So, until I can devise a better way to handle this, it is not available. If you have to roll stats, just use a macro like this
Code: Select all
{3d6} {3d6} {3d6} {3d6} {3d6} {3d6}
And as of right now (12 midnight UTC) the count has been reset and we can have random numbers again, meaning rolls won't time out as they were before.