Blodgett, hearing his name, stops pacing. Invisible? Me? Again? What's the plan? he asks.tkrexx wrote:The potion! Phanstern hisses. It made Sturm invisible! Give it to Blodget, quickly!
Action Thread 9
Re: Action Thread 9
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Action Thread 9
Freda pulls out the bottle and says, "Good idea. There are enough doses here for several people, though. Let's place anyone with ranged capabilities on the north side of the room. Blodget can hide under the stairs for an attack from behind."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 9
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Day 1– In the complex – 11:47 a
The Slave Pits
There are 5 doses of the potion left.
The banging continues on the door up above as the party discusses what they want to do.
I wanted to update the map for you all.
HPs: Ogre - 45/45; Delgath - 25/25; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Eljayess, Kayen, Blodgett, Ogre, Freda, Delgath, Phanstern, Arno 13 slaves…….
Consumables: Bullseye Lantern OUT (Phanstern) - (121 minutes left OUT) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-3/4, 2-1/2, 3-1/1 : Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
Hold Portal spell 7 rounds.
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Day 1– In the complex – 11:47 a
The Slave Pits
There are 5 doses of the potion left.
The banging continues on the door up above as the party discusses what they want to do.
I wanted to update the map for you all.
HPs: Ogre - 45/45; Delgath - 25/25; Blodgett - 10/20 ; Freda - 29/40; Phanstern - 25/25; Eljayess - 17/25; Kayen - 25/25
WIH: Ogre: Long sword (20' radius light) (short bow), shield]; Delgath: Staff; Blodgett: short sword (sling); Freda: long bow (long sword), shield; Phanstern: dagger, lantern; Eljayess: Spear, shield (long bow); Kayen: long sword (long bow), shield]
MO: Eljayess, Kayen, Blodgett, Ogre, Freda, Delgath, Phanstern, Arno 13 slaves…….
Consumables: Bullseye Lantern OUT (Phanstern) - (121 minutes left OUT) 80' radius, 10' wide beam; Torch - (not lit, 60 minutes), 40' radius.
--------Spells: Delgath 1-3/4, 2-1/2, 3-1/1 : Phanstern: 1-3/4, 2-2/2, 3-0/1; Eljayess: 1-2/4, 2-2/3; Kayen: 1-3/3, 2-2/2
Hold Portal spell 7 rounds.
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 9
Dredd stands ready - keeping an eye up the ladder.
"I think it may be wise to post ourselves at the top of the ladder in case of an attack from that direction - we don't want to be conceding the high ground. What do you think?" he asks Elj
"I think it may be wise to post ourselves at the top of the ladder in case of an attack from that direction - we don't want to be conceding the high ground. What do you think?" he asks Elj
Re: Action Thread 9
Eljayess agrees. "I can hold that hole by myself, with this, nothing will get through." She hold up her spear and shield. "It shouldn't be an issue, just rear guard, just in case."
With that she turns and climbs the ladder. "Thanks for offering though."
With that she turns and climbs the ladder. "Thanks for offering though."
Re: Action Thread 9
Dredd climbs the ladder too - intending to stand at the top of it to keep Elj in sight and link back to the party.
Re: Action Thread 9
Dredd, Phanstern whispers, Perhaps your wand would be of use in this situation? If we all pull back, allow them to batter open the door, and peg them on the stairwell while they are bunched together? I mean, if those men are capable of "Slicing the Pig-Men in half," it may be prudent to have an equally potent welcome for them...
Re: Action Thread 9
"still think getting them stuck on the staircase will create a bottle neck and better vantage point for us. Perhaps LJS could run to the top of the stairs and growl at them from this side...in orcish of course...might put them off if they think the guards are alive on this side of the door?"
Re: Action Thread 9
Stirling wrote:"still think getting them stuck on the staircase will create a bottle neck and better vantage point for us. Perhaps LJS could run to the top of the stairs and growl at them from this side...in orcish of course...might put them off if they think the guards are alive on this side of the door?"
OOC: it does create a bottleneck, but having the higher ground gives them the advantage. I believe there is even a mechanical To Hit bonus on the dice rolls in OSRIC in that situation.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 9
Ogre; shifting impatiently asks; "Where should I position myself? I'm ready to take the fight to these bastard slavers"; he hisses.
Re: Action Thread 9
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.