Acadie Day 3

Hvalreki
Message
Author
User avatar
Hvalreki
Ranger
Ranger
Posts: 728
Joined: Thu Nov 25, 2021 7:11 pm

Acadie Day 3

#1 Post by Hvalreki »

In the morning over coffee they recap in the crew commons.

Ty has determined the flight log download happened before Pinkwater boarded the ship. The Launch departed about 10 hrs before it was reported crashed. The main Airlock ramp which had been opened and extended since landing, was closed about an hour before Pinkwater presumably entered the ship.

Yesterday the Travellers completed repairs on the Landing Gear Hydraulic Systems and the Life Support Systems.

Repairs are still underway on the electrical system, 2 man days spent, and 3 man days to go. (Ty was busy elsewhere).

Screwface, Engineer from the Divine Intervention, will be arriving soon to look into their drive problems.

Lastly Gabe found Cr 100,000 stashed by one if the crew.

Image

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#2 Post by Thumper »

Ty:
Ya, this has haunted my sleep all night. Perhaps getting used to new quarters was part of it, but I can’t get this out of my nugget.
Ty scratches his head and sighs as he scans through the logs again just to make sure he hadn't made a mistake. He's quite certain now. The flight log download happened a day before Pinkwater boarded the Perfect Stranger.

The ships launch departed 10 hrs before Pinkwater arrived on the scene.

The main Airlock ramp which had been opened and extended since landing, was closed about an hour before Pinkwater presumably entered the ship.
Someone copied the ship log file a day before the boat departed and the ship was closed up. All of that, supposedly, was prior to Pinkwater inspection and impoundment.

I’ll definitely be thinking on this as I work on the electronics today. Easy, Piotr, and Gabe, can you guys handle escorting Screw face today?


Electronics -2: [2d6+2]=8+2=10 Int D if that helps

Ty would ask Ted to assists using his Elect 2 and Ted’s JOT 1 under supervision, they should make good time.
Last edited by Thumper on Tue Apr 23, 2024 2:31 am, edited 3 times in total.

Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12550
Joined: Sat May 14, 2016 5:42 pm

Re: Acadie Day 3

#3 Post by Spearmint »

Aziz 'Easy' Schmidt

I think to keep with the Engineer tasks is probably the priority. I don't mind being quartered away on that, adding any finishing touches to the 'Hide' parts and tinkering with Screwface when he needs more hands-on assistance.

Colonel Aziz 'Easy' Schmidt: Mechanics [2d6+3]=7+3=10

Colonel Aziz 'Easy' Schmidt: tries some Diplomacy [2d6]=9

I will use the above to resolve any physical tasks and also any bluff or tact needed with Screwface.

I am on call for other team members if needed should need or emergencies arise.

Eris
Ranger Lord
Ranger Lord
Posts: 2489
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: Acadie Day 3

#4 Post by Eris »

Jacko will still be busy with the electronics repair on Day 3.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

User avatar
subaltari
Pathfinder
Pathfinder
Posts: 287
Joined: Wed Aug 25, 2021 5:28 am

Re: Acadie Day 3

#5 Post by subaltari »

Gabe

Gabe agrees with using the Cr100k for repairs and other expenses, as long as Ty or Easy are keeping track of them. It is more convenient than the "per diem" cards H&C is keeping tabs on.

In keeping with "know your role," Gabe is happy to babysit Screwface. No Liaison roll needed :D Gabe would be there strictly as a security escort for an outside contractor, and expects that the engineer would understand that. On the other hand, if Easy were there, Gabe would be free to run parts and hold torches for the other guys.

User avatar
Hvalreki
Ranger
Ranger
Posts: 728
Joined: Thu Nov 25, 2021 7:11 pm

Re: Acadie Day 3

#6 Post by Hvalreki »

Jako, Ty and Piotr works on tracing faults and repairing the electrical system while Ted and Becky work on getting the living spaces back in good order.

Screwface appears at the main gangway promptly at 8AM, Gabe and Easy accompany him to the Engineering section as he looks over the drives.

Image

"Well deh a ah couple ah problem dem dat mi si. Di fos a saps Sum addi safety interlocks hab bin deactivated keeping di plant fram powering up. Di second a ah bite more difficult."

"Sum jackass fired ah laser weapon inna di main control panel fah di M-Drives. Dem did hav tuh pull aff an access panel tuh dweet den dem put eh bac eena place. Tek mi alla damm mawning tuh wuk 'im out!"

"Mi cyaah fiks eh eena ah couple ah days suh eh a wuk again buh yu really needa tuh git ah out a new MCP."


A repair is equivalent to field battle damage repair. It will probably hold...
A replacement would need the services of an A or B starport.

Repair days
Situation - how bad is it?
Does the Acadie C starport have the necessary replacement? 7+ Looks like no.

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#7 Post by Thumper »

Ty:
Bogus, man! Two more days for a temp repair? You make this work Scewface, there’s a bonus in it for ya. What parts do you need us to purchase here at the Starport supplier?

We should be finished with everything else today. You guys want me to spend tomorrow looking for a cargo we can buy? We could speculate or contract freight haul or both. Make some extra money while we’re nursing this ship around.

I s’pose we should figure out where we go next. Amondiage is only Jump 1 and has a Class A port. Colchis is 2 jumps to a Class B port. New Home is 3 Jumps to a Class A. I’m kinda thinking we should bite the bullet and go back to Amondiage for a permanent drive repair, then press on to New Home and beyond.

Thoughts?
Last edited by Thumper on Fri Apr 26, 2024 1:40 am, edited 1 time in total.

Eris
Ranger Lord
Ranger Lord
Posts: 2489
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: Acadie Day 3

#8 Post by Eris »

Thumper wrote: Thu Apr 25, 2024 7:37 pm Ty:
Bogus, man! Two more days for a temp repair? You make this work Scewface, there’s a bonus in it for ya. What parts do you need us to purchase here at the Starport supplier?

We should be finished with everything else today. You guys want me to spend tomorrow looking for a cargo we can buy? We could speculate or contract freight haul or both. Make some extra money while we’re nursing this ship around.

I s’pose we should figure out where we go next. Amondiage is only Jump 1 and has a Class A port. Colchis is 2 jumps to a Class B port. New Home is 3 Jumps to a Class A. I’m kinda thinking we should volute the bullet and go back to Amondiage for a permanent drive repair, then press on to New Home and beyond.

Thoughts?
"Yeah, back to Amondiage, I think." Jacko agrees, "The parts we need will be there and it's more likely there will be an Engineer we can hire there too. I really think we need to hire an Engineer if we don't have any real skills for that among us."

"Getting a cargo yes, but passengers? Not sure about that." Jacko nods, "However, we're going to need a lot of cash to buy a new main control board for the M Drives. I'm guessing that's going to be very expensive. Passengers typically pay more per ton to haul than cargo."
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#9 Post by Thumper »

I’m thinking a big negatory to passengers on this ship. Maybe some low berth pax…but not until we have a reliably repaired ship.

We should be discriminating on who we bring on as an Engineer.

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#10 Post by Thumper »

After the day’s electronics repairs are complete, Ty will look into both a common carriage freight consignment and a speculative trade opportunity.

Admin (Trade): [2d6+2]=6+2=8
To find common carriage freight (1,000 cr/ton)

Opportunity/priority # 1) He would offer to haul 188T of the below roll or any other opportunity on a common carriage freight consignment. Standard rate 1,000cr/Ton. how did the Amondiage Customs Agent say it? “Acadie is Amondiage’s breadbasket”? So hoping to find enough Acadie production that needs to go to Amondiage.

If we have any room left over…and we can get done in a couple of days what normally takes one week (concluding a speculative deal)…

Opportunity #2)Speculative trade table: [1d6-1]=3-1=2, [1d6]=3
-1 on first die since population 5-

23 = Aluminum (5d6x10 tons)

Someone is selling 210t of Aluminum. We could buy a partial lot.

Aluminum quantity: [5d6x10]=21x10=210

Ty suggests retaining the 100k cr that Gabe found to repair the ship and cover our other expenses. We could use our own money to buy a part of the available aluminum and take it back to Amondiage to sell.

Bringing up that Ty fronted his personal cash to cover the reduced impoundment fees of 29,500cr. If we have any idea how much the repairs in Amondiage will cost, and the 100k cr find covers that, can he get his loan of 29,500 to the gov’t back now…to be used for speculation.

To be fair, he’d suggest the crew attempt to get as much common carriage freight consignment as possible, dividing the proceeds evenly. Use remaining hold space for personal speculation.

He’d cut in those who don’t have cash to contribute to a personal speculation if they help load and unload the trade deal. 5% of the profits apiece.

After all, I remember nothing from our mission briefing restricting our use of the ship as we return it…and we have appearances to keep!”

Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12550
Joined: Sat May 14, 2016 5:42 pm

Re: Acadie Day 3

#11 Post by Spearmint »

Aziz 'Easy' Schmidt

With the data cores being the priority mission, can we tell how much of the data collected by the spy ship has been recovered and how much is still missing.

Can we also tell what the actual data is showing? Flight plans for military aircraft and covert bases? Tech information on the latest scientific breakthroughs? Alien technology or contact?

Also finding missing the crewmen. Not sure I would focus trade concerns until other rabbit holes have been concluded.

Colonel Aziz 'Easy' Schmidt: Intelligence to discern information (Int B, +2) [2d6+2]=2+2=4

He best leaves such concerns to others as he concentrates on practical tasks.

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#12 Post by Thumper »

Standard freight hauling is very easy to arrange in-game. Kind of automatic…just a matter of quantity requiring shipment at the moment. The speculative business normally takes a week of total work ;find the deal, negotiate the deal, deliver the goods, close, and load.

Eris
Ranger Lord
Ranger Lord
Posts: 2489
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: Acadie Day 3

#13 Post by Eris »

Thumper wrote: Sat Apr 27, 2024 2:04 pm Standard freight hauling is very easy to arrange in-game. Kind of automatic…just a matter of quantity requiring shipment at the moment. The speculative business normally takes a week of total work ;find the deal, negotiate the deal, deliver the goods, close, and load.
In Jacko's opinion, Cargo hauling is quick and easy to handle and can generate funds we need to run the ship (maybe cover the repairs, too, but that's more iffy) so we should do that. Spec Trade, yes, eventually, but we might want to hold off on until we have the ship in good working order as it's going to take up a good bit of time. However, if we have someone who can't really help fix the ship, but they can look for a spec cargo while nosing around about the missing crew then go for it, but don't commit to buying anything unless it's a really good deal. As for passengers, NO! That's just asking for a hijacking to happen. :)
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12550
Joined: Sat May 14, 2016 5:42 pm

Re: Acadie Day 3

#14 Post by Spearmint »

Aziz 'Easy' Schmidt

Is there a way to find out when the Ship's Launch with the two deceased crew actually launched.

I am trying to figure out a few holes in my chronology of the Perfect Stranger's history. The craft arrived here with crew aboard. All the crew (plus launch) no crew (abandoned and salvaged like Marie Celeste)? So the missing crew must have some traceable footprint.

I am thinking that whoever disabled the ship (and presumably did for the crew), will be keen to know of any salvage crew like us coming aboard in case we uncover the who, what, when, where and why of the mystery. (Apart from the PS was acting as a spy craft and took info into data cache that was too secret or valuable and they got mugged off).

So, in short, we should be wary of too much interest in our comings and goings as we fix the ship and arrange trade deals.

Eris
Ranger Lord
Ranger Lord
Posts: 2489
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: Acadie Day 3

#15 Post by Eris »

Spearmint wrote: Sun Apr 28, 2024 8:02 pm Aziz 'Easy' Schmidt

Is there a way to find out when the Ship's Launch with the two deceased crew actually launched.

I am trying to figure out a few holes in my chronology of the Perfect Stranger's history. The craft arrived here with crew aboard. All the crew (plus launch) no crew (abandoned and salvaged like Marie Celeste)? So the missing crew must have some traceable footprint.

I am thinking that whoever disabled the ship (and presumably did for the crew), will be keen to know of any salvage crew like us coming aboard in case we uncover the who, what, when, where and why of the mystery. (Apart from the PS was acting as a spy craft and took info into data cache that was too secret or valuable and they got mugged off).

So, in short, we should be wary of too much interest in our comings and goings as we fix the ship and arrange trade deals.
Yeah, that's a good point. Whoever disappeared the crew and/or took the data cores might be quite interested in our appearance. Nothing has happened and it's day 3 here, but this could be the calm before the storm. Acadie seems like it's in a state of rebellion from what we've heard, and Pinkwater is manning the Star port perimeter like it's an armed camp, so this place is inherently dangerous especially outside the fence. How well armed and armored can we go here? Inside the port and outside the port?
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#16 Post by Thumper »

Is there a way to find out when the Ship's Launch with the two deceased crew actually launched.
That was openly discussed with the port administrator upon arrival. Though, the date was not provided in game. It was also discussed that the remainder of the crew was unaccounted for…no record of them leaving the starport. I’m sure any detailed specifics could be provided by Hvalreki as they were openly provided before.
Last edited by Thumper on Mon Apr 29, 2024 3:02 pm, edited 1 time in total.

Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12550
Joined: Sat May 14, 2016 5:42 pm

Re: Acadie Day 3

#17 Post by Spearmint »

Yes. I am thinking along the lines of the ship being hijacked and the two escaping. After that, the surviving crew being taken off the ship to location unknown. Knowing when the Launch launched, gives us a time frame for how long hostages might be held captive or how long the data cache were taken.

If they never left the Starport, has any official search been made for them? A Starport with a reputation of pilots and crew going missing without trace is not going to be high on any speculative trader's Port of Call.

Perhaps we need to visit the Starport admin in a more covert way to ask a few more direct questions.

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#18 Post by Thumper »

Well the one thing we know is a lot happened within the last 24 hours before the ship was impounded.

Specific timelines/timestamps were available from the ship records…they just didn’t tell us anything about who dunnit. The Administrator stated the security video and files had been purged…it was 8 months ago. Investigating with workers or even some of the mercs might not be a bad idea to get a little more clarity.

User avatar
subaltari
Pathfinder
Pathfinder
Posts: 287
Joined: Wed Aug 25, 2021 5:28 am

Re: Acadie Day 3

#19 Post by subaltari »

Thumper wrote: Fri Apr 26, 2024 3:56 pmTy suggests retaining the 100k cr that Gabe found to repair the ship and cover our other expenses. We could use our own money to buy a part of the available aluminum and take it back to Amondiage to sell.
(If anyone asks...) Gabe suggests we use the loot to pay off Screwface's wages and M-drive costs, then pay off Ty's 29.5k, and turn the rest into a ship's fund for speculation with 100% of profits going back into the fund (for now). But if we're going with personal funds, since he's one of the broke members, Gabe is happy to take a 5% share for his labour. :mrgreen:

Before we pull the trigger and buy dozens of pallets of Al, do we know the certainty of it selling higher on Amondiage?
Attachments
aluminum.jpg
aluminum.jpg (11.07 KiB) Viewed 58 times

Thumper
Ranger Knight
Ranger Knight
Posts: 1170
Joined: Wed Nov 24, 2021 6:47 pm

Re: Acadie Day 3

#20 Post by Thumper »

Ty would agree to that.

That’s why it’s called speculative trade. Relying on Ty’s Admin/trade skills and paying a sellers broker to get a better price.

Might have to continue to a subsequent destination if we don’t like the price. Therefore, most Traveller traders take contract freight jobs for 1,000cr/ton hauling other people’s cargo…as much as they can get. Fill up the remaining hood with speculative trade.

Post Reply

Return to “Repo Men (Classic Traveller)”