Rules

GregS
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GregS
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Rules

#1 Post by GregS »

CHARACTER CREATION

Ability scores:
Generate six numbers by rolling 4d6 and dropping the lowest die (Method 1). If at least two of the numbers are 15 or higher, these are your ability scores. Arrange them in the order you prefer. If not, discard all six numbers and roll another set of six. Repeat until you have a set of six numbers with at least two of them being 15 or higher.

Starting hit points:
If the initial roll of the die (or dice, for rangers and monks) is lower than the number given below, then the character is granted this number of hit points to begin his or her adventuring career:
Cavalier 6
Paladin 6
Cleric 5
Druid 5
Fighter 6
Barbarian 7
Ranger 9
Magic-user 3
Illusionist 3
Thief 4
Assassin 4
Monk 5

A multi-classed character uses the average of the minimums for each applicable class, rounded up: e.g., a 1st-level fighter/magic-user will have at least (6+3)/2=5 hit points. This initial hit-point number is subject to bonuses or penalties for high or low constitution: for instance, a 1st-level fighter with a constitution score of 17 will have at least 9 hit points.
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