7th Sea Combat Example
Renaldo has taken affront at Antonio's flirty attentions to a lovely shared female acquaintance. Insults are flung, some hit home, and swords are drawn. Neither man is particularly strong or skilled.
- Initiative: Pananche 2
- Hit Points: Resolve 1
- Passive Defense: Footwork 2
- Active Defense Trait: Wits 2
- Active Defense Knack: Fencing (Parry) 2
- Attack Trait: Finesse 2
- Attack Knack: Fencing (Attack) 2
- Damage Trait: Brawn 1
- Damage (Weapon): 2k2
Name |
Initiative |
Resolve |
Passive Defense Skill |
Passive Defense TN |
Active Defense Skill |
Active Defense Roll |
Offense Skill |
Offense Roll |
Damage |
Renaldo |
2d |
1 |
Footwork |
15 |
Parry (Fencing) |
4k2 |
Attack (Fencing) |
4k2 |
3k2 |
Antonio |
2d |
1 |
Footwork |
15 |
Parry (Fencing) |
4k2 |
Attack (Fencing) |
4k2 |
3k2 |
Both men roll Panache in d10 for initiative. Renaldo rolls 1, 6 (total 7), and Antonio rolls 6, 9 (total 15). Counting starts at 1 and goes up, so Renaldo goes in 1, and both men go in 6. Since Antonio has a higher Total for his Initiative dice rolls, he goes first in 6, then Renaldo. Finally, Antonio goes in 9.
Renaldo strikes first, smiling at his lady (?) love as he hopes to skewer Antonio quickly. He rolls 2, 3, 6, and 7. He Keeps the highest 2 for a total of 13. Antonio's Passive Defense is 15, so there is no hit.
Antonio, willing to wait for the prize (?) of an unchaste kiss, goes first in 6. He stifles a fake yawn and holds his action.
Renaldo feels that he's starting to lose face, and attacks again. This time he rolls 1, 2, 3, and 10. The 10 explodes, and Renaldo rolls a 4, giving him a 17 (3 + 14). This overcomes Antonio's Passive Defense.
Antonio must now decide, take the hit, or attack twice? Valuing his unprick'd skill, he attempts to Parry (Fencing). He rolls 4, 5, 8, and 9, Keeping the highest two dice for a total of 17. Since he must get "Equal or Greater Than" (shaidar, that's ">=".
) the Attack, he successfully parries.
Now Antonio attacks. He rolls 3, 6, 7, and 9, for a 16. Renaldo cannot defend, he has no actions left. Antonio rolls 3k2 Damage, 4, 8, 10. The 10 explodes, and Antonio rolls another 10. This further explodes, and he rolls a 5. That means he deals 33 ( 8 + 25) Flesh Wounds to Renaldo.
Alas, Renaldo only has a 1 Brawn, it takes little strength to lift a wine goblet, no matter how full. Brawn is useful in dealing damage, and dealing with the effects of damage. For his Wound Check, he rolls a 7, which is 26 less than hit TN of 33. Normally, if you fail a Wound Check, you remove all Flesh Wounds and take one Dramatic Wound. However, for non-firearms, for each 20 points you fail the Wound Check by, you take another Dramatic Wound. For firearms, it is for each 10 points you fail the Wound Check by. Since Renaldo failed by 26, he takes Two Dramatic Wounds.
His Resolve is 1. Had he taken just 1 Dramatic Wound, equal to his Resolve, he would be Crippled: none of his dice, except Drama Dice, would explode. However, he took equal to or greater than twice his Resolve, so he is Knocked Out.
In this genre, people don't usually die. This is cinema, a grand story where the vanquished return for revenge and the good-ish guys (and gals) are known for mercy. This goes for both sides of the PC/NPC scale; it is highly unlikely that an NPC will kill a Knocked Out PC unless they have a known Reputation for doing so.
The fair (?) lady gasps as Renaldo limply falls, and she runs to his side weeping and wailing. Antonio shrugs, drains his goblet, and goes off to find a more suitable and enthusiastic companion.