Part 1: Fighters Academy (IC Section 1)

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Darklin2
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Re: Part 1: Fighters Academy (IC Section 1)

#321 Post by Darklin2 »

Shade

Shade moves into the room and converts his staff to a club. Then whacks at the abomination.

[1d20+1] = 7+1 = 8 Club

Missing he changes it back into a staff.
Last edited by Darklin2 on Mon Jan 11, 2021 7:01 pm, edited 1 time in total.
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Re: Part 1: Fighters Academy (IC Section 1)

#322 Post by Antman9 »

Uther

Carefully weighing the options, and seeing Yagul taking heavy damage from the insane 4-armed Skeletor, Uther will cast Magic Missile if he gets a clear line of sight.


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Re: Part 1: Fighters Academy (IC Section 1)

#323 Post by wolfpack »

Mctavish will attack with his mace

I am unable to roll can someone roll for me

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Re: Part 1: Fighters Academy (IC Section 1)

#324 Post by tarlyn »

wolfpack wrote: Tue Jan 12, 2021 6:39 pm Mctavish will attack with his mace

I am unable to roll can someone roll for me
Roll below for Mactavish

Roll for Mactavish [1d20] = 18

Damage for Mactavish [1d6] = 6

Damnit I roll better for others lol!
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Re: Part 1: Fighters Academy (IC Section 1)

#325 Post by Rex »

Nice!

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Re: Part 1: Fighters Academy (IC Section 1)

#326 Post by GreyWolfVT »

Battle with a 4 armed Skeleton R1
Initiative NPCs [1d10] = 3 PCs [1d10] = 1 Adventurers go first!

4 Armed Skeleton AC2; THAC0 14; # of Attks 4; dmg 1d8, 1d6, 1d8, 1d6.

PCs
Ferris moves under the table crawling, digs through his pouches and finds his bow contraption and dismisses his darkness spell.
McTavish attacks the 4 Armed Skeleton hitting it for 6 dmg!
Monty swings again at the 4 Armed Skeleton but still can't dial in with the foreign weapon.
Shade attacks the 4 Armed Skeleton but with the staff transformed into a club.
Uther moves and fires magic missiles at the 4 Armed Skeleton hitting it for 7 dmg!
Yagul attacks the 4 Armed Skeleton with renewed vigor hitting for 27 dmg! killing it!
----------------------------------------------
NPC/Monster
4 Armed Skeleton angered at Yagul it strikes him again for 8 dmg! and opens it's mouth and issues forth a hideous laughter that chills you to your souls. Everyone roll a Save v Paralyze

Quick Summary: You have dealt an ungodly amount of damage to the monster that is definitely more than a mere 4 armed undead skeleton. This thing should have been felled by now but now. It retaliates hitting Yagul and chilling you all to your souls. Save v paralysis for all!

Map: Updated
Fighters Academy 4 Arm Skeleton Battle.jpg
Fighters Academy 4 Arm Skeleton Battle.jpg (64.87 KiB) Viewed 875 times
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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Part 1: Fighters Academy (IC Section 1)

#327 Post by Bluetongue »

Ferris

The cackling laughter of the skeleton almost freezes him in fear but the doughty gnome has a strong resilience and remains unshaken.

Ferris saving throw vs paralysis [1d20] = 14 vs 14

Still he has few melee options so fires his crossbow from under the table. Another bolt plinks into the ceiling.

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Re: Part 1: Fighters Academy (IC Section 1)

#328 Post by Rex »

Yagul

Save vs Paralysis (13) [1d20+2] = 5+2 = 7

Yagul is frozen in place.

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Re: Part 1: Fighters Academy (IC Section 1)

#329 Post by Darklin2 »

Shade

[1d20] = 14 Save vs Paralysis. Save is 13.

Shade shrugs off the cackle of the skeleton and whacks it again.

[1d20+1] = 8+1 = 9 Ironstaff attack

Backing away from the skeleton after the miss towards Uther.
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Re: Part 1: Fighters Academy (IC Section 1)

#330 Post by tarlyn »

Monty

Save versus Paralysis [1d20+2] = 12+2 = 14

Well that's a bonus and she is switching to both her blades figuring she might at least do more damage that way.

Putting her staff away, she unsheathes her two blades and approaches the skeleton. Turning to Yagul "Well done, my friend!

It appears I need more practice with my quarterstaff,"
she laughs.
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Part 1: Fighters Academy (IC Section 1)

#331 Post by Antman9 »

Uther

Save v Par (14) [1d20] = 3

An eerie chill rises up through Uther's spine as he freezes in place, paralyzed by the unholy Thing's cry, his mouth locked open in a silent scream...
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Re: Part 1: Fighters Academy (IC Section 1)

#332 Post by GreyWolfVT »

Save for McTavish d20 Checks [1d20] = 14 the dwarf manages to shake off the affects of the bone chilling laugh and fights on. McTavish Attack [1d20+1] = 2+1 = 3 to hit, [1d6+1] = 1+1 = 2 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 1: Fighters Academy (IC Section 1)

#333 Post by GreyWolfVT »

Battle with a 4 armed Skeleton R1
Initiative NPCs [1d10] = 6 PCs [1d10] = 3 Adventurers go first!

4 Armed Skeleton AC2; THAC0 14; # of Attks 4; dmg 1d8, 1d6, 1d8, 1d6.

PCs
Ferris shakes off the affects of the chilling laughter and fires a bolt at the 4 Armed Skeleton but misses.
McTavishtries to attack the 4 Armed Skeleton again but misses, after shrugging off the affects of the chilling laughter.
Monty swings again at the 4 Armed Skeleton again after shaking off the laughter's affects and hits for 3 dmg!
Shade attacks the 4 Armed Skeleton again after shrugging off the affects of the chilling laughter but misses.
Uther is paralyzed.
Yagul is paralyzed.
----------------------------------------------
NPC/Monster
4 Armed Skeleton drops in a pile of bones and weapons on the floor.

Quick Summary: dmg to the thing was still enough even halved to kill the creature. Combat is over!

Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 1: Fighters Academy (IC Section 1)

#334 Post by Bluetongue »

Ferris

Goes over to sort through the bones of the creature trying to understand its construction.

"A golem?" he suggests. He looks at the swords and axes, checking for any runes and engravings to indicate some extra value. On a whim he examines the skull, never know he might find some gold teeth to pull.

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Re: Part 1: Fighters Academy (IC Section 1)

#335 Post by GreyWolfVT »

Alas Yorick only had a couple silver molars. Nothing appears to be special about the four weapons he had either they were all just really nice looking swords. Oddly enough Ferris finds a piece of paper on one of the rib bones looks like a very faded paper that had some sort of large number in gold pieces listed on it strange.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 1: Fighters Academy (IC Section 1)

#336 Post by Rex »

Yagul

Yagul shakes it off. "That was weird, very disturbing feeling."

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Re: Part 1: Fighters Academy (IC Section 1)

#337 Post by Darklin2 »

Shade

Shade looks around the room for anything that looks valuable. Checking walls for secret panels and doors.

OOC- Elf abilities.
All things are possible through Magic.
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Re: Part 1: Fighters Academy (IC Section 1)

#338 Post by GreyWolfVT »

Nothing secret or hidden the only other door in the room is the one the bone golem was guarding. Nothing of much value maybe the weapons the golem had as they are not rusted and in decent enough condition. (Basically they look as if maybe they are high quality but nothing marks them as magical at least that you can tell with the naked eye.)

Room Description: refresher
The chill in this room is almost as heavy as is the dust. Four wooden chairs surround a carved mahogany table. Overlooking the scene are more than a half dozen pairs of glass eyes, winking hack from the numerous stuffed boar, deer, and other animal heads on the south and east walls. A stuffed brown hear is frozen in a snarling charge; it stands in the southeast corner.

Items Golem Had
a sword (Scimitar), a hand axe, a mace (footman's mace), and another sword (khopesh)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 1: Fighters Academy (IC Section 1)

#339 Post by tarlyn »

Monty

The Paladin has a look at the piece of paper, hoping to maybe decipher its meaning.
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Part 1: Fighters Academy (IC Section 1)

#340 Post by GreyWolfVT »

tarlyn wrote: Wed Feb 03, 2021 10:10 pm Monty

The Paladin has a look at the piece of paper, hoping to maybe decipher its meaning.
it looks to have been some sort of tag with a price on it and faded words "Sold" appears the golem was sold to the person that bought it for the fighter's academy.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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