Monk

grokkngrognard
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grokkngrognard
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Monk

#1 Post by grokkngrognard »

Monk

Experience Points Level Title Level & HP (d8) Attack Bonus
0 Postulant 1 0
2,350 Mendicant 2 0
4,850 Brother 3 0
10,100 Pilgrim 4 +1
22,600 Friar 5 +2
47,600 Monastic 6 +2
98,100 Cenobite 7 +3
200,100 Ascetic 8 +3
350,100 Prelate 9 +3
500,100 Abbot 10* +4
*A monk requires 250,100 experience points for each additional level beyond the 10th and gain 2 hit points per level plus Constitution Modifier (if applicable).

Ability Requirement: Str 12, Int 12, Wis 15, Dex 15
Race & Level Limit: Human U
Prime Requisite: Intelligence and Wisdom
Hit Dice: d8
Starting Gold Pieces: 5-20 (5d4)
A monk is a sub-class of cleric dedicated to a monastic order. They devote their lives to prayer, manual labor, physical training, scholarship, and spiritual growth.
Monks are committed to the preservation of ancient knowledge and academic study.
Monks lead highly-disciplined lives and take vows of poverty, chastity, andobedience unto death. Monks serve as warriors, administrators, and counsel, subject to
the needs of their liege lord and monastic order. Monks seek to rid themselves of worldly distractions, material and corporeal, in favor of spiritual enlightenment.
Role: Monks are second-line warriors with excellent maneuverability, learnèd scholars, and spell-casters.
Alignment: Monks, like their deities, must be lawful in alignment. Only lawful deities have monastic orders.
Vow of Silence: If a monk violates their alignment, faith, deity, or monastic order, they are required to take a Vow of Silence. The vow lasts for one experience level.
Holy Chant: The monk may chant, as their sole action in a melee round, and provide Protection from Evil/Good in a 30 foot radius. Further, those in the area of
effect are immune to Sleep, Charm, Hold, and mind-influencing spells. If the monk attacks or takes damage, the effect ends. This ability is useable once per day and
does not stack with other forms of Protection from Evil/Good.
Physical Discipline: Monks may dodge Magic Missilewith a successful Spell save. When saving against all forms of damage, a successful save that normally
results in half-damage scores no damage.
Ancient Lore: Due to their education, monks may, with a successful Wisdom Check, ascertain one piece of detail about any historical artifact. The information
gleaned is subject to the Maze Controller.
Turn Undead: At Level 3, a monk may turn undead as a Level 1 Cleric.
Scholarship: A Level 4, Monk may Comprehend Languages at-will.
Holy Pilgrimage: At Level 5, a monk must make a pilgrimage to a site sacred to their monastic order.
Monk’s Habit: Good-aligned monks wear brown habits, neutral-aligned monks wear gray, and evil-aligned monks wear black.

Spell Progression (Cleric)
Monk Level 1st Level Spells 2nd Level Spells 3rd Level Spells 4th Level Spells 5th Level Spells
1 -- -- -- -- --
2 -- -- -- -- --
3 1 -- -- -- --
4 2 -- -- -- --
5 2 1 -- -- --

Ye Olde Monk Fast Pack
Pack 1: Monk’s Habit, Quarterstaff (1d6), Mace (1d6), Sling and 20 Stones (1d4), Backpack, Holy Symbol, Large Sack (4), Torches (8), Flint & Tinder, Quill,
Parchment, and Ink, Waterskin, Rations (7) (16gp).
Pack 2: Monk’s Habit, Quarterstaff (1d6), Sling and 20 Stones (1d4), Backpack, Holy Symbol, Small Sack (4), Torches (8), Flint & Tinder, Rope (50 Feet), Waterskin, Rations (7) (14gp).
Pack 3: Monk’s Habit, Quarterstaff (1d6), War Hammer (1d6), Sling and 20 Stones (1d4), Backpack, Holy Symbol, Waterskin, Rations (7) (12gp)

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