Campaign Number 1000 (for the dice roller).
Roll Attributes: I encourage you to use the roll 4d6 drop 1 method in the die roller. You may assign your rolls in your order of preference.
Backgrounds: Backgrounds can be taken from any official 5E suppliment as long as you can fit it appropriately within the Norse setting. The book provides four additional backgrounds for consideration: Destined, Reverend, Karl, and Thrall.
Races: All races must be chosen from the Svilland setting.
Demi-humans: Two races are demihumans and thus bear special mention.
- Dvergr, the dwarves or 'dark elves' of Svartalfheim who came this world, and can only be returned home by the god Balder when there task is complete, but Balder remains trapped in Hel.
- Half-Jotunn, outcasts to both their peoples, these half-giants come in two types: Frost Half-Jotunn and Mountain Half-Jotunn.
Classes: Classes are significantly modified, with sub-classes largely being unique to this setting. Magic is derived from either the gods of Asgard directly or from the influence of Runes.
The Wizard class is wholly replaced by the the Runewalker Class from the Svilland setting, which replaces it with appropriate flavor.
The Druid class is wholly replaced by the Seidr Class from the Sveilland setting. Almost always of or tied to the Kunig people, they have shamanistic spirit magic either from the spirits of nature or ancestors, and also the Dream Realm.
The Paladin is rescripted as the Alle (it is the standard class, but the sub-classes are from this setting). The Alle are the Gods' warriors. They take an Oath to a specific Norse diety - Freya, Hel, Odin, Thor, or Tyr.
The Barbarian also is the standard class with new sub-classes for the setting. They don't learn to fight from formal training, but learn from spirits to fight as a predator of nature. Because of this, societies find their ways sacred. They focus (in sub-classes) on a specific predator to emulate - Bear, Boar, or Wolf.Yet, there are important differences: Alles are not the resemblance
of good but rather their deity. They need to have
an alignment that suits their deity in order to follow their
oath. This means that they are not necessarily heroes to the
folks of Svilland, they can even be dreadful horrors or ruthless
murderers because of their oath.
The Bard also is the standard class with new sub-classes for the setting. They can be traditional tale-tellers, battle-chanters, or in tune with nature.
The Fighter also is the standard class with new sub-classes for the setting. They can be Rune warriors, Shieldmaidens/Shieldmen, or Vikingr (raiders).
Clerics are rescripted as the Gothi. Domains must be chosen from this book and relate to specific Norse dieties (but there's a lot and they have a lot of flavor).
The Ranger also is the standard class with new sub-classes for the setting.
Sorcerers are described as 'rune-touched' at birth, and the magic of a specific rune infuses them. They choose a rune as their sorcerous orgin.
Rogues exist, but are rare... no setting options are given for them. Choices from other books must fit the theme.
There are no Monks at all. Warlocks are not a PC class.