The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#861 Post by Grognardsw »

Bluehorse wrote: Sun Nov 27, 2022 9:30 pm R-1 looks around and sees the ladder, making a run for it and scrabbling up it to try to get to a better vantage point to fight the flying foe.


To clarify, the ladder goes up into the ship. The hold and airlock shown on the map is only a portion of the overall ship (which you know what it looks like from the show, and an earlier posted picture). So going up the ladder doesn't get you a view to the ground (assuming the bounty hunter leaves the airlock area for the outside.)

Ranger would know this, if you want to change your action.

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#862 Post by Rex »

Slash

Slash tries to attack with his vibro blade once more and misses badly.

Vibro Blade [1d20]=5 to hit [10d6]=31 damage

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#863 Post by GreyWolfVT »

Hunter "Hell, damn good shot but that damned armor is better. I hate this f*cker." he tries aiming for a spot between the armor hoping to score a damned injure on the pr*ck.

Mark VII Rifle [1d20]=12 DMG [8d6]=31
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e


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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#865 Post by Grognardsw »

Bluehorse wrote: Tue Nov 29, 2022 8:04 pm Sure, does he see anything else he could parcor his way up to Mando with?
Ranger is only about 10' from the Mandalorian, who had jumped back to avoid your tackle in Round 10. So you are in the hold, near the open door to the airlock chamber; he is in the that airlock chamber, also near door. So at that short distance, and given Ranger's size, there isn't an opportunity to parcor. I had to look up what parcor meant ;)

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#866 Post by Bluehorse »

Yall, I have another idea that with either really be awesome or fail gloriously
R-1 after some initial thoughts that fall short, he pulls a grenade from his belt and pulls the pin, giving a 1-count to bleed it a bit, purposely overthrows it past the Mando, attempting to bounce it off the wall behind the Mando and ricochet it back at him from behind and blow him back in their direction!
If the previous roll will work, awesome. If you need me to roll something else, I am at your service.

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#867 Post by Grognardsw »

Since Round 10, Ranger hasn’t made a roll, so go ahead.


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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#869 Post by Grognardsw »

The Battle - Round 11

The Mandalorian fired his laser pistols, hitting Ranger in the shoulder (17 HP) and Hunter in the hip (17 HP).

Slash drove his vibro-sword at the Mandalorian, but it bounced off his armor. Hunter fired the Mark VII laser but the blast ricocheted of his armored hip.

Ranger tossed an energy grenade behind the Mandalorian. The blast propelled the bountry hunter from the air lock area into the hold, but the blast radiated through the open portal and caught the nearby Slash, Hunter and Ranger (all 31 HP damage each).

Slash the mutant badger and Hunter the human mercenary lay dead. Ranger was grievously wounded.

The Mandalorian got up from the floor to face Ranger.

Actions for Round 12!

- Rnd 11 init M [1d6]=5 vs party [1d6]=2 M won. I noticed Ranger's 1d6 initiative roll was also a 2.
- Rnd . 11 M. laser pistols [1d20]=12, [1d20]=11 Hits Hunter and Ranger
- Rnd 11 M. laser pistols damage on Hunter [5d6]=17=16, Ranger [5d6]=17

- The Mandoalorian's AC is 1, so per the attack chart on p. A28, Ranger's WC 8 energy grenade needs an 18. (The grenades on your sheet also include Photon and Fragment; by your intent, it would be Energy grenade. You didn't specify.) While it doesn't do damage, it will propel the bounty hunter back into the hold. Grenades effect anyone within 9 meters (27'), which is 5.2 squares on the map. Ranger himself is within the grenade range, and his roll of 16 means it got through his AC 2, so he'll take damage.

Slash, who was in melee with the Mandalorian, is in the area effected (and with Ranger's 16 roll, hit) by the grenade blast.

Hunter, who picked up the Mark VII rifle dropped near the entrance to the hold and fired from 10' away from the Mandalorian (as noted in Round 9), is within range of the grenade and was also hit.

So... energy grenade damage: Energy grenade damage [10d6]=31 :o Hunter and Slash are dead.

Sorry for the deaths guys! In the heat of the battle, 150-year-old Ranger (whose memory is faulty), must have miscalculated grenade blasts. While I have on occasion pointed out things that characters should realize and allowed edits to posts (most recently the ladder, and firing into melee), I only coddle so far. Players have to stand by their actions. I was careful to state positions and distances, there is a map, grenade ranges are in rules, etc. The air lock that was open to the hold woudn't limit grenade range damage into the hold (much like a fireball going off in a small room open to an adjacent room, the blast will extend into the other room.)

- HP Tally:
Hunter: -22 HP dead
Slash: -3 HP dead
Ranger: 8 HP
Mandalorian: 41 of ?

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Last edited by Grognardsw on Wed Dec 07, 2022 1:01 am, edited 1 time in total.

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#870 Post by Bluehorse »

Rex! Ed! Im sorry! Holy Cow!
Ranger-1 looks around. Oops... then looks at the Mandalorian Had enough yet?

He moves to get ready to pounce, his joints ratchetting up again once more to get ready.

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#871 Post by Rex »

No worries Brett!

It was a fun game Grognardsw, thanks for running it!

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#872 Post by GreyWolfVT »

The mando's armor was a bit too much for us anyway I guess we at least died trying to fight. Don't worry about it, Brett. Thanks for the game Grog!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#873 Post by Grognardsw »

Round 12

Ranger-1 ratcheted his joints to shake out the effects of the grenade blast.

The Mandalorian, shaky still, fired his laser pistols. One bolt arced off Ranger’s cyborg armor, the other he avoided by dashing to the side.

The cyborg found himself next to the dead body of Hunter and the Mark VII rifle.

Actions for Round 13!
Check archive for rolls. R won init. M missed both shots.


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Re: The Genetics of Profit (Hunter, Slash, Dynos, Ranger-1)

#875 Post by Grognardsw »

The Battle - Round 13

Ranger scooped up the Mark VII automatic energy rifle and fired a volley of three shots. The Mandalorian leapt sideways, rolled and bolts ricocheted! He came up on one knee and fired his laser pistols. One shot missed, the other struck Ranger's human head and blew the skull apart. Ranger was dead.

Epilogue

With the ship's airlock damaged, the Mandalorian's ship was not space-worthy. He tossed the dead bodies out, brought the cage inside, and took off in low altitude.

The ship was soon overtaken by dragons. The Mandalorian killed two. Their fire was largely ineffective. The ship sped off, the dragons unable to match the speed. The caged dragon within was able to telepathically communicate with its brethen, so the pursuing dragons jumped to the new location of the ship.

Knowing their fire couldn't hurt the ship enough, the dragons instead landed and attached themselves to the outside. The weight caused flight problems. They started tearing into the hull, damaging exterior parts. The Mandalorian shook them off and sped away.

Again the dragons jumped and seized upon the ship. The Mandalorian, puzzled at their abililty to teleport to him again and again, played a hunch and ejected his hold contents. The cage plummeted downward but was grabbed by the other dragons, and the captive was freed.

The Mandalorian sped away. With no dragon within, the other dragons couldn't track the ship and the bounty hunter escaped. He was alive but wounded, with a damaged ship and no dragon. What the Mandalorian did next is another tale...

Rolls
- Rnd 13 init M [1d6]=3 vs R [1d6]=4 Ranger wins
- Ranger's 13 missed by one. The WC 14 Mark VII needs a 14 to hit AC 1. Ranger doesn't have any Dex modifier.
For the third roll of a fumble 1, there is a 50% chance that something unfortunate happening:
1-50 bad Fumble [1d100]=2 :(
- Rnd . 13 M. laser pistols [1d20]=19, [1d20]=4 One hits
- M. laser pistol dam [5d6]=22 :o Puts Ranger at zero exactly, dead.
- I guess 13 is an unlucky number, being the number of rounds this battle lasted.

Commentary
Thanks for playing guys. To win this battle required an A-game in resource usage and strategy. The gentle suggestions to remember the extra weapons/equipment from the crashed scout ship was met with no in-game response. So you had only your personal equipment. Saving the dragon was the number one concern of the Pern people, but you forgot about the dragon in the cage (despite suggestive roars from the dragon). Ranger's grenades early on could have knocked out the dangerous laser cannon on top of the ship, as well as possibly disabling the ship, bringing the battle outdoors. An outdoor battle probably would have been better for the group, instead of the tight confines of the hold and airlock. Ranger's own grapple gun may have been effective in restraining the Mandolorian, increasing the party's chance of hitting him. The Vibro weapons needed a 15 to hit, the Mark VII a 14. I'm still not sure why Slash and Hunter didn't have laser pistols on their sheets, a basic for mercenaries. Such pistols are WC 13 and would have needed a 12 to hit (as you painfully found out from Mando's laser pistols). The Mark VII should have been used in auto mode for 3 shots right from the get-go. The Mandalorian (he probably wasn't the same one from the show) is a tough foe, but against three it was actually balanced. If everyone had hit a few times in 12 rounds, the accumulated damage despite the armor would have forced his retreat if not death. Slash started with some strong rolls, but the group overall got more misses, and the grenade mishap ended it. I enjoyed the Pern setting and variety of characters in the cast. Thanks again for playing.

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