There are no traps in the corridor and you can make your way down the next set of steps and the short passage to the closed double doors.
To the right of the platform, Rum can see that some double doors bar the way, thick Oak panels that have a ceremonial depiction though the designs are very scratched and defaced.
Veryn can see that many of the rosethorn designs are scratched or clawed off. To one side in the door frame is an inset glass vial with a small furled parchment rolled up inside. You cannot find an obvious trap on the article and can wriggle it free at the point of a dagger. The vial can be unsealed without breaking it and the parchment taken out, unfurled it reads the lines of some religious proverb. The thin strip of vellum is soaked in an incense and passing this to
Callan for inspection,
Callen: scripture recollection vs 17 Wisdom [4d6]=19
he notes that the words are a prayer for favour and blessing but scripted to 'a foreign god' rather than a lawful or good aligned deity.
As a result he suffers a temporary bane, affecting his Turn Undead attempts by a -2.
Which could be critical since
Veryn can open the doors a smidge, the huge doors creak on rusted hinges even though opened barely an inch.
Crypt doors creak? vs 1-3 [1d6]=2
Peering through you can just about make out a huddle of decayed faces that peer back at him, momentarily startled by the sudden noise. Without entering further than the threshold, you can only make out the barest details but the room beyond seems to be a very large crypt with a multitude of pillars that hold up an arched roof and between each pillar is a stone slab plinth used as the final resting place of the interred deceased.
Deceased who through the Barrowmaze baleful atmosphere have awakened to wander in their pitiful states of rot and decay.
actions everyone please