Intro to Adventuring Parties and Mercenary Companies

scarik
Post Reply
Message
Author
scarik
Ranger
Ranger
Posts: 538
Joined: Wed Dec 22, 2021 11:08 pm

Intro to Adventuring Parties and Mercenary Companies

#1 Post by scarik »

I'm late posting this so I apologize.

Any party, company, etc needs a charter that spells out its bylaws and most importantly its payment structure. IC these things can be quite complex but we have the benefit of OOC and know that there are several distinct types of characters; PCs, Henchmen, Mercenaries and Hirelings.

PCs (you guys of course but also any major NPC) These are always full share (or more) members.
Henchmen (those you pay a share to). They are at most half share members based on level. Will go into dungeons and contribute fully.
Mercenaries (paid a wage) Usually soldiers. They will adventure and act as helpers or guards as part of a unit. The do not perform dungeoneering tasks. Almost always 1HD, with exceptional ones 1+1.
Hirelings (paid a wage) Non-combatants. These are just extra hands and won't fight or take any risks on your behalf. Always considered Level 0 normals.

If you have the space you can convert mercs or even hirelings into henchmen to get more loyalty but they are by definition less capable in general than other henchmen. Once you gain a level with them in your service they become eligible to level up.

Share Structure

The simplest method is this: Each PC gets an equal split of the treasure and shares an equal burden of the costs. If you have no henchmen or similar/equal numbers of such this works.

otherwise use tiers like this:

The PCs get 1 Share each
Henchmen get one half a share if they are 1 level lower than their PC. For every level lower multiply by half again.

Example: 4 Pcs of level 3 with 4 level 3 henchmen and 3 level 1s)

Each PC gets 1 share (4 total)
Level 2 Henchmen get half a share (1.5 total)
Level 1s get a quarter share (.75 total)
This party has a total of 6.25 shares with a minimum pay of .25, so for ease of accounting multiply by 4 to get 25quarter shares. PCs then get 4 quarters, Level 2s get 2 and 1s get 1.

User avatar
Leitz
Rider of Rohan
Rider of Rohan
Posts: 5217
Joined: Wed Sep 13, 2017 8:38 pm

Re: Intro to Adventuring Parties and Mercenary Companies

#2 Post by Leitz »

Okay, please check my math.

Barnaby and Ji-ho get 1 full share each (2)
Si-woo, Drotik, Roltan, and Hemia get 1/2 share each (2)
(If Barnaby hires any of the named NPCs, they also get 1/2 share.)

Morphin and Gilmer get 1/4 share each (0.5), or just wages?

Do we want to talk about shares for the group for needed things like mules, camp supplies, etc?

scarik
Ranger
Ranger
Posts: 538
Joined: Wed Dec 22, 2021 11:08 pm

Re: Intro to Adventuring Parties and Mercenary Companies

#3 Post by scarik »

Leitz wrote: Tue Sep 19, 2023 9:07 pm Okay, please check my math.

Barnaby and Ji-ho get 1 full share each (2)
Si-woo, Drotik, Roltan, and Hemia get 1/2 share each (2)
(If Barnaby hires any of the named NPCs, they also get 1/2 share.)

Morphin and Gilmer get 1/4 share each (0.5), or just wages?

Do we want to talk about shares for the group for needed things like mules, camp supplies, etc?
For those numbers 2 full share PCs, 4 half share henchmen, 2 quarter share henchmen. Morphin and Glimer are your henchmen, the are ready to risk it all for glory so they get shares and not wages. If you go hungry so do they. But they make loyalty checks if that happens. ^^

For this specific venture Gurav is paying for all supplies: food, torches, feed, etc. And putting it on 2 mules. If you want more mules, you can buy them and hire handlers. Gurav will pay their campaigning costs as well. You pay monthly wages of hirelings still.

Post Reply

Return to “Scarik's Keep on the Borderlands (BX/Chainmail)”