OOC
Re: OOC
It did get a reaction! I've been mentally composing my post, want to do the situation justice. (The two games I'm GMing are keeping me busy. Between the two, the players have split off into five groups. So five storyline threads to keep moving along. Some of you guys may be a part of that. Not complaining, I set up the situations for that to happen, and the players' have produced some real gems in moving the stories along as we go). New Kumekha (proto-) Circuit Courts Attorney/Marshal Taavi's post coming ASAP.
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Re: OOC
You are welcomejemmus wrote: ↑Tue Oct 31, 2023 12:28 am It did get a reaction! I've been mentally composing my post, want to do the situation justice. (The two games I'm GMing are keeping me busy. Between the two, the players have split off into five groups. So five storyline threads to keep moving along. Some of you guys may be a part of that. Not complaining, I set up the situations for that to happen, and the players' have produced some real gems in moving the stories along as we go). New Kumekha (proto-) Circuit Courts Attorney/Marshal Taavi's post coming ASAP.
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Re: OOC
Life has been attacking me lately. I'm hoping it slows down a bit this weekend.
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Re: OOC
Hansel is pretty sure he can run this place in a bit, and it DOES seem like the place to acquire a spaceship and get out of this system....
Re: OOC
I don't know if anybody's still subscribed to this thread, but I just wanted to say that Dust to Dust was one of a few most memorable threads I've been lucky to be in. A really rich and vivid world, start to finish. The PCs became characters moving along in an unpredictable story (to be a little dramatic, dramatis personae). Not just names attached to a class category. Much good, memorable posting by my fellow players.
All of that set up by easily visualized scenes, tense pace, and difficult challenges for the characters (and the players) along the way. I wonder where we players went wrong and missed a clue(s).
Thanks, GM Marullus! A really rich, memorable, and masterful game. Salute, GM! And to fellow player/posters as well!
All of that set up by easily visualized scenes, tense pace, and difficult challenges for the characters (and the players) along the way. I wonder where we players went wrong and missed a clue(s).
Thanks, GM Marullus! A really rich, memorable, and masterful game. Salute, GM! And to fellow player/posters as well!
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- cybersavant
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Re: OOC
was a great game - had lots of fun, even just reading when my chars were down!!!!!!
gaming since 1980
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>
DM - Wrath of the Righteous (PF1)
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>
DM - Wrath of the Righteous (PF1)
- redwarrior
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Re: OOC
Agreed. I really had a lot of fun with this game. In retrospect, I wish Hansel had played it a bit different on the space station, but I wasn't willing to believe that the folks on the station were even semi on the level. They were giving me Stepford Wives vibes and I figured that they had to be the masterminds of the demonic goings on down below.
I really liked the game and, while still getting used to it, I LOVE the ruleset.
I really liked the game and, while still getting used to it, I LOVE the ruleset.
Re: OOC
I'm always up for WWN. If you use the Atlas of Latter Earth with it, you can just set it in the country of Llagis - that's explicitly Hyboria-esque.
- cybersavant
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Re: OOC
i'd be interested in this; not up on the WWN world lore though
gaming since 1980
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>
DM - Wrath of the Righteous (PF1)
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>
DM - Wrath of the Righteous (PF1)