1922 Kurzu

Eris
Message
Author
User avatar
ateno
Ranger Lord
Ranger Lord
Posts: 2673
Joined: Fri Aug 28, 2020 3:25 am

Re: 1922 Kurzu

#81 Post by ateno »

Adrian will lie in his new captains cabin after taking a anti nausea medication and a glass of water.

"Remember to verbally report to the bridge after transition so we can keep charge of everyone."

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: 1922 Kurzu

#82 Post by Eris »

The ship lifts from Kurzu's Starport and heads out toward the jump limit. The space around Kurzu is somewhat crowded with satellites and orbiting space ships awaiting their turn to land, so you thread the narrow path Port Authority has given you. There are no problems, though, and soon you are out in the open spaces heading toward the 100 diameter about a million kilometers from Kurzu itself.

The trip out to the Limit will be about 5 hours at 1 g and you don't see a reason to hurry or jump early, so you take your time. Nearing the limit Joxe and Tres prepare the jump drive and Hendrik loads the "new" Jump-3 software into the computer. Everyone crosses their fingers as Adrian dims the lights, presses the big red button and Poof! the ship disappears from normal space.

The twist in your head is there, but not nearly as severe as the last time you did a jump and only makes you blink a few times before it goes away. On the Bridge the screens show blank Jump Space. In Engineering, so do the readings on the controls. Speaking of controls, everything is in the green with only one small section of the jump bubble vibrating slightly and a bit of fine tuning fixes that immediately.

You think, it seems so, best you can tell...IT WORKED!
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

User avatar
terrymixon
Ranger
Ranger
Posts: 690
Joined: Tue Sep 25, 2018 4:21 am

Re: 1922 Kurzu

#83 Post by terrymixon »

Eris wrote: Fri Dec 10, 2021 7:56 pm The ship lifts from Kurzu's Starport and heads out toward the jump limit. The space around Kurzu is somewhat crowded with satellites and orbiting space ships awaiting their turn to land, so you thread the narrow path Port Authority has given you. There are no problems, though, and soon you are out in the open spaces heading toward the 100 diameter about a million kilometers from Kurzu itself.

The trip out to the Limit will be about 5 hours at 1 g and you don't see a reason to hurry or jump early, so you take your time. Nearing the limit Joxe and Tres prepare the jump drive and Hendrik loads the "new" Jump-3 software into the computer. Everyone crosses their fingers as Adrian dims the lights, presses the big red button and Poof! the ship disappears from normal space.

The twist in your head is there, but not nearly as severe as the last time you did a jump and only makes you blink a few times before it goes away. On the Bridge the screens show blank Jump Space. In Engineering, so do the readings on the controls. Speaking of controls, everything is in the green with only one small section of the jump bubble vibrating slightly and a bit of fine tuning fixes that immediately.

You think, it seems so, best you can tell...IT WORKED!
And that’s what we’ll think until we pop out in deep space. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 1,000 Cr, Auto Pistol, Explorer's Society (or TAS) membership.

User avatar
terrymixon
Ranger
Ranger
Posts: 690
Joined: Tue Sep 25, 2018 4:21 am

Re: 1922 Kurzu

#84 Post by terrymixon »

Lily will call in to report that she’s fine and then go checking up on everyone else. Once bitten…
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 1,000 Cr, Auto Pistol, Explorer's Society (or TAS) membership.

User avatar
joertexas
Rider of Rohan
Rider of Rohan
Posts: 4835
Joined: Fri Sep 23, 2016 3:39 am

Re: 1922 Kurzu

#85 Post by joertexas »

Eris wrote: Fri Dec 10, 2021 7:56 pmYou think, it seems so, best you can tell...IT WORKED!
Joxe begins a series of diagnostics on the entire jump system, recording the data for comparison against the last jump's telemetry.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

User avatar
ateno
Ranger Lord
Ranger Lord
Posts: 2673
Joined: Fri Aug 28, 2020 3:25 am

Re: 1922 Kurzu

#86 Post by ateno »

Adrian will check in personally with everyone, making sure everyone is ok and neurologically sound.

User avatar
Magdalena
Strider
Strider
Posts: 39
Joined: Wed Mar 31, 2021 4:38 pm

Re: 1922 Kurzu

#87 Post by Magdalena »

Magdalena sleeps peacefully through the transition, her computer recording every data readout that the ship can provide about what has occurred.

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: 1922 Kurzu

#88 Post by Eris »

ateno wrote: Mon Dec 13, 2021 11:17 am Adrian will check in personally with everyone, making sure everyone is ok and neurologically sound.
Adrian checks on everyone, but has to go to put eyes on Magda as she's sleeping right through the jump and aftermath. You can't say about their neurological soundness for sure, but everyone seems to have made it okay.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: 1922 Kurzu

#89 Post by Eris »

terrymixon wrote: Fri Dec 10, 2021 8:09 pm Lily will call in to report that she’s fine and then go checking up on everyone else. Once bitten…
Double checks on everyone, finding Adrian doing the same and comparing notes they think the jump was fine...biologically, otherwise you'll have to wait a week to find out.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: 1922 Kurzu

#90 Post by Eris »

terrymixon wrote: Fri Dec 10, 2021 8:09 pm Lily will call in to report that she’s fine and then go checking up on everyone else. Once bitten…
Double checks on everyone, finding Adrian doing the same and comparing notes they think the jump was fine...biologically, otherwise you'll have to wait a week to find out.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: 1922 Kurzu

#91 Post by Eris »

joertexas wrote: Sat Dec 11, 2021 1:51 am
Eris wrote: Fri Dec 10, 2021 7:56 pmYou think, it seems so, best you can tell...IT WORKED!
Joxe begins a series of diagnostics on the entire jump system, recording the data for comparison against the last jump's telemetry.
The data looks great! The jump bubble had a slight hic up but that's not abnormal and cleared up with a slight tweak. The insertion looked like it is right down the middle of the statistical curve and if that means anything it means the ship should come out when and where it is supposed to. No guarantees, of course, as things can happen during jump and on precipitation out of jump, but it really does look like the new software and that additional part made a big difference.

This Jump 3, though, so nagging worries can't help but niggle at all of you.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

User avatar
joertexas
Rider of Rohan
Rider of Rohan
Posts: 4835
Joined: Fri Sep 23, 2016 3:39 am

Re: 1922 Kurzu

#92 Post by joertexas »

Eris wrote: Tue Dec 14, 2021 9:55 pm
joertexas wrote: Sat Dec 11, 2021 1:51 am
Eris wrote: Fri Dec 10, 2021 7:56 pmYou think, it seems so, best you can tell...IT WORKED!
Joxe begins a series of diagnostics on the entire jump system, recording the data for comparison against the last jump's telemetry.
The data looks great! The jump bubble had a slight hic up but that's not abnormal and cleared up with a slight tweak. The insertion looked like it is right down the middle of the statistical curve and if that means anything it means the ship should come out when and where it is supposed to. No guarantees, of course, as things can happen during jump and on precipitation out of jump, but it really does look like the new software and that additional part made a big difference.

This Jump 3, though, so nagging worries can't help but niggle at all of you.
Joxe gathers her data and goes to find Hendrick. "I think we're in good shape," she tells the younger man when she finds him. She holds the data tablet out for him to take.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Post Reply

Return to “Akus Moby (Traveller)”