Abandoned Games

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cybersavant
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Re: Abandoned Games

#21 Post by cybersavant »

cybersavant wrote: Fri Aug 04, 2023 6:27 am running and playing in pbp is SO different from in-person. The games i ran and played in in-person were much easier to keep on track, immediate feedback and all that

something is lost in the translation - time lag, time zones, distractions; i find that open-ended games games die much more frequently than directed games, shorter ones fair better, even if the game is a series of short scenarios

as a GM [ not on here ] i find my own games lag at times and i wrestle with should i propel it forward or give the players more time to decide on a direction - but then clues that seem obvious to me aren't always gleaned by the players, and vice versa for games i play in

i have no problem with people ending a game - with an explanation- it didn't work for some reason

i hate that i spent a lot of time on character creation only to not play, but i learn new systems via char creation, so that's something
and i start to recognize players that stick to games, so when i see them apply to a new game i know it has a chance

i choose games based on the SYSTEM not the GM for the most part

[ i am on several boards but his one seems to be more accepting of players with a wider range of games ]
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hedgeknight
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Re: Abandoned Games

#22 Post by hedgeknight »

dmw71 wrote: Wed Aug 02, 2023 9:15 pm Things change.

People change.

Situations chanage.
This. I need to absorb this. Thanks Dave.
cybersavant wrote: Fri Aug 04, 2023 6:27 am running and playing in pbp is SO different from in-person.
something is lost in the translation - time lag, time zones, distractions;
as a GM [ not on here ] i find my own games lag at times and i wrestle with should i propel it forward or give the players more time to decide on a direction - but then clues that seem obvious to me aren't always gleaned by te players, and vice versa for games i play in
i have no problem with people ending a game - with an explanation- it didn't work for some reason
This too. Pbp IS different and not for everyone. And it is easy to get distracted with real life. Again, I need to absorb this.
Winter is coming...

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Leitz
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Re: Abandoned Games

#23 Post by Leitz »

cybersavant wrote: Fri Aug 04, 2023 6:27 am as a GM [ not on here ] i find my own games lag at times and i wrestle with should i propel it forward or give the players more time to decide on a direction - but then clues that seem obvious to me aren't always gleaned by te players, and vice versa for games i play in
In my winter season games, there are "Move Forward" action posts Sunday and Wednesday nights. I do "informational/answer question" posts throughout the week, but players know they have a couple days, but not much more, before the scene moves forward. This has really helped me stay on task, and I think it helps the players as well.

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rredmond
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Re: Abandoned Games

#24 Post by rredmond »

Kudos to you Gary for asking such wonderful, thought provoking questions. Thank you, glad you’re here man! Proving again and again (your questions and all the amazing answers) how awesome Unseen Servant is!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Rex
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Re: Abandoned Games

#25 Post by Rex »

Having some sort of schedule that everyone is committed to helps. Be it every 2 days or certain days of the week. I try to follow that as GM, but frequently post at different days/times then planned but it helps keep everyone on track even if you know it can float a little bit.

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Re: Abandoned Games

#26 Post by GreyWolfVT »

Hey last chime in on my part. I typically know which DMs have burned me more than 3 times. I get that life happens, things change and people change. But after giving them a do over twice after the first time with no changes on their end. I just try to keep names in mind of whom I don't get excited when they post in LFP. Nough said we do have a "foes" list on this thing for a reason I guess ;)
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hedgeknight
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Re: Abandoned Games

#27 Post by hedgeknight »

rredmond wrote: Mon Aug 07, 2023 12:43 pm Kudos to you Gary for asking such wonderful, thought provoking questions. Thank you, glad you’re here man! Proving again and again (your questions and all the amazing answers) how awesome Unseen Servant is!
You made my day, Ron! Many thanks! :oops: :D

And this:
GreyWolfVT wrote: Tue Aug 08, 2023 12:29 am Hey last chime in on my part. I typically know which DMs have burned me more than 3 times. I get that life happens, things change and people change. But after giving them a do over twice after the first time with no changes on their end. I just try to keep names in mind of whom I don't get excited when they post in LFP.
Winter is coming...

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Re: Abandoned Games

#28 Post by scarik »

Leitz wrote: Mon Aug 07, 2023 12:35 pm In my winter season games, there are "Move Forward" action posts Sunday and Wednesday nights. I do "informational/answer question" posts throughout the week, but players know they have a couple days, but not much more, before the scene moves forward. This has really helped me stay on task, and I think it helps the players as well.
Ooh, good idea. I think I shall steal it. :D

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