Group Treasure

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shaidar
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Re: Group Treasure

#21 Post by shaidar »

Added torc from orc wights

1. Doses of Royal Jelly x4 - Each dose heals 1d4 hp to an individual or, if applied to a wound, will allow the character to make a second saving throw to avoid disease. Eating royal jelly is not something you do in combat; it's *a lot* to eat.
2. Shield +1 (lent to Ribar Oshary)
3. Snake Fang armband: wearer may re-roll a single failed save v non-magical poison. It is destroyed after this use.
4. 12 gems of varying worth: 10, 50, 10, 100, 100, 500, 50, 10, 10, 10, 100, and 100, respectively. (totals 1050 gp)
5. 3 casks of fine ale that looks like it was brewed somewhere near Alice. Each are likely worth 25 gp.
6. Two score deer hides. Most have been ruined by poor hygiene, but seven are in decent condition, and likely worth 7 gp each. They're somewhat bulky, though.
7. A potion of some sort in a bottle of blue glass. A potion of diminuition.
8. A brass scrollcase containing a scroll of Cure Serious Wounds
9. A staff of some light-colored, reddish wood, carved with entwining snakes, obtained from an orc shamen. A Staff of Snakes.
10. A skeletal hand is found with a ring around one finger. The ring is fashioned from a strange black metal, unfamiliar to any of the adventurers, that shimmers with an almost oily iridescence.
11. A wand some 12" in length, of yellowed ivory, carved with what appear to be faces of the dead, or perhaps the damned. It's hard to tell exactly what they are, as the reliefs have the disconcerting habit of appearing to move and shift when viewed out of the corner of ones' eye. A Wand Of Fear of unknown charges.
12. Chaos-Eel: 7 ounces of what can only be the creature's venom. It's contained in a sac connected to the quills. Newton isn't sure, but this sort of thing doesn't stay viable for very long. It will probably last for a couple of days, at most, if not transferred to a better container.
15. A set of mailed gauntlets curiously unharmed or rusted by the elements taken from a body around the giant camp. Detects as magical. "Those gauntlets, though, belonged to one of the Watch Captains. She disappeared about a year ago, on patrol to south. Everyone knew about her, and her gloves, because they gave her enormous strength, like an ogre. She lifted a cow one Harvest Festival, she did. Not a small calf, either. Big heifer."
16. An amulet wrought of gold and set with rubies in an abstract pattern. The chain strung through it has long since broken. Taken from one of the giants. Detects as magical.
17. A scroll written in the tongue of Faery. It doesn't look like it contains spells, but directions. It will require more time and study to figure out exactly what it is, for the tongue of Faery is labyrinthine and inscrutable. [Telemachus]
18. A book bound in brown leather, and in a language that neither Telemachus nor Newton can read. Neither can Torthuk, apparently. It came from a trader from Gifukrum. [Newton]
19. A journal, written in Common. At a brief glance it looks to be a traveler's journal, detailing an exploration. [Newton]
20. A treatise on the ruined city of Isendan, written by a sage about three hundred years ago. Who knows how current the information is. [Newton]
21. One of the [orc] corpses wears a torc around its neck of wrought electrum. It is beautiful, though somewhat tarnished by age, and likely worth 1,500 gold.

Group Fund: 2,688 gp

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shaidar
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Re: Group Treasure

#22 Post by shaidar »

Selling the electrum torc, hides and ale, adds 960gp to the group fund

1. Doses of Royal Jelly x4 - Each dose heals 1d4 hp to an individual or, if applied to a wound, will allow the character to make a second saving throw to avoid disease. Eating royal jelly is not something you do in combat; it's *a lot* to eat.
2. Shield +1 (lent to Ribar Oshary)
3. Snake Fang armband: wearer may re-roll a single failed save v non-magical poison. It is destroyed after this use.
4. 12 gems of varying worth: 10, 50, 10, 100, 100, 500, 50, 10, 10, 10, 100, and 100, respectively. (totals 1050 gp)
5. A potion of some sort in a bottle of blue glass. A potion of diminuition.
6. A brass scrollcase containing a scroll of Cure Serious Wounds
7. A staff of some light-colored, reddish wood, carved with entwining snakes, obtained from an orc shamen. A Staff of Snakes.
8. A skeletal hand is found with a ring around one finger. The ring is fashioned from a strange black metal, unfamiliar to any of the adventurers, that shimmers with an almost oily iridescence.
9. A wand some 12" in length, of yellowed ivory, carved with what appear to be faces of the dead, or perhaps the damned. It's hard to tell exactly what they are, as the reliefs have the disconcerting habit of appearing to move and shift when viewed out of the corner of ones' eye. A Wand Of Fear of unknown charges.
10. Chaos-Eel: 7 ounces of what can only be the creature's venom. It's contained in a sac connected to the quills. Newton isn't sure, but this sort of thing doesn't stay viable for very long. It will probably last for a couple of days, at most, if not transferred to a better container.
11. An amulet wrought of gold and set with rubies in an abstract pattern. The chain strung through it has long since broken. Taken from one of the giants. Detects as magical.
12. A scroll written in the tongue of Faery. It doesn't look like it contains spells, but directions. It will require more time and study to figure out exactly what it is, for the tongue of Faery is labyrinthine and inscrutable. [Telemachus]
13. A book bound in brown leather, and in a language that neither Telemachus nor Newton can read. Neither can Torthuk, apparently. It came from a trader from Gifukrum. [Newton]
14. A journal, written in Common. At a brief glance it looks to be a traveler's journal, detailing an exploration. [Newton]
15. A treatise on the ruined city of Isendan, written by a sage about three hundred years ago. Who knows how current the information is. [Newton]

Group Fund: 3,658gp

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shaidar
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Re: Group Treasure

#23 Post by shaidar »

Added treasure and items from the Hydra and the Trolls

1. Doses of Royal Jelly x4 - Each dose heals 1d4 hp to an individual or, if applied to a wound, will allow the character to make a second saving throw to avoid disease. Eating royal jelly is not something you do in combat; it's *a lot* to eat.
2. Shield +1 (lent to Ribar Oshary)
3. Snake Fang armband: wearer may re-roll a single failed save v non-magical poison. It is destroyed after this use.
4. 12 gems of varying worth: 10, 50, 10, 100, 100, 500, 50, 10, 10, 10, 100, and 100, respectively. (totals 1050 gp)
5. A potion of some sort in a bottle of blue glass. A potion of diminuition.
6. A brass scrollcase containing a scroll of Cure Serious Wounds
7. A staff of some light-colored, reddish wood, carved with entwining snakes, obtained from an orc shamen. A Staff of Snakes.
8. A skeletal hand is found with a ring around one finger. The ring is fashioned from a strange black metal, unfamiliar to any of the adventurers, that shimmers with an almost oily iridescence.
9. A wand some 12" in length, of yellowed ivory, carved with what appear to be faces of the dead, or perhaps the damned. It's hard to tell exactly what they are, as the reliefs have the disconcerting habit of appearing to move and shift when viewed out of the corner of ones' eye. A Wand Of Fear of unknown charges.
10. Chaos-Eel: 7 ounces of what can only be the creature's venom. It's contained in a sac connected to the quills. Newton isn't sure, but this sort of thing doesn't stay viable for very long. It will probably last for a couple of days, at most, if not transferred to a better container.
11. An amulet wrought of gold and set with rubies in an abstract pattern. The chain strung through it has long since broken. Taken from one of the giants. Detects as magical.
12. A scroll written in the tongue of Faery. It doesn't look like it contains spells, but directions. It will require more time and study to figure out exactly what it is, for the tongue of Faery is labyrinthine and inscrutable. [Telemachus]
13. A book bound in brown leather, and in a language that neither Telemachus nor Newton can read. Neither can Torthuk, apparently. It came from a trader from Gifukrum. [Newton]
14. A journal, written in Common. At a brief glance it looks to be a traveler's journal, detailing an exploration. [Newton]
15. A treatise on the ruined city of Isendan, written by a sage about three hundred years ago. Who knows how current the information is. [Gardo/Notai?, if not Newton]
16. Hydra skin.
17. Trolls: gems, one worth 10 gp, one worth 100, and three worth 500.
18. Trolls: Longsword, very likely magical
19. Scrollcase with map inside, blurred.

Group Fund:
3,658gp
500sp
125ep

The_Wanderer
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Re: Group Treasure

#24 Post by The_Wanderer »

Subtracted 1500gp for items identified a while back in

1. Doses of Royal Jelly x4 - Each dose heals 1d4 hp to an individual or, if applied to a wound, will allow the character to make a second saving throw to avoid disease. Eating royal jelly is not something you do in combat; it's *a lot* to eat.
2. Shield +1 (lent to Ribar Oshary)
3. Snake Fang armband: wearer may re-roll a single failed save v non-magical poison. It is destroyed after this use.
4. 12 gems of varying worth: 10, 50, 10, 100, 100, 500, 50, 10, 10, 10, 100, and 100, respectively. (totals 1050 gp)
5. A potion of some sort in a bottle of blue glass. A potion of diminuition.
6. A brass scrollcase containing a scroll of Cure Serious Wounds
7. A staff of some light-colored, reddish wood, carved with entwining snakes, obtained from an orc shamen. A Staff of Snakes.
8. A skeletal hand is found with a ring around one finger. The ring is fashioned from a strange black metal, unfamiliar to any of the adventurers, that shimmers with an almost oily iridescence.
9. A wand some 12" in length, of yellowed ivory, carved with what appear to be faces of the dead, or perhaps the damned. It's hard to tell exactly what they are, as the reliefs have the disconcerting habit of appearing to move and shift when viewed out of the corner of ones' eye. A Wand Of Fear of unknown charges.
10. Chaos-Eel: 7 ounces of what can only be the creature's venom. It's contained in a sac connected to the quills. Newton isn't sure, but this sort of thing doesn't stay viable for very long. It will probably last for a couple of days, at most, if not transferred to a better container.
11. An amulet wrought of gold and set with rubies in an abstract pattern. The chain strung through it has long since broken. Taken from one of the giants. Detects as magical.
12. A scroll written in the tongue of Faery. It doesn't look like it contains spells, but directions. It will require more time and study to figure out exactly what it is, for the tongue of Faery is labyrinthine and inscrutable. [Telemachus]
13. A book bound in brown leather, and in a language that neither Telemachus nor Newton can read. Neither can Torthuk, apparently. It came from a trader from Gifukrum. [Newton]
14. A journal, written in Common. At a brief glance it looks to be a traveler's journal, detailing an exploration. [Newton]
15. A treatise on the ruined city of Isendan, written by a sage about three hundred years ago. Who knows how current the information is. [Gardo/Notai?, if not Newton]
16. Hydra skin.
17. Trolls: gems, one worth 10 gp, one worth 100, and three worth 500.
18. Trolls: Longsword, very likely magical
19. Scrollcase with map inside, blurred.

Group Fund:
2,158gp
500sp
125ep

The_Wanderer
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Posts: 1591
Joined: Sat Jul 07, 2018 1:26 am
Location: Chicago

Re: Group Treasure

#25 Post by The_Wanderer »

Paid 500 gp for a sage and got paid 292 gp for going to Kimrid...also simplified our coins to gold only

1. Doses of Royal Jelly x4 - Each dose heals 1d4 hp to an individual or, if applied to a wound, will allow the character to make a second saving throw to avoid disease. Eating royal jelly is not something you do in combat; it's *a lot* to eat.
2. Shield +1 (lent to Ribar Oshary)
3. Snake Fang armband: wearer may re-roll a single failed save v non-magical poison. It is destroyed after this use.
4. 12 gems of varying worth: 10, 50, 10, 100, 100, 500, 50, 10, 10, 10, 100, and 100, respectively. (totals 1050 gp)
5. A potion of some sort in a bottle of blue glass. A potion of diminuition.
6. A brass scrollcase containing a scroll of Cure Serious Wounds
7. A staff of some light-colored, reddish wood, carved with entwining snakes, obtained from an orc shamen. A Staff of Snakes.
8. A skeletal hand is found with a ring around one finger. The ring is fashioned from a strange black metal, unfamiliar to any of the adventurers, that shimmers with an almost oily iridescence.
9. A wand some 12" in length, of yellowed ivory, carved with what appear to be faces of the dead, or perhaps the damned. It's hard to tell exactly what they are, as the reliefs have the disconcerting habit of appearing to move and shift when viewed out of the corner of ones' eye. A Wand Of Fear of unknown charges.
10. Chaos-Eel: 7 ounces of what can only be the creature's venom. It's contained in a sac connected to the quills. Newton isn't sure, but this sort of thing doesn't stay viable for very long. It will probably last for a couple of days, at most, if not transferred to a better container.
11. An amulet wrought of gold and set with rubies in an abstract pattern. The chain strung through it has long since broken. Taken from one of the giants. Detects as magical.
12. A scroll written in the tongue of Faery. It doesn't look like it contains spells, but directions. It will require more time and study to figure out exactly what it is, for the tongue of Faery is labyrinthine and inscrutable. [Telemachus]
13. A book bound in brown leather, and in a language that neither Telemachus nor Newton can read. Neither can Torthuk, apparently. It came from a trader from Gifukrum. [Newton]
14. A journal, written in Common. At a brief glance it looks to be a traveler's journal, detailing an exploration. [Newton]
15. A treatise on the ruined city of Isendan, written by a sage about three hundred years ago. Who knows how current the information is. [Gardo/Notai?, if not Newton]
16. Hydra skin.
17. Trolls: gems, one worth 10 gp, one worth 100, and three worth 500.
18. Trolls: Longsword, very likely magical
19. Scrollcase with map inside, blurred.

Group Fund:
2,062gp

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shaidar
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Re: Group Treasure

#26 Post by shaidar »

Newton pays in 750gp to the group fund for the Hydra skin

1. Doses of Royal Jelly x4 - Each dose heals 1d4 hp to an individual or, if applied to a wound, will allow the character to make a second saving throw to avoid disease. Eating royal jelly is not something you do in combat; it's *a lot* to eat.
2. Shield +1 (lent to Ribar Oshary)
3. Snake Fang armband: wearer may re-roll a single failed save v non-magical poison. It is destroyed after this use.
4. 12 gems of varying worth: 10, 50, 10, 100, 100, 500, 50, 10, 10, 10, 100, and 100, respectively. (totals 1050 gp)
5. A potion of some sort in a bottle of blue glass. A potion of diminuition.
6. A brass scrollcase containing a scroll of Cure Serious Wounds
7. A staff of some light-colored, reddish wood, carved with entwining snakes, obtained from an orc shamen. A Staff of Snakes.
8. A skeletal hand is found with a ring around one finger. The ring is fashioned from a strange black metal, unfamiliar to any of the adventurers, that shimmers with an almost oily iridescence.
9. A wand some 12" in length, of yellowed ivory, carved with what appear to be faces of the dead, or perhaps the damned. It's hard to tell exactly what they are, as the reliefs have the disconcerting habit of appearing to move and shift when viewed out of the corner of ones' eye. A Wand Of Fear of unknown charges.
10. Chaos-Eel: 7 ounces of what can only be the creature's venom. It's contained in a sac connected to the quills. Newton isn't sure, but this sort of thing doesn't stay viable for very long. It will probably last for a couple of days, at most, if not transferred to a better container.
11. An amulet wrought of gold and set with rubies in an abstract pattern. The chain strung through it has long since broken. Taken from one of the giants. Detects as magical.
12. A scroll written in the tongue of Faery. It doesn't look like it contains spells, but directions. It will require more time and study to figure out exactly what it is, for the tongue of Faery is labyrinthine and inscrutable. [Telemachus]
13. A book bound in brown leather, and in a language that neither Telemachus nor Newton can read. Neither can Torthuk, apparently. It came from a trader from Gifukrum. [Newton]
14. A journal, written in Common. At a brief glance it looks to be a traveler's journal, detailing an exploration. [Newton]
15. A treatise on the ruined city of Isendan, written by a sage about three hundred years ago. Who knows how current the information is. [Gardo/Notai?, if not Newton]
16. Trolls: gems, one worth 10 gp, one worth 100, and three worth 500.
17. Trolls: Longsword, very likely magical
18. Scrollcase with map inside, blurred.

Group Fund:
2,812gp

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shaidar
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Posts: 12409
Joined: Fri Apr 04, 2014 4:27 pm

Re: Group Treasure

#27 Post by shaidar »

Added leftover items from the orcs (17,18,19), merged gems from trolls into the earlier gems line (4), removed trolls longsword as it has been identified and claimed

1. Doses of Royal Jelly x4 - Each dose heals 1d4 hp to an individual or, if applied to a wound, will allow the character to make a second saving throw to avoid disease. Eating royal jelly is not something you do in combat; it's *a lot* to eat.
2. Shield +1 (lent to Ribar Oshary)
3. Snake Fang armband: wearer may re-roll a single failed save v non-magical poison. It is destroyed after this use.
4. 17 gems of varying worth: 10, 50, 10, 100, 100, 500, 50, 10, 10, 10, 100, 100, 10, 100, 500, 500, 500 respectively. (totals 2660 gp)
5. A potion of some sort in a bottle of blue glass. A potion of diminuition.
6. A brass scrollcase containing a scroll of Cure Serious Wounds
7. A staff of some light-colored, reddish wood, carved with entwining snakes, obtained from an orc shamen. A Staff of Snakes.
8. A skeletal hand is found with a ring around one finger. The ring is fashioned from a strange black metal, unfamiliar to any of the adventurers, that shimmers with an almost oily iridescence.
9. A wand some 12" in length, of yellowed ivory, carved with what appear to be faces of the dead, or perhaps the damned. It's hard to tell exactly what they are, as the reliefs have the disconcerting habit of appearing to move and shift when viewed out of the corner of ones' eye. A Wand Of Fear of unknown charges.
10. Chaos-Eel: 7 ounces of what can only be the creature's venom. It's contained in a sac connected to the quills. Newton isn't sure, but this sort of thing doesn't stay viable for very long. It will probably last for a couple of days, at most, if not transferred to a better container.
11. An amulet wrought of gold and set with rubies in an abstract pattern. The chain strung through it has long since broken. Taken from one of the giants. Detects as magical.
12. A scroll written in the tongue of Faery. It doesn't look like it contains spells, but directions. It will require more time and study to figure out exactly what it is, for the tongue of Faery is labyrinthine and inscrutable. [Telemachus]
13. A book bound in brown leather, and in a language that neither Telemachus nor Newton can read. Neither can Torthuk, apparently. It came from a trader from Gifukrum. [Newton]
14. A journal, written in Common. At a brief glance it looks to be a traveler's journal, detailing an exploration. [Newton]
15. A treatise on the ruined city of Isendan, written by a sage about three hundred years ago. Who knows how current the information is. [Gardo/Notai?, if not Newton]
16. Scrollcase with map inside, blurred.
17. Dagger +2
18. The crossbow is magical. Bolts fired from it gain no special qualities, but once per day the wielder can invoke the powers of the crossbow to fire two phantom bolts generated by the resonations of the string once a normal bolt has been fired. These two phantom bolts are considered magical for the purposes of damaging creatures and automatically hit the target of the first bolt for 1d4 damage each.
19. potions of healing, diminuition, polymorph.

Group Fund:
2,812gp

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