Barrowmaze: Of Where-Rats and Mongrelmen.

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Spearmint
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#301 Post by Spearmint »

From the curtain, what do i smell? Urine or mildew? Also, how big is the rodent?
You can smell all of the above, but those are normal aromas in the dank, fetid corridors.

The rat would be considered "a giant, giant rat', much bigger than a large cat, about two feet in body with a long tail.
Not quite the R.O.U S of Princess Bride fame, but certainly much larger than normal or even common 'giant' sized rats.
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Kenjosephus
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#302 Post by Kenjosephus »

Veryn
Not willing to be bitten and contracted lycanthropy like the mongrelfolks warned him off. Veryn took out his ration for the day and throw it open away but not too far away from the giant rat, hoping it settled for the ration instead of him. He then will headback to the top of the stairs and regroup with party.

- 1 day iron ration. 6 day left in the inventory
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#303 Post by Spearmint »

Ignoring the corridor of mouldy curtains, tempting the enormous rat with a morsel of preserved cheeses and jerky strips, Veryn retreats back to the middle of the four stairs.

The creature takes the bait, scuttling back under the hem of the curtain.

You can go west to the double doors or further south past the crypt doors.

actions?
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#304 Post by Kenjosephus »

Veryn

Giant rats on the left, skeletons on the right. We will risk being flanked if we go on ahead.

Are there any climbable walls on the curtains corridor?
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#305 Post by Spearmint »

Are there any climbable walls on the curtains corridor?
The passage is of typical 'crypt' construction, so looks a bit like this. A thief might try to scale the walls and traverse them without touching the floor. The passages are typically ten feet wide and have a domed arched ceiling.

Like this:

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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#306 Post by Kenjosephus »

Veryn

Two question, is it possible that Veryn can see what's behind the curtain from above as he scales the wall? And are there any chance for Veryn to traverse from curtain to the wall next to it?
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#307 Post by Craigers07 »

Rum

Rum will consult with the others before heading left or right. He remains stationary for now with his battleaxe ready.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#308 Post by Darithe »

Sigrid

Glad to be rid of the rat interloper, when Rum asks which way she will say, "When in doubt, go right."
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#309 Post by Spearmint »

Two question, is it possible that Veryn can see what's behind the curtain from above as he scales the wall? And are there any chance for Veryn to traverse from curtain to the wall next to it?
You need to physically move the curtains aside to peer beyond them.

You can use 'Climb Walls' as a rogue to traverse across the walls, if you wanted to leap across from wall to wall or cross an alcove gap that would require an additional CW success.

But just passing a Move Silently roll can get you to creep unnoticed in the corridor.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#310 Post by Kenjosephus »

Veryn

"Right is where the skeletons are. I guess i can check how many and where of their existence."

With the same methodical approach, Veryn will scout the west corridor to the double door. If the stairs and corridor weren't trapped, he will check if the double door has a keyhole of which he will see what's beyond it.

find trap vs 20% [1d100]=32 remove trap vs 25% [1d100]=27
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#311 Post by Craigers07 »

Rum

"Let's continue then my friends."

Rum walks down the stairs to the west after he gets the clear of traps sign from Veryn.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#312 Post by Spearmint »

There are no traps in the corridor and you can make your way down the next set of steps and the short passage to the closed double doors.
To the right of the platform, Rum can see that some double doors bar the way, thick Oak panels that have a ceremonial depiction though the designs are very scratched and defaced.
Veryn can see that many of the rosethorn designs are scratched or clawed off. To one side in the door frame is an inset glass vial with a small furled parchment rolled up inside. You cannot find an obvious trap on the article and can wriggle it free at the point of a dagger. The vial can be unsealed without breaking it and the parchment taken out, unfurled it reads the lines of some religious proverb. The thin strip of vellum is soaked in an incense and passing this to Callan for inspection,

Callen: scripture recollection vs 17 Wisdom [4d6]=19

he notes that the words are a prayer for favour and blessing but scripted to 'a foreign god' rather than a lawful or good aligned deity. As a result he suffers a temporary bane, affecting his Turn Undead attempts by a -2.

Which could be critical since Veryn can open the doors a smidge, the huge doors creak on rusted hinges even though opened barely an inch.

Crypt doors creak? vs 1-3 [1d6]=2

Peering through you can just about make out a huddle of decayed faces that peer back at him, momentarily startled by the sudden noise. Without entering further than the threshold, you can only make out the barest details but the room beyond seems to be a very large crypt with a multitude of pillars that hold up an arched roof and between each pillar is a stone slab plinth used as the final resting place of the interred deceased.

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Deceased who through the Barrowmaze baleful atmosphere have awakened to wander in their pitiful states of rot and decay.

actions everyone please
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#313 Post by Kenjosephus »

Veryn

Veryn will back off to the top of the stairs platform. He's preparing caltrops to be thrown into the stairs below him if the undead follows.

A lot of the dead rising, prepare yourself. Callan, if they come towards us, use your god power to drive them back.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#314 Post by Darithe »

Sigrid

Sigrid stands ready to face the evil after Veryn's warning.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#315 Post by Craigers07 »

Rum

Rum will meet Veryn as he returns up the stairs. He stands ready to attack any undead that approach them.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#316 Post by Spearmint »

Exploring beyond the Gargoyle Room.

Zombies investigate: vs 25% [1d100]=63 number provoked [3d4]=10

Veryn peers into the crypt, not-so-deserted. The creaking rusted hinges provoking numerous zombies to look up from their monotony towards the source of the sound but he manages to sift-shoe a retreat and signalling others, the group gather intrepidation on the junction platform. They await the ravenous horde but this time, favour benefits them and the restless undead do not exit to follow behind.

Callan wards the rear in case any intend to follow.

The west corridor then effectively closed until you can take on the horde, the east past the mouldy curtains and veiled rat-infested crypts swerved. South then becomes the only option.

Veryn once more sneaks ahead, using his class and racial skills to gain any advantage while the others file a short distance behind. You can sneak to the end of a long corridor, passing several closed crypt doors. At the end a junction, the west leads to more crypts & curtains, the east branch goes beyond a section of rubble strewn passage.

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Cautiously exploring, next actions please
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#317 Post by Kenjosephus »

Veryn

Curtains here are the same as the one on the east stairs or no? Also,based on the rubbles here, is it coming from the collapsing wall or roof?
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#318 Post by Darithe »

Sigrid

Sighs with relief that the undead remain in their room, at least for now. She concentrates on keeping Veryn within eyesight lest he meet with something unexpected.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#319 Post by Spearmint »

Veryn

Curtains here are the same as the one on the east stairs or no? Also,based on the rubbles here, is it coming from the collapsing wall or roof?
Rubble portions usually come from unstable portions of labyrinth, collapse from seepage and erosion. Sometimes I narrate the rubble as coming from a breached crypt or wall. In this case it is the former.

The curtains are similar thick mouldy ones, not fancy in design.
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Re: Barrowmaze: Of Where-Rats and Mongrelmen.

#320 Post by Kenjosephus »

Veryn

Deciding to scour the hallway before the door around the party, Veryn decide to try to not making any noise of rubble kicking in the eastern corridor and decide to jump onto the left wall and scale them, heading left towards the corner silently before he peeks on what is beyond the corner.

climb wall [1d100]=24 vs 85%
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