Concept Ideas

Marullus
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Marullus
Rider of Rohan
Rider of Rohan
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Joined: Fri Jan 23, 2015 1:41 am

Concept Ideas

#1 Post by Marullus »

Brainstorming, whiteboarding, and discussing various concepts that might be playable in this Starforged universe... or others.

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Marullus
Rider of Rohan
Rider of Rohan
Posts: 18053
Joined: Fri Jan 23, 2015 1:41 am

Re: Concept Ideas

#2 Post by Marullus »

Enoch wrote:THOUGHTS
EXODUS + IRON: Due to the danger from energy weapons, they were banned from the Exodus ships and the knowledge all but lost. Instead, combat aboard ship was conducted primarily with melee weapons- although primitive ranged weapons and even subsonic gunpowder weapon were less restricted, they were often impractical given the limited sight lines of the ship corridors. To this day energy weapons remain uncommon, and the Ironhomes often serve as floating academies of swordsmanship. BLADEMASTER would blend well with VETERAN or MERCENARY.

COURIER would be interesting given the reliance on data couriers. Add SCOUNDREL for an Infochant, or ANALYST for a spy or analyst.

EXODUS + IRON: an outcast teacher of the ancient sword forms. BLADEMASTER + OUTCAST. Pair with VESTIGE, if he’s the last teacher of a now-forbidden style or school that lost a vendetta, or HAUNTED if he was outcast for killing someone important in a duel, or VETERAN to focus on his experience with swordsmanship.

BOUNTY HUNTER and SCOUNDREL are both reasonable, given the scattered outposts and general lack of unified law enforcement.

Enoch
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Character Prompts

#3 Post by Enoch »

  • Do you possess a keepsake or artifact of pre-cataclysm society? What is it? Why is it important to you? If you are all that remains of a people or culture, you might be a VESTIGE.
  • Does your family or cultural history offer any stories of the Exodus? How does this legacy impact you today? If you are dedicated to expanding the reach of your people within the Forge, you might be an EXPLORER. If you are exiled or reviled, you might be an OUTCAST.
  • If vows to a leader or organization are a key aspect of your character, you might be BANNERSWORN. If you are skilled at negotiation and resolving disputes between communities, you might be a DIPLOMAT. If you have always lived among the stars, you might be VOIDBORN.
  • What do you swear vows upon? Why is this object meaningful to you? If your background or personality emphasizes the strength of your iron vows, you might be HONORBOUND. (NOTE: There is not actually an HONORBOUND Path.)
  • If you chase down outlaws, you might be a BOUNTY HUNTER. If you are skilled at getting in and out of protected places and systems, you might be an AGENT. If you have connections within the criminal underworld, you might be a SCOUNDREL.
  • What is your relationship to religion? If you are an ardent follower of a god or creed, you might be a DEVOTANT.
  • If magic is an aspect of your setting, how does your character and their culture view these unnatural abilities? If you possess supernatural powers, you might be an EMPATH, FIREBRAND, KINETIC, SEER, or SHADE.
  • If you are an expert at subverting or manipulating digital information systems, you might be an AGENT. If you keep an archive of navigational charts, you might be a NAVIGATOR.
  • Do you bear any notable scars or prosthetics? Do you have any medical or physical disabilities? These aspects might influence your look or approach. If you are skilled at providing medical care for yourself or others, you might be a HEALER. If you are rigged with advanced prosthetics or cyberware, you might be AUGMENTED.
  • If you are accompanied by machine intelligence, you might have a companion such as a COMBAT BOT, SURVEY BOT, or UTILITY BOT. If your ship has an AI, you might have the OVERSEER module. If AI in your campaign is rare or unavailable, these units will operate using very basic machine intelligence. If AI is common and advanced, they may have their own sentient personalities.
  • Have you fought in any wars? Are there any experiences which haunt you now? If you are an experienced solder, you might be a VETERAN. If you swear vows as a soldier of fortune, you might be a MERCENARY. If you favor a particular weapon, you might follow a path such as BLADEMASTER, GUNNER, GUNSLINGER, or SNIPER.
  • If you have an expertise in lifeforms and planetary environments, you might be a NATURALIST. If you are accompanied on your adventures by a native creature, they might be a companion such as a GLOWCAT, VOIDGLIDER, ROCKHORN, or SYMBIOTE.
  • Have you had any notable encounters with precursor vaults, relics, or tech? If you are an expert in ancient lore, you might be an ARCHIVIST. If you pick the bones of these places, you might be a SCAVENGER.
  • Have you experienced any supernatural encounters? If you specialize in battling undead or monstrous forces, you might be a SLAYER. If you have a supernatural connection to a spirit, you might be HAUNTED.
Shadrach, Demon-Hunter - Dust to Dust

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