Festivals and Celebration Days.

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tarlyn
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Re: Festivals and Celebration Days.

#81 Post by tarlyn »

"I drained the soul of a monk once....... It tasted like Chocolate."
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Re: Festivals and Celebration Days.

#82 Post by Spearmint »

Stone the Crows and muddying the Scarecrows.

The large field behind the church, recently cultivated and sown becomes the battleground as stuffed and padded exotic straw men (and ladies) stuck themselves in the furrowed turf. Patiently spread eagled to coax the carrion crows to come and perch upon their nether regions. It is though some pockets of seed and brim fulls of grain have passed beneath the all judging eye of miller Hendon who blows his whistle to call time in the event. As the black chirpy critters settle, each scarecrow can try to knock them off their neighbours limbs or even send a clod of mud walloping into the opposition dummy.

Tamson arrives padded out with sacks and a fine Hessian sack head and antler horned mannequin, Martell represents the squires with a scarecrow in tabard and helm, Gern of the dwarves brings a barrel chested roly-poly figure, Lucille from the Pheasant comes with a lady scarecrow in basque and fishnets, padded extra in the torso with outsize wobblers, Solly comes with a pumpkin headed Jack O' Lantern, more suitable for the darker nights, impressive cut out fang toothed grimace. Other villagers make up the numbers.

After the settling period when the flocks are perched, the slinging if mud and curses begin.

After lots of wet mud tossed about, amid the craw-craw of birds and accompanying sound effects from the spectators and costumed Gerdal, the first round is resolved.


I arranged everyone to stand in a circle in alphabetical order and placed a villager in between each character. Your ten targets were the five people who stood most opposite you and I used the rolled results to notch hits on crows or to decrease your hp.

The results favoured the most charismatic scarecrows and the most resilient.

Isvand still stands. Of his original nineteen crows, nine still perch on one arm and his head. His much splattered costume indicates he has taken eight wounds. So moved to the next round with a tally of 9/3.

Vann Hector, winning 3rd place in the costume award, gets splattered out with four crows still perched. Dalin fares a little better, coaxing one extra crow before he too is 'tough muddered'.

Golgarth, coming 2nd in the Scarecrow costume gets beset by a late flurry of clods which take down half a dozen crowd but he remains standing on 7/2.

Cadeweed justs gets blathered. He falls from the mud clots with a dozen crows still feast on his scarecrow corpse. Sven takes a lot of flak from the villagers, he would do well to invoke a shield spell next time as all twelve if his crows bite the dust, driven off but some accurate slinging.

Fapp, local boy whose parents supply the Foul Pheasant gets cheered in by the locals as he also makes the last group but with the fewest crows. 5/4

Sir Dewey, taking the Scarecrow costume crown also demonstrates the art of being one with nature. He draws the largest flick to perch on his wide brimmed hat and prairie 'duster' type coat. His menacing scarecrow takes a lot of targeting but their must be some strawman protection going on as he keeps eleven crows in comfort though he himself is heavily blotched. 11/4.

Of the villagers only Solly 3/2 and Lucille 4/4 make it through to the next group. Paired together in a showdown, it is Lucille who holds her ground.

Isvand vs Fapp face off dueling sods. The former going through with four crows left.

Golgarth vs Sir Dewey evens it up with some excellent bird baiting to stand six crows apiece and another round of clodding. Hitting with eleven shots from twelve, it is the priest of Cromm who humbles the paladin of Ygg.

The final trio bunch in, wet clods in their slings, black birds in their sights.

Isvand has four crows, Lucille two and Golgarth three. The wench is the first to flinch. She slings two clods, one at each character but misses, each return the favour, clouting a crow and the big breasted scarecrow gets bowled over. It leaves the last two. The villagers take sides, cheering and hissing.
Isvand & Golgarth give me some d20 rolls each please. You need enough successes (10+) to knock you opponents birds away. Isvand needs three to win, Golgarth four.

Post here and I will tot up the XP awards and declare a winner.
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Re: Festivals and Celebration Days.

#83 Post by redwarrior »

Isvand goes wide with his first shot, but lands the next five in rapid succession. Hopefully that's enough, because it appears his arms are tired!

Slingshots at scarecrows target 10 after dex[_10d20]=(9+11+14+11+18+13+1+2+2+3)=84

I could totally see a tie & sudden death!
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Re: Festivals and Celebration Days.

#84 Post by Bluetongue »

Golgarth

Replicates the halfling's repertoire. Missing then successive hits. But with Isvand having one more crow than I, he should be a narrow winner.

Golgarth mud slings [1d20]=3[1d20]=13[1d20]=14[1d20]=11[1d20]=19
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Re: Festivals and Celebration Days.

#85 Post by Spearmint »

Stone the Crows

Finale in the epic battle of Scarecrow vs Scarecrow, the Wizard of Is knocks more crows off Golgarth's outstretched frame and in a sudden death shootout, the halfling becomes last Scarecrow Standing and takes the prize of a Sling, enchanted with a greater accuracy and power.

(it is a sling +1 to only has a temporary augmentation which lasts 90 days from the Festival)

Applause all round, great pics and inventive designs. Took a lot more rolling than I thought. Right I will add up the XP and on to the next competition.

Any more takers for the Mud Wrestling.

Sign up now and grapple over the weekend.
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Re: Festivals and Celebration Days.

#86 Post by redwarrior »

Isvand reaches over to grasp Golgarth's hand and offers to buy some crow pie at the tavern to celebrate their epic battle.
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Re: Festivals and Celebration Days.

#87 Post by Rex »

Orgoth

"Congratulations Isvand, excellent job."
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Re: Festivals and Celebration Days.

#88 Post by sastaz »

Gerdal

"Excellent marksmanship!"
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Re: Festivals and Celebration Days.

#89 Post by OGRE MAGE »

Sven congratulates all of the contestants, but mostly his little pal Isvand, clapping him on his shoulder after the muddy melee is over.

"That makes two winners from our adventuring group so far. Great job everyone! That was more fun than fighting mongrelmen on the moors."
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Re: Festivals and Celebration Days.

#90 Post by sastaz »

Gerdal

"Which reminds me, we need to find more of your arcane colleagues Sven, in order to have a complete tug of war team. No friends from the college of arcane lore in town?"
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Re: Festivals and Celebration Days.

#91 Post by Spearmint »

Mud Wrestling Competition

The next festival event opens with a number of entrants limbering up and stripping down to loin cloths and crop tops. In a flurry of entwined legs and limbs in unloving embraces, each seeks to pick up and throw down his opponent, a 'no-holds barred contest' that progresses as each gains a submission or knockout.

We have four character players enrolling and each has been paired on opposite sides of a random draw with the village contestants. You gain 25xp for enrolling and a further 25xp for each winning round. The outright winner not only gains the belt and kudos of being village champion but also double bonus as a reward.

It could be a character face off or you could have you faces rubbed in the mud and bow out with grace or get stretchered out to the stables and horse troughs to recover. The crowds gather ringside and Bublé the bard, the St Ygg's choir backing vocals, sing each wrestlers walk-on anthem.

After an initial bout to progress, here is the roster:

'Grievous Bodily Harm' from the Mercenary Guild.
Brother Gamdar 'the Undertaker', from the Chapel of St Ygg.
'Rooster'Rogan, defending champion from the Foul Pheasant. The 'Cock of the North'
Bollo, 'Iron brew' from the Brazen Strumpet.
'Edbaldwin 'the new Bear' representing the Manse.
Red Erik, 'the Hammer' of the Hammerhands, dwarf of the forge.
Brigette, 'the Valkyrie'. npc adventurer.
Wild Bill, 'lumberjack' from Bresnan's ranch.
Sun Tsieng Roy 'sunshine boy', oriental monk and pilgrim from Ironguard.
Dalziel 'bite yer knees', gnome miner.
Helgamar, 'Hell hath no Fury', farmer's wife (recently scorned)
Orgoth 'the Unnamed'
Isvand, 'ghoul touch'
Fapp 'local Hero'
Vann Hector 'prison break'
Golgarth 'Rock of Ages'.

I have done a random draw with a character in each quarter. I am using the Unarmed Combat rules from page 71-72 of the DMG but dismissing the Variable d6/d4 random allocation. I am fairly inexperienced in these rules so give me grace if I miss something, anyway we will use those and see how each works. As it might take several posts to complete the event, rather than drag on I hope folk can post each day so we can do a round every couple of days.

Fight A: Red Eric vs Orgoth
Fight B: Helgamar vs Rooster Rogan
Fight C: Grievous Bodily vs Bollo
Fight D: Edbaldwin vs Fapp
Fight E: Sun Tsieng Roy vs Isvand
Fight F: Brother Gamdar vs Golgarth
Fight G: Dalziel vs Wild Bill
Fight H: Brigitte vs Vann Hector

Grappling Rules coming next:
Last edited by Spearmint on Sat Oct 16, 2021 4:01 pm, edited 1 time in total.
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Re: Festivals and Celebration Days.

#92 Post by Spearmint »

Grapple:

This attack farm is aimed at holding the opponent and rendering him or her helpless. Damage sustained is 25% actual and 75% incidental which is restored at +1hp at the start of each subsequent round.

Roll for initiative adding any Dex modifiers for reactions. This will decide who attacks and who counters first in each round.

Base Score to Grapple: based on opponents AC 10 adjusted by Dex bonus. x10 plus
Attacker’s dexterity, per point -1% to get a % score.
(Lower % roll is better).

In each round of grappling combat there will be an attack and a counter. Any existing hold automatically goes first until broken. Once it is
determined that a grappling attack succeeds, the percentile dice must be rolled again to find what hold is gained. The dice roll is modified as
follows:
Attacker’s dexterity per point +1%
Attacker‘s strength per point +1%
per 10% over 18 +1%
Opponent stunned +20%
Per 10% weight difference (attacker) +5% (defender) -5%
Per 10% height difference* (attacker) +5% (defender) -5%

Opponent dexterity per point over 14 -2%%
Opponent strength per point over 12 -1%
per 10% over 18 -1%

Bonuses and penalties are totalled and the result added to the result of the percentile dice roll.

GRAPPLING TABLE resolutions:

Adjusted Dice Score:

under 21%. waist clinch, opponent may counter, no damage.

21 -40%. arm lock//forearm/elbow smash, 1hp + strength bonus damage.

41 -55%. hand/finger lock//bite, 2hp + strength bonus damage.

56-70% bear hug/trip, 3hp + strength bonus damage.

71 -85% headlock//flip or throw, 5hp + strength bonus damage.

86-95% strangle hold//head butt, 6hp + strength bonus damage.

Over 95%. kick/knee/gouge, 8hp + strength bonus and opponent stunned.

Any hold shown remains in effect from round to round unless the opponent scores a higher percentage hold, i.e. arm lock breaks a waist
clinch, a hand/finger lock breaks an arm lock, and so forth. Damage accrues until a hold is broken or until the holder elects to try for a different
hold. The opponent moy still inflict damage by lesser hold results shown after the double slashes (//). These might result in both opponents falling
to the ground and continuing their grappling there. Note: If the opponent is stunned, a second attack may immediately be made, and the stunned
opponent cannot counter for 1 round.

So each player should provide an attack roll like this:

Initiative [1d6+Dex modifier]
Grapple attack. [1d100]
Grapple damage [1d100]


Give me four such rolls do I can go through a step by step wrestle for each bout using the scores to determine results, extra attacks, holds and damage. You can label them as R1, R2, R3, R4.

Then hopefully I can adjudicate results and declare bout winners.
Last edited by Spearmint on Sun Oct 17, 2021 3:30 pm, edited 2 times in total.
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Re: Festivals and Celebration Days.

#93 Post by Stirling »

Vann Hector

'Prison Break', in striped pyjamas and warpaint, he hams up the festival, tumbling a roll to his entrance and snarling at the crowd. He has paid a few in the crowd to hold up his placards and boo the opposition. -10sp

Facing the much taller and blonder northern barbarian he justs hopes for a bear hug so he can snuggle his nose and face into her fulsome cleavage.

Here are his rolls:

R1: Vann Hector grapples: Initiative [1d6+1]=4+1=5 grapple [1d100]=78 damage [1d100]=7
R2 Vann Hector grapples: Initiative [1d6+1]=2+1=3 grapple [1d100]=42 damage [1d100]=28
R3
Vann Hector grapples: Initiative [1d6+1]=5+1=6 grapple [1d100]=76 damage [1d100]=80
R4
Vann Hector grapples: Initiative [1d6+1]=6+1=7 grapple [1d100]=16 damage [1d100]=31
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Re: Festivals and Celebration Days.

#94 Post by redwarrior »

Isvand , the ghoul-touched laughs as he jumps into the pit
I think my base adjustments would be +16% to hit and +29% to damage, subject to opponent's mods. Here's hoping that the monk is of the small variety!
Grapple round 1 Initiative [1d6+1]=2+1=3 Grapple attack [1d100]=88 Grapple damage [1d100]=23
Grapple round 2 Initiative [1d6+1]=3+1=4 Grapple attack [1d100]=80 Grapple damage [1d100]=8
Grapple round 3 Initiative [1d6+1]=6+1=7 Grapple attack [1d100]=16 Grapple damage [1d100]=70
If he connects, now we're talking!! base adjusted 99
Grapple round 4 Initiative [1d6+1]=3+1=4 Grapple attack [1d100]=72 Grapple damage [1d100]=78
If, but any chance, Isvand is still in the game, this might come off the top rope!! base adjusted damage 107
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Re: Festivals and Celebration Days.

#95 Post by tarlyn »

Fapp





"I drained the soul of a monk once....... It tasted like Chocolate."
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Re: Festivals and Celebration Days.

#96 Post by Bluetongue »

Golgarth

Relishes rubbing the nose of the Ygg Templar in the mud. Just the thing for those stuck up zealots.

He will be fascinated to see if he makes it through to see if he gets drawn against the Scarecrow champ or the saffron robed oriental.

R1 Golgarth mud wrestling [1d6]=4 grapple [1d100]=64 Damage [1d100]=46

R2
Golgarth mud wrestling [1d6]=1 grapple [1d100]=15 Damage [1d100]=19 :oops:

R3
Golgarth mud wrestling [1d6]=3 grapple [1d100]=64 Damage [1d100]=52

R4
Golgarth mud wrestling [1d6]=4 grapple [1d100]=93 Damage [1d100]=37
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Re: Festivals and Celebration Days.

#97 Post by tarlyn »

"I drained the soul of a monk once....... It tasted like Chocolate."
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Re: Festivals and Celebration Days.

#98 Post by Spearmint »

Mud Wrestling events:

I will hold the action in Orgoth's bout, but to keep things progressing, run through the other wrestling events.

I rolled each bouts first attacks in turn then each 2nd's and so on. You can track the twenty macros in the roller.

Each of the NPC opponents may have bonuses to their rolls due to Dex bonus or strength, height/weight difference as per the grapple rules.


Helgamar vs Rooster Rogan: Despite starting strength and pinning the reigning champ with an arm lock and bear hug, the burly bouncer takes no prisoners and headbutts the 'scorned farmer's wife' and flip throws her to the mud, sending her back to the milk parlour with a bent nose and crocked back. He progresses.

Grievous Bodily Harm takes on the 'strongbrew' from the tavern Bollo. The barkeeper cheered on by topless barmaids and tankards banged on the benches. The mercenary cheered on by equally leery lads from the guild. In a titanic struggle, Bollo gets first blood with some teeth rattling elbow smashes while the half-orc goes for trips and a bite on the ear. Each man throws his opponent but ultimately it comes down to the younger and heavier merc' wearing down the veteran and gaining a submission through a back breaking leg and strangle hold.

Dalziel literally 'bites yer knees' off his lumberjack opponent but the teak strong Wild Bill rallies with an arm lock and throw. However the doughty gnome, hardened by years at the pit face manages to get a last round knockout with s well placed headbutt to the tall man's groin and it is the sapling who fells the lumberjack.

character resolutions, as best as I can do

Edbaldwin vs Fapp. The halfling goes straight for the jugular, laying in a stranglehold that chokes the knight wannabe. Despite being able to break the hold, Ed is more cuddly than grizzly and his bear hug more of a caressing waist clinch. Fapp gouges and throws in the next subsequent rounds and it is all over in three.

Sun Tsieng Roy, the saffron robed monk bows formally and then attacks with a flurry of slo-motion moves that parry Isvand's valiant surge. Though they tie for initiative it is the monk who gets the upper hand, upper cut and flying kick to knock the stuffing out of the scarecrow champ and he hits the deck without landing a solid blow.

Brother Gamdar gesticulates a Ygg sign, crossing his torso and putting a hex upon Golgarth. The Cromm cleric sees 'no mountain high enough' and the bout goes the distance, each man the equal of his opponent and each gets various locks only to be thrown and rolled. In the end, the war of attrition grinds down and the bell goes with an award of Golgarth's headlock and throw a higher score than the arm locks and elbow smashes. By a narrow margin, he prevails and the two shake hands.

Brigette the 'blonde battleaxe' takes in the elf Vann Hector who rouses the audience with his pre-match strutting. A nose breaking headbutt firmly puts him into focus that this is no pantomime and shakes him almost unconscious but successive locks pin his opponent into submission.

While waiting in Orgoth vs Red Erik as the concluding bout, the next draw is made:

Orgoth or Red Erik vs Sun Tsieng Roy
Rooster Rogan vs Golgarth
Grievous Bodily Harm' vs Dalziel
Fapp vs Vann Hector.


all I can say in running these Unarmed Combat rules and scouring Dragonsfoot and Reddit, I can understand why creator Gary Gygax wrote later on advising folk to use other versions!
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Re: Festivals and Celebration Days.

#100 Post by Spearmint »

Red Eric vs Orgoth.

The dwarf, his red fiery hair braided with bones and tusks charges at his much larger opponent, drawing first blood with an an arm lock and elbow smash. The half-orc grabs the him by his 'short and curly's and headlocks him with a knee and arm brace. Whereupon the dwarf staggers around trying to breathe as Orgoth rides him as a rodeo bull. He finally gets tossed off with a neat arm lock spin and grounded but before the dwarf can spring on him another mighty bear hug lifts the dwarf off the ground and he is unceremoniously dumped outside the ring with a final flourishing forearm cosh to the back of his head.

His monk opponent will face a hard opponent, not as dextrous perhaps but among the wagered 'dark horses' to win.

same again for Round Two. Highest initiative strikes first, grapple attacks favour a low rolled % and damage is higher % the better.
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