post your charcatrer sheets here
Name:
Class:
Level:
XP:
ST:
INT:
WIS:
DEX:
CON:
CHM:
HP:
AC:
GP:
SP:
CP:
PP:
Gems:
Jewelry:
Items
character sheet
Re: character sheet
Name: Tubeedee Turmend ("Dodger")
Class: Thief
Level: 3 Alignment: Neutral Good
XP: 2559/5001
ST: 16 (+1 dam, +350gp, doors 1-3, gates 10%)
INT: 10 (Lang: +2) (Thieves Cant)
WIS: 10
DEX: 18 (Reac/Attack: +3, Defensive: -4)
CON: 13 (SS: 85%, Resurrect: 90%)
CHM: 09
HP: 9 [currently 9]
AC: 3 (8-4) (+1 ring)
GP: 43 (hidden in an extra belt pouch, down his pants )
SP: 9
CP: 5
PP: 0
Gems: 0
Jewelry: 0
Skills:
pick pockets - 52% (+10 dex, +2% (base bonus))
open locks - 50% (+15 dex, +2% (base bonus))
find/remove traps - 35% (+5 dex)
move silent - 37% (+10 dex, +1% (base bonus))
hide in shadows - 30% (+10 dex)
hear noise - 15%
climb walls - 92% (5% (base bonus))
read languages - lol
Weapon proficiency: Dagger and short sword
Short sword
Dagger (1-4/1-3) (+1 to Hit (extra prof.), +1 dam STR) (Fire rate: 2; +3 to hit DEX)
two weapon, off hand dagger is +0 to hit.
Age: 18
Height: 5' 10"
Weight: 145#
Hair: light brown
Eyes: brown
Items:
Blue Powder: 1 application of pawder rubbed into a bleeding wound, heals 2d4 HPs
Potion of Growth
+1 Ring of Protection
8 Daggers bandoliered
2 daggers (1 hidden in each boot)
leather armor
large belt pouch
2 torches
flint & steel
50' rope
flask of water
2 candles
2 weeks rations
normal clothes
wool blanket
warm cloak handmade by Gerdy
boots
Thieves' Boots
* tools o' the trade
Background:
Tubeedee was an orphan left as an infant in front of Silo's general store. He was taken in by Gerdy Hawkins, a woman whose husband and son had died a few years earlier in a tragic ox cart accident.
Gerdy was kind and caring, but a little off. She often refers to Tubeedee as "Charlie" and is overall a little eccentric. Just the two of them and Gerdy, not quite all there, the two had to survive on the kindness of others, and whatever small income Gerdy could earn doing some seamstress work now and then. They live in a small shack with a dirt floor just to the north of Rashtan.
Some in the area look down on Tubeedee and Gerdy, in particular Kramer West a local wealthy land owner. Others are kind to the crazy widow and her orphan son in particular: Silo - who often will sneak Gerdy some extra potatoes (you ate a lot of potato soup); and Korec - who from time to time gives Gerdy loaves of bread
Tubeedee has worked from time to time for Korec at his stables and spending time in the tavern, he has learned some less that honorable skills - picking pockets and locks. You managed to steal a dagger form a passing merchant a year ago and have taught yourself fairly well in its use.
Last edited by rredmond on Mon Mar 14, 2011 1:48 pm, edited 26 times in total.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- zebediah
- Ranger Knight
- Posts: 1872
- Joined: Tue Jun 22, 2010 11:35 pm
- Location: Sao Paulo & Porto Alegre - Brazil
Re: character sheet
Name: Sergius
Class: none
Level: 0
XP: 0
ST: 16
INT: 12
WIS: 11
DEX: 10
CON: 15
CHM: 9
HP: 18 / 18
AC: 6
GP: 16
SP: 11
CP:
PP:
Gems:
Jewelry:
Items: spear, long sword, studded leather armor, small shield, backpack, small belt pouch, lantern, flint&steel, flask of oil (x7), flask of water, normal clothes, cloak, boots, 2 iron spikes, obsidian spear, sling, 24 bullets, torch, rations (1 week)
weapon proficiency - spear (x2), long sword, sling, long bow
Class: none
Level: 0
XP: 0
ST: 16
INT: 12
WIS: 11
DEX: 10
CON: 15
CHM: 9
HP: 18 / 18
AC: 6
GP: 16
SP: 11
CP:
PP:
Gems:
Jewelry:
Items: spear, long sword, studded leather armor, small shield, backpack, small belt pouch, lantern, flint&steel, flask of oil (x7), flask of water, normal clothes, cloak, boots, 2 iron spikes, obsidian spear, sling, 24 bullets, torch, rations (1 week)
weapon proficiency - spear (x2), long sword, sling, long bow
Last edited by zebediah on Fri Jun 27, 2014 11:04 pm, edited 10 times in total.
Hanna Corson
Name: Hanna Corson (f)
Class: Fighter
Level: 1
XP: 0
ST: 18 15% (+1 hit/+3 dmg, +500gp, doors 1-5)
INT: 16 (+6 langs)
WIS: 10
DEX: 12
CON: 11
CHM: 16 (+8 henchmen; +20% loyalty)
HP: 9
AC: 6 (ring mail)
Weapon
2x Hand axe 1d6 melee: +2 hit/+3 dmg (includes +1 hit for proficiency) ranged: +1 hit (for prof)
Battle axe 2d4 (S,M) | 3d4 (L) melee: +1 hit/+3 dmg
GP: 24
SP: 7
CP:
PP:
Gems:
Jewelry:
Magic:
group items from cave loot:
Items
leather armor
backpack
flint & steel
2 torches
water skin
knife
small belt pouch
cloak
boots
leather map case
woodsman-like clothes
Weapons
2 hand axes
1 two-handed battle axe
Personal Info
Age: 19
Height: 5' 8"
Weight: 140#
Hair: blonde, long, in single braid down back
Eyes: ice-blue
Hanna's family are long time residents of Rashtan and were among the original settlers. Instead of farming however for generations they have specialized as trappers/furriers, this has led them to acquiring a fairly good amount of land and they are well off. Hanna has two older brothers who her father always seemed to favor. One serves as one of Sheriff Talon's deputies, the other left home and joined the priesthood of Mielikki and serves at the Temple in Markainus.
Because of her family's traditional work, they have been long time worshippers of the forest goddess and helped fund the church in Rashtan. She spent a lot of time in the forest with her father and brothers, always trying to prove she was just as good a woodsman as they were. In this time she has become very skilled with the hand axe, and has become accustomed to wearing tough leathers.
Class: Fighter
Level: 1
XP: 0
ST: 18 15% (+1 hit/+3 dmg, +500gp, doors 1-5)
INT: 16 (+6 langs)
WIS: 10
DEX: 12
CON: 11
CHM: 16 (+8 henchmen; +20% loyalty)
HP: 9
AC: 6 (ring mail)
Weapon
2x Hand axe 1d6 melee: +2 hit/+3 dmg (includes +1 hit for proficiency) ranged: +1 hit (for prof)
Battle axe 2d4 (S,M) | 3d4 (L) melee: +1 hit/+3 dmg
GP: 24
SP: 7
CP:
PP:
Gems:
Jewelry:
Magic:
group items from cave loot:
Items
leather armor
backpack
flint & steel
2 torches
water skin
knife
small belt pouch
cloak
boots
leather map case
woodsman-like clothes
Weapons
2 hand axes
1 two-handed battle axe
Personal Info
Age: 19
Height: 5' 8"
Weight: 140#
Hair: blonde, long, in single braid down back
Eyes: ice-blue
Hanna's family are long time residents of Rashtan and were among the original settlers. Instead of farming however for generations they have specialized as trappers/furriers, this has led them to acquiring a fairly good amount of land and they are well off. Hanna has two older brothers who her father always seemed to favor. One serves as one of Sheriff Talon's deputies, the other left home and joined the priesthood of Mielikki and serves at the Temple in Markainus.
Because of her family's traditional work, they have been long time worshippers of the forest goddess and helped fund the church in Rashtan. She spent a lot of time in the forest with her father and brothers, always trying to prove she was just as good a woodsman as they were. In this time she has become very skilled with the hand axe, and has become accustomed to wearing tough leathers.
Last edited by Teramis on Wed Mar 02, 2011 1:30 pm, edited 12 times in total.
Viktor Mashechenko
Last Update: 10-01-2014
Reason: marking off torch!
Name: Viktor Mashechenko (aka "Snapper")
Race/Gender: Human male
Class: Brigand
Level: 1st level Churl
XP: 2,958xp (includes 10% bonus); (started with 1,440 at reboot: added 50 55xp 6/10/13 +955 1,050.5xp 12/03/13 + 75 82.5xp 12/06/13) + 300 330xp (02/28/14)
Next Level: 3,251xp
Alignment: Chaotic Good
Age: 18
Height: 6’1”
Weight: 180 lbs
Eyes: blue
Hair: blonde
STR: 16 (+1 damage adj, wt allow: +350, open doors: 1-3, bend bars/lift gates: 10%)
INT: 11 (2 additional languages max)
WIS: 10
DEX: 16 (+1 Reaction/Missile Attack adj., -2 defensive adj.)
CON: 14 (System shock: 88%, Resurrection Survival: 92%)
CHA: 9 (4 henchmen max)
HP: 12 / 12 (6dam from armored skeleton; +5hp from CLW; +1hp from night's rest)
AC: 5 / 6 / 8 (Std Lthr+shield+Dex / Leather armor+Dex bonus / Back AC)
Weapons & Proficiencies: (To Hit) / Damage
Advanced Dagger: (+1 to melee attacks; +2 when thrown) 1-4/1-3+1
Spear: 1-6+1/1-8+1
Short Sword: 1-6+1/1-8+1
Bow w/ 12 arrows (+1 to hit Dex bonus and +?? from Bracers of Archery) 1-6/1-6
Arrows fired: 2 (hits: 2 / misses: 0 )
Thief Skills:
Pick Pockets: 30%
Open Locks: 38% (started with 2%)
Find/Remove Traps: 22% (started with 2%)
Move Silently: 17% (started with 2%)
Hide in Shadows: 10%
Hear Noise: 10%
Climb Walls: 85%
Money
GP:
SP: 14
CP: 6
PP:
Gems:
Jewelry:
Expenses/Transactions:
-4gp (drinks & meals at Korec's)
+3gp (payment from traveling merchant who lost his guard to the undead)
+135gp (share of gold coins from magic pouch)
-5gp (participating in festivities)
-105gp (for guild membership/training)
-10gp (to pay for Minter's researching of the deathcult's amulet)
-11gp, 11sp (for weapons & equipment after training)
-1gp (payed to Fingers for "live human" bone information!)
-4cp, -1sp (drinks, tip for drinks & intel, money Tomkin owes barkeep)
-1sp (payed to Rose; money that Tomkin owes her)
-4sp (round of drinks at Wayfarers Inn!)
-2gp (drinks & meals at wayfarer's Inn)
-7gp (paid to Johansen for his guide duties)
- Displacer Beast hair (given to Minter when returned to town)
Items:
Adventurer’s Clothes
Belt
Hooded Cloak
Hat, brimmed
High hard "guild" boots (worn)
High soft boots (in backpack)
Leather Armor
Wooden Shield, small
Short bow & 12 10 arrows
2 Spears (one hidden by where they stashed the wagon; other stashed by the rock outcropping entrance)
Short Sword & scabbard
2 Daggers & scabbards
Leather backpack
Small belt pouch
2 1 Torch ~ one torch to hand
Flint& steel
Flask of oil ~ to hand and ready to throw!
Waterskin
Large sack, cloth
Items Found/Acquired:
- bloody goblin spear that he found the hairs on (left at Minters place)
- 5sp, 15cp from the orcs we killed at the mill (party treasure!)
- one of Harold's Magical Healing Gumballs!
- Korec's Bracers of Archery*
Back home/In town
-
-
-
Background: Viktor is the son of a local tanner. His mother and father are honest and very hard working people. He has an older brother named Roscoe, who was always in trouble when they were growing up. Viktor spent a lot of time with him and Roscoe taught his younger brother some scrupulous skills and tricks. Roscoe eventually left home and went to the city of Oslodin where he is now currently serving time in prison. Although he loves and respects his parents very much, Viktor has grown tired of an apprentice tanner's life. He has decided to make some explorations and wants very much to try his hand at some real adventuring if the opportunity ever presents itself.
Reason: marking off torch!
Name: Viktor Mashechenko (aka "Snapper")
Race/Gender: Human male
Class: Brigand
Level: 1st level Churl
XP: 2,958xp (includes 10% bonus); (started with 1,440 at reboot: added 50 55xp 6/10/13 +955 1,050.5xp 12/03/13 + 75 82.5xp 12/06/13) + 300 330xp (02/28/14)
Next Level: 3,251xp
Alignment: Chaotic Good
Age: 18
Height: 6’1”
Weight: 180 lbs
Eyes: blue
Hair: blonde
STR: 16 (+1 damage adj, wt allow: +350, open doors: 1-3, bend bars/lift gates: 10%)
INT: 11 (2 additional languages max)
WIS: 10
DEX: 16 (+1 Reaction/Missile Attack adj., -2 defensive adj.)
CON: 14 (System shock: 88%, Resurrection Survival: 92%)
CHA: 9 (4 henchmen max)
HP: 12 / 12 (6dam from armored skeleton; +5hp from CLW; +1hp from night's rest)
AC: 5 / 6 / 8 (Std Lthr+shield+Dex / Leather armor+Dex bonus / Back AC)
Weapons & Proficiencies: (To Hit) / Damage
Advanced Dagger: (+1 to melee attacks; +2 when thrown) 1-4/1-3+1
Spear: 1-6+1/1-8+1
Short Sword: 1-6+1/1-8+1
Bow w/ 12 arrows (+1 to hit Dex bonus and +?? from Bracers of Archery) 1-6/1-6
Arrows fired: 2 (hits: 2 / misses: 0 )
Thief Skills:
Pick Pockets: 30%
Open Locks: 38% (started with 2%)
Find/Remove Traps: 22% (started with 2%)
Move Silently: 17% (started with 2%)
Hide in Shadows: 10%
Hear Noise: 10%
Climb Walls: 85%
Money
GP:
SP: 14
CP: 6
PP:
Gems:
Jewelry:
Expenses/Transactions:
-4gp (drinks & meals at Korec's)
+3gp (payment from traveling merchant who lost his guard to the undead)
+135gp (share of gold coins from magic pouch)
-5gp (participating in festivities)
-105gp (for guild membership/training)
-10gp (to pay for Minter's researching of the deathcult's amulet)
-11gp, 11sp (for weapons & equipment after training)
-1gp (payed to Fingers for "live human" bone information!)
-4cp, -1sp (drinks, tip for drinks & intel, money Tomkin owes barkeep)
-1sp (payed to Rose; money that Tomkin owes her)
-4sp (round of drinks at Wayfarers Inn!)
-2gp (drinks & meals at wayfarer's Inn)
-7gp (paid to Johansen for his guide duties)
- Displacer Beast hair (given to Minter when returned to town)
Items:
Adventurer’s Clothes
Belt
Hooded Cloak
Hat, brimmed
High hard "guild" boots (worn)
High soft boots (in backpack)
Leather Armor
Wooden Shield, small
Short bow & 12 10 arrows
2 Spears (one hidden by where they stashed the wagon; other stashed by the rock outcropping entrance)
Short Sword & scabbard
2 Daggers & scabbards
Leather backpack
Small belt pouch
2 1 Torch ~ one torch to hand
Flint& steel
Flask of oil ~ to hand and ready to throw!
Waterskin
Large sack, cloth
Items Found/Acquired:
- bloody goblin spear that he found the hairs on (left at Minters place)
- 5sp, 15cp from the orcs we killed at the mill (party treasure!)
- one of Harold's Magical Healing Gumballs!
- Korec's Bracers of Archery*
Back home/In town
-
-
-
Background: Viktor is the son of a local tanner. His mother and father are honest and very hard working people. He has an older brother named Roscoe, who was always in trouble when they were growing up. Viktor spent a lot of time with him and Roscoe taught his younger brother some scrupulous skills and tricks. Roscoe eventually left home and went to the city of Oslodin where he is now currently serving time in prison. Although he loves and respects his parents very much, Viktor has grown tired of an apprentice tanner's life. He has decided to make some explorations and wants very much to try his hand at some real adventuring if the opportunity ever presents itself.
Last edited by Argennian on Sat May 18, 2013 6:26 pm, edited 39 times in total.
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: character sheet
Name: Cilian West
Class: Prestidigitator
Level: 2*
XP: 2455
XP w/10% Bonus: 2700
Next level: 5001
ST: 6 (-1 To Hit w/melee weapons)
INT: 17 (+6 Languages)
WIS: 12
DEX: 16 (+1 To Hit w/missile weapons, -2 AC)
CON: 11
CHA: 12 (max. 4 henchmen)
HP: 9
AC: 6 (Armour spell, -2 Dex Bonus)
Memorized Cantrips
none
Memorized Spells
Burning Hands
Spells Currently In Effect
Armour - (AC 8, 9 hit points remaining until dispelled)
Weapons
Staff (1d6) (Weapon Proficiency)
Dart (1d3) (Weapon Proficiency)
Equipment
Staff
Robe
Leather backpack (on back)
- 2 candles
- flint&steel
- bottle of ink
- quill
- 3 sheets of parchment
- Potion of Extra Healing (3/3 full)
- Empty potion bottle
Large belt pouch (located on right hip)
- 8 darts
Large belt pouch (located on left hip)
- four small pieces of blessed leather
- Coin Purse of Holding (temporarily in his possession as party treasure)
Small belt pouch (located on front of belt)
- vial of mercury (enough for four spells)
2 bone scroll tubes (suspended from belt)
tunic and pants
travel cloak
leather boots
Broach of Shielding
Silver ring with engraving on inside (an engraving of a gauntleted fist, the symbol of the kingdom)
Bible of Mictlantecuhtli
Money/Treasure
44 gp
9 sp
Coin Purse of Holding (temporarily in his possession, contains his coin currency, as well as 25gp and 230sp from farm)
Potion of Extra Healing (3/3 full)
Broach of Shielding
Odd Notes and Bits
Chance to know listed spells - 75%
Minimum # of spells per level - 8
Maximum # of spells per level - 14
Known Cantrips
Unseen Hand - Lvl: 0, AofE: one creature/item; Dur: 1 action; Desc: the caster causes an unseen hand to perform simple actions such as open/close a door, lift a small object and carry it (1 lb limit) within 10 feet radius of the caster, and poke or pinch a target as desired.
Traveling Spell Book
(enough room for 12 spell slots total, currently 8 left)
1st Level Spells:
Armour - Affects = one creature, Range = touch, Components (V, S, M), Casting time = 1 round; Creates field of force that serves as if it were leather armour (AC 8); does nothing if they are already wearing armour; adds no weight or encumbrance nor does it prevent spell casting; lasts until dispelled or until the wearer sustains cumulative damage equal to 8 plus the spell caster's level. Material component is a piece of leather blessed by a cleric.
Burning Hands - Components (V, S), Casting time = 1 segment, Saving throw = none, Range = 0, Area of Effect = special; jets of searing flame shoot from fingertips (thumbs touching); jets are 3' in length in an arc of 120 degrees. Damage = 1hp for every level of the caster, no saving throw allowed, inflammable materials (cloth, paper, parchment) touched by the fire will burn.
Harold's Floating Disc - Components (V, S, M), Range = 2", Casting Time = 1 segment, Duration = 3 turns + 1 turn/level; creates circular plane of null-gravity that is concave, 3' in diameter, and holds 3000 gp weight per level of caster. Material component is a drop of mercury.
Read Magic - Components (V, S, M), Casting Time = 1 round, Duration = 2 rounds/level; Allows the magic user to be able to read magical inscriptions on objects - books, scrolls, weapons, etc. Material component is a clear crystal or mineral prism
Details of the Bible of Mictlantecuhtli
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
-
- Rider of Rohan
- Posts: 8036
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: character sheet
Last Updated: 12/05/2013
Update Reason: updating xp
requested from talon:
Studded leather
Long sword
12 arrows
Name: Scythius Equinus
Class: Ranger
Level: 1
XP: 2,025 | 2,250 (no bonus)
STR: 17 +1 to hit | +1 damage | +500 weight allowance | open doors: 1-3 | bend bars: 13%
INT: 15 +4 possible languages
WIS: 13 none
DEX: 16 +1 ranged attacks | -2 armor class
CON: 10 70% system shock | 75% resurrection
CHA: 12 maximum henchmen: 5
Hit Points
Total: 16
Damage: 4
Current: 12
Armor Class
Front: 5
Rear: 7
Surprised: 7
---
Proficiencies
1) Short bow
2) Long sword
3) Spear
---
Possessions
Clothing: Woodsman/Hunters clothing
Armor
Studded Leather
ac: 7
recieved from talon
Leather Armor
Leather
AC: 8
Common Price: 3-10 gp
Short Bow (+1 to-hit due to 0-level proficiency)
- Normal Arrows x38 (1d6)
- Silver Arrows x1 (1d6)
Long Sword (recieved from talon)
Long spear (7.5') (Condition: New | melee weapon only)
Backpack
- Leather Map Case
-- Displacer Beast hair
- Torch x2
- Flint & Steel
Belt Pouch (small)
- Coins
- Bed Sheet
Waterskin
Knife
1 Harold's Healing Gumballs
Magic Items
None
Wealth
PP: 0
GP: 2
SP: 10
CP: 15
Gems: 0
Jewelry: 0
Other Valuables: 0
---
Description:
Scythius grew up on the outskirts of the lonely wood with his father. His father worked as a scout hireing himself out as a guide to travelers. When Scythius was 16 his fathers was killed when a party he was guiding was ambushed by hobgoblins. His mother had died during childbirth so he was left alone, Scythius was left with ownership of the small cabin he lives in. Since he was a child he has been hunting with a short bow and has gotten fairly good at it.
---
Giant Class (phb, pg 24)
Medical Record
Snake bite and constriction damage (-3) 16-3 = 13
Exploding snake (-1) 13-1 = 12
Centipede bite (-1) 12-1 = 11
Centipede bite (-2) 11-2 = 9
Healed by Osric (+7) 9+7 = 16
Orcish spear (-6) 16-6 = 10
Healed by Osric (+7) 10+6 (7) = 16
---
Expenses
Long spear (-3gp) (via PM)
20 Arrows (-2gp) (via PM)
---
Expended Items
None
---
Experience Tracking
Back together on the cliff (+850) 0+850 = 850
Game posts (+100) 850+100 = 950
Roleplay bonus (+70), via PM 950+70 = 1,020
Orc ambush (+50) 1,020+50 = 1,070
---
Roll Tracking
All Rolls
***
Hit Points: [2d8] = 13 (+3 0-level hit points)
Roller Sheet here:
Last edited by GreyWolfVT on Wed Jan 22, 2014 4:46 pm, edited 8 times in total.
Re: character sheet
Osric the Cleric
Level: 2 (Adept)
XP: 2145
1095+955 (12/3/2013) +10% 95
ST: 18
INT:10
WIS:16
DEX:11
CON:12
CHM:16
memorized spells:
1st level(2): Command, Cure Light Wounds
HP: 10 (8/2)
AC: 6
Proficiencies: Hammer+1, Great Hammer- 2 handed ( Length: 5', damage: 2-8/1-6)
GP: 90 77 54 4
SP: 10 0
CP: 10 0
Less 13 gold to Odin church
Less purchases from trading p]23 gold, 10 silver, 10 copper
Less 50g for 2 vials of holywawa
Equipment
Hammer
ring mail
large belt pouch
holy symbol
prayer beads
cloak
boots
wine skin
scroll (darkness, augury)
scroll (command,resist cold)
Level: 2 (Adept)
XP: 2145
1095+955 (12/3/2013) +10% 95
ST: 18
INT:10
WIS:16
DEX:11
CON:12
CHM:16
memorized spells:
1st level(2): Command, Cure Light Wounds
HP: 10 (8/2)
AC: 6
Proficiencies: Hammer+1, Great Hammer- 2 handed ( Length: 5', damage: 2-8/1-6)
GP: 90 77 54 4
SP: 10 0
CP: 10 0
Less 13 gold to Odin church
Less purchases from trading p]23 gold, 10 silver, 10 copper
Less 50g for 2 vials of holywawa
Equipment
Hammer
ring mail
large belt pouch
holy symbol
prayer beads
cloak
boots
wine skin
scroll (darkness, augury)
scroll (command,resist cold)