA 13 -> 8 (swap)

Do you have dice roller for us, if you want us to roll for age.

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ybn1197
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Re: Tales of Argosa

#19 Post by ybn1197 »

STR 11 -> 15 (swap) +1 (human) +1 (miner) = 17
DEX 9 -> 15 -> 11 (swap)
CON 13
INT 10
PERC 13
WILL 14
CHA 10
I'm going to go with a human fighter with the miner background.

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sulldawga
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Re: Tales of Argosa

#20 Post by sulldawga »

Let me know if you want to go with the Young or Old age category and I'll roll it up. EDIT: or go ahead and roll it yourself, in this case.

ToA is designed for 3-4 players. Since we have three, I am going to start the game but anyone else who wants to play is welcome. Even if everyone else drops out, I'm going to keep playing for a bit to test out the solo rules.

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