It all begins ... on a train:

Stirling
Message
Author
Stirling
Rider of Rohan
Rider of Rohan
Posts: 5522
Joined: Fri Nov 09, 2012 11:16 am

Re: It all begins ... on a train:

#121 Post by Stirling »

Grenville Hotel. Cheyenne

11.46pm


initiative draw published. Alice acts first then the masked men. However your last action to cast a Deflection is interpretated as a held action until fired upon. So I will post the masked mens actions firsto.

The two riders charge across the street to execute their vengeance upon the train heroes. One fires at Rourke as he stands his ground on the pavement outside the hotel. The other veers towards the entrance to fire at Alice as she shepherds Ms Terri to safety. Both prove poor marksmen and their shots miss.

Masked gunman 1 shoots at Rourke [1d6-2] = 2-2 = 0 gunman # at Alice [1d6-4] = 4-4 = 0

Due to winning initiative for the following round, Alice also drawing the Black Joker, so actions as follows:

Alice go ahead and roll to deflect and ricochet the bullet to complete the first round action, then take your action for the second round then take your 3rd Round action with the Black Joker bonus of +2 to traits and attack rolls.

Rourke acts last this round. Post two rounds of actions.

I will add the masked mens actions following the resolution of your attacks. With toughness 5, parry 5, narrate in your post how you take them down if you do.

Bluetongue
Ranger Lord
Ranger Lord
Posts: 3009
Joined: Sun Jan 22, 2017 11:30 am

Re: It all begins ... on a train:

#122 Post by Bluetongue »

Rourke

Stands tall on the promenade to face off with the masked gunman. I think his actions go like this:

Deciding to once again go for fire superiority over accuracy, he initially fans the hammer of his six-gun. The first shot hits the bandit but somehow fails to cause any wounds or shaken condition. His second bullet hits 'an innocent bystander', hopefully the horse not Alice! (GM to resolve). Third shot misses. He concludes the round by issuing a Taunt, hoping to get into the mind of the bandit to weaken his resolve.

"Show your face you coward and I'll put you six feet under to join your Molly."

(GM to resolve taunt success)

Then he attempts a more precise shot in the next round. Even with a taunt success bonus (+2), it is not enough to hit with a raise and gain additional damage. Should be enough to cause Shaken condition though.

Rourke fans hammer of pistol [1d6-4] = 6-4 = 2 [1d6-4] = 1-4 = -3 [1d6-4] = 3-4 = -1 wild card [1d6-4] = 2-4 = -2
Rourke fires pistol: Shooting skill Ace re-roll [1d6] = 4 extra Ace if needed [1d6] = 5
Rourke: Shooting damage +1 [1d6] = 1 [1d6] = 2

Rourke issues a Taunt [1d6] = 4 WC [1d6] = 5

Rourke fires pistol: Shooting skill [1d6] = 3 wildcard [1d6] = 4
Rourke: Shooting damage +1 [1d6] = 1 [1d6] = 3

first round hit, dam 4
second round hit, dam 5

User avatar
Gremlin
Guide
Guide
Posts: 238
Joined: Sat Feb 29, 2020 1:06 am

Re: It all begins ... on a train:

#123 Post by Gremlin »

Alice

Round 1

As Ms Terri runs to the relative safety of the hotel, Alice sees one of the gunmen point his pistol in her direction. She isn't sure if he is aiming at her or the secretary (either way the scoundrel is shooting at fleeing, unarmed women!) but she is ready for him. For Alice, time seems to slow and she can almost visualize the bullet leaving the muzzle of the pistol and the trajectory it would take.

Take this you scoundrel! [1d8] = 2, [1d6] = 4 With the -6 penalty she is unable to send the bullet back to the gunman.

Dodging the bullet is easy, but she hasn't yet mastered the ability to use her Chi to redirect something that small and fast. Maybe next time.

Round 2

With Ms Terri safely within the confines of the hotel, Alice scampers behind a horse trough in front of the building. As she reaches cover, she picks up some small rocks and flings them at the bandits.

Alice flings two projectiles with her Stones Fly From the Hand (Bolt) chi power, both set to inflict 3d6 damage for a total of 4 power points (leaving her with 14/20).

The bandit that fired at Alice is #1, the other bandit is #2
One bolt at each gunman, #1 [1d6] = 6, #2 [1d6] = 1, Wild die [1d6] = 3
Ace roll [1d6] = 6, Ace roll [1d6] = 4
Result - Bandit #1: (16) Success with 1+ raises (I don't think more than one raise matters on a to hit roll)
Bandit #2: (3) Miss

Bolt damage [1d6] = 3[1d6] = 4[1d6] = 4, raise [1d6] = 5
Damage - 16

The first rock strikes true, hitting the gunman right between the eyes, penetrating his skull and exploding out the back of his head. The second rock wizzes narrowly past the other gunman's ear.

Alice goes first with a joker bonus for round 3, if there is one, but I will post than when I have a better idea of the situation after round 2.
By the way, is it better to incorporate the rolls like I did or to move all the rolls to the bottom of the post to not interrupt the narrative?

Stirling
Rider of Rohan
Rider of Rohan
Posts: 5522
Joined: Fri Nov 09, 2012 11:16 am

Re: It all begins ... on a train:

#124 Post by Stirling »

Great narration. Shame you couldn't 'Matrix' style the bullet.

I think an action post and related macro helps readers follow the action chronology.

Stirling
Rider of Rohan
Rider of Rohan
Posts: 5522
Joined: Fri Nov 09, 2012 11:16 am

Re: It all begins ... on a train:

#125 Post by Stirling »

Grenville Hotel. Cheyenne
11.46pm.


Rourke fires in three blasts. His last goes into the night sky. His first almost.succeeds as the gunman is hit but not wounded as the bullet passes through his hat. His second bullet draws blood ... and brains ... of the innocent bystanding horse.

Shooting damage to horse [1d6] = 5 [1d6+1] = 6+1 = 7
Shooting damage to horse Ace re-roll [1d6] = 1

Horse takes 13 damage Bestiary in SW lists riding horses as toughness 8. So damage with a raise is enough to give the horse a wound. The horse bucks violently with a bullet to the brain, staggers a few feet and collapses. The masked gunman rolls in the dirt.

Masked gunman 1 riding check vs agility [1d6] = 5

Stands to his feet to get Taunted by Rourke Having just had his horse shot from under him, I am going to give a +2 bonus to the Taunt. So Rourke's 'Taunts' is value 7.

Masked gunman 1 Smarts based response to Taunt [1d4] = 2

Outwitted and unhorsed, the gunman is Shaken. He rouses himself with vexation and anger.

Masked gunman 1 Spirit roll to avoid Shaken [1d6] = 5

The mayhem continues as Alice spins in slo-mo to dodge the bullet from her mounted opponent but fails to return it in kind. Instead she pebble-dashes the masked man who falls in Goliaths fashion to crumple from the fatal stoning.

Stones fall like hail around the dismounted masked man facing off against Rourke.

Alice may interrupt here with her next Joker enhanced action

User avatar
Gremlin
Guide
Guide
Posts: 238
Joined: Sat Feb 29, 2020 1:06 am

Re: It all begins ... on a train:

#126 Post by Gremlin »

Alice

As Alice dispatches one attacker, she sees the reason why the rock she flung at the other horseman missed. He is no longer a horseman! Mr. Rourke shot the man's horse right out from under him! While she feels sorry for the poor horse (RIP innocent horse :( ), she realizes what her partner's plan is. The other gunman now has no way to escape! Now we can capture him and find out where all these bandits are coming from, maybe find their boss and bring him to justice! She is sure the railroad would appreciate having the train robberies stopped for good. That Mr. Rourke sure is clever. Alice is glad to have him as a partner.

Committed now to trying to capture the miscreant, Alice flings one more rock with purpose at the gunman's head. Only this time she is trying to wing it off the side of his head to knock him out, like skipping a stone off the surface of a lake.

Alice is attempting to use Nonlethal damage for this attack since the trapping is a blunt rock. Whether or not a Bolt could use the Nonlethal rules looks like a judgement call. It's not a called shot, that was just for flavor. She will go ahead and use another 3d6 bolt since it would suck to not knock this guy out. 2 more PP leaving 12/20.

Another Bolt [1d6] = 1, Wild die [1d6] = 2
Normally this would be a miss, but Alice has the +2 joker bonus this round, giving her the 4 she needs to hit.
Bolt damage [1d6] = 2[1d6] = 3[1d6] = 3
Damage is 8 plus 2 for the joker = 10
With a toughness of 5, this gets the raise needed to knock him out. Good thing Alice went with the stronger blast! ...is what I would have said except I forgot he was already Shaken by Rourke's taunt and only needed 5 instead of 9. :oops:

Assuming this is indeed a nonlethal attack:

Alice gives Rourke a gleeful grin as the stone drops the gunman like a rock. "When you shot the poor horse I realized you wanted to capture one of them, so I knocked him out just like you planned, Mr. Rourke!" Alice chirps. "Now we can take him to jail and question him to find out where all these varmints are coming from. Oh, and Ms Terri is safe, I made sure she got to the hotel."

I can edit the last part to 'Oops, I accidentally killed him' if it's ruled that wasn't a nonlethal attack.

Stirling
Rider of Rohan
Rider of Rohan
Posts: 5522
Joined: Fri Nov 09, 2012 11:16 am

Re: It all begins ... on a train:

#127 Post by Stirling »

Grenville Hotel. Cheyenne

11.47pm.


Bolt may be used to fire non-lethal damage since the ammunition, a pebble, is not an edged impliment.

Alice slingshots another egg sized stone. Pitching a curve ball that swerves through the air to cracking loudly on the skull of the surviving gunman who stands facing off against Rourke. They trade insults and intimidations more successfully than they trade bullets. Before they can fire again the encounter comes to an abrupt end without further bloodshed.

The unconscious bandit is slung over the back of the horse as the town deputies arrive to investigate the gunfire. An abattoir wagon takes the dead horse and the dead gunman 'bagged and tagged' and sent to a local mortuary. Rourke scratches his chin musing if his wild shot brought down that bandit, after all he has a hole in his head. Surely Alice doesn't have 'trigger fingers'?

His speculation is cut short as Ms Terri emerges from the hotel to faun over you. "Oh my. Are you hurt. That was so brave to stand their all alone in the night and shield us two defenceless women. My, I don't know how a lady can thank you. .... you must be so stressed ... " (Cue flirtatious pouting and open seduction).

And so your evening ends, each returning to your suite. Rourke accompanied for some 'light refreshment' by the Secretary.

The next morning you breakfast and see Mr Bartlett in his office. He has an official contract for you which authorises you to work and investigate on behalf of the Denver-Pacific. He asks you to telegram him regarding your inquiries and progress and any requests for further assistance or specialist help.

The local livery has a couple of riding horses ready. Saddles and complimentary tack included. Both look rugged animals, one a smaller Overo mare (white faced and large white fur patches originating from the underbelly and ribs with black patches and over the back, haunches and legs). The second is a more traditionally coloured bay (deep brown with black mane and legs). It has a white stripe running down the nose and a white crescent shape on the forehead.

"They be wilful. Petulant even. Heard the domino one was won and lost in a poker game and the other was from cavalry stock," says the farrier. "You claiming them, you naming them. They're branded and re-shoes.

Purchase any last minute supplies in the town. Note items and expenditure here and on your character sheets. Restore your starting allocation of Fate Chips (Unlucky Hindrance means -1 for Rourke).

Give me a basic plan of action. I presume you begin by checking out the spot where the surveyor was kidnapped. Any further questions to Mr Bartlett.

I will open a new expedition thread when you leave town.

User avatar
Gremlin
Guide
Guide
Posts: 238
Joined: Sat Feb 29, 2020 1:06 am

Re: It all begins ... on a train:

#128 Post by Gremlin »

Alice

Alice is a might disappointed that she and her partner won't be able to track down the gang that has been targeting them, but they are now gainfully employed and have a job to do so she doesn't raise a fuss. She already has everything she needs to last four days out on the trail, but since she is unfamiliar with area and doesn't really have any idea how long they might need provisions for she will ask her partner if she should get more trail rations. This will be her first time camping out in the wild so she defers to his expertise in the matter.

I can buy more rations for Alice if Rourke thinks it's a good idea or if Mr. Bartlett indicates how long they will be out there.

When they reach the livery, Alice is instantly smitten with the dark reddish-brown mare. She claims the former cavalry horse and names her Copper, for her reddish brown hue. She figures a horse won in a card game would suit a grizzled veteran of the West named 'Ace' more anyway. Since saddlebags weren't included with the saddle and tack, she makes a point to purchase some. As far as horse feed, again she defers to Rourke on how much she should get, but in any event she buys at least enough for a day in case Copper isn't able to forage for whatever reason.

Before leaving town Alice sends a letter to her family in Denver. It is written in Chinese, the gist of it says:

Code: Select all

Please don't worry about me, I am safe.  I didn't do any of the things I am being accused of but I know no one outside of our community would believe me so I had to leave to protect you all.  Father was right, it is very dangerous out here.  In the first two days away from home I've already been shot at on two separate occasions. But I was trained well and dispatched the villains.  Plus I received a reward for doing so!  I even have a job already, and the first assignment is to rescue a poor man kidnapped in the wilderness.  So I am going Good Work out here.  My partner is a smart and experienced gunslinger and I expect to learn a lot from him.  Life is an adventure!
Alice's plan for now is to follow Rourke's lead. She isn't very experienced in the ways of the world yet, so she will learn from her more worldly partner.

Had an idea about sending a letter so editing it in.
Last edited by Gremlin on Sun May 03, 2020 4:07 pm, edited 2 times in total.

Bluetongue
Ranger Lord
Ranger Lord
Posts: 3009
Joined: Sun Jan 22, 2017 11:30 am

Re: It all begins ... on a train:

#129 Post by Bluetongue »

Rourke

Looks at the horse. The horse looks back at him. You can tell neither have good first impressions. "Well I guess riding you, I don't travel anywhere incognito." He takes the horse into the corral and checks her out. Teeth, mane, hocks. He pats her down and puts on a saddle. "Okay let us go through a few paces". I want to put her through a few fence jumps and galloping, turning.

Looks like I got the petulant and wilful one!

Rourke riding check [1d6] = 1 WC [1d6] = 2 :roll: does that mean she refuses to jump and he falls off?

Face palming the dirt, he cusses. "Well I can see why you were hawked at the table. As worthy a horse as a pair of deuces." He huffs, an inauspicious start to the mission. At least the cavalry horse might be good under pressure.

I have a lantern and some oil already but a spare might be worth it and extra flasks. I will buy a saddle bag and fill it up with camp stuff, mess tins, firelighters, skillet. Trail rations for a few days, extra water canteens.

I will also buy a rifle, prefer power so a cheap older model. 50 rounds of ammo. Extra pistol ammo pre-loaded as well in another speed load cylinder. If I can I will buy 8 sticks of dynamite, taped into two bundles of four. Never know if we need to blast the boulders off a ravine to blockade an escape route from Indians or derail a train, other creative uses.

Flicking through the Smith & Robards catalogue shop, I will invest in some 'Greased Lightening' pills. Never know when you might need an extra edge.

Finally, he will seek out the 'Snake oil' salesman. What does he have that might relieve the bruises and fatigue of riding.

Stirling
Rider of Rohan
Rider of Rohan
Posts: 5522
Joined: Fri Nov 09, 2012 11:16 am

Re: It all begins ... on a train:

#130 Post by Stirling »

Shopping in Cheyenne.

May 3rd 1879.


Sheriff Tom Horn takes custody of the masked bandit who ambushed you. He is a grizzled experienced lawman and gets the bandit to 'sing' regarding Boss Slim's set up. Justice seems to be metered out swiftly though as clearly lying in wait to gun down and murder folk has no justifiable excuse. With no advocacy on his behalf, the bandit has a short rope and long drop to look forward to.

Alice gets to the livery first and chooses Copper. Rourke chooses not to contradict and hopes in taking the 'Friesen' coated mare he strikes gold. Actually he strikes the dirt and ends up with one level of Fatigue from the fall. nicely narrated.

Rourke you can find a gunsmith who has a few 'old irons' about and find a suitable rifle after test firing it near the Country Club range. The dynamite is a big harder to come by. Clearly not an 'off the shelf' item however the quartermaster for the railroad supplies can do you a special. The street vendor Copeland hawks the latest potions and lotions from his trade wagon. "Throat lozenges and eternal gobstoppers. Massage oil and muscle relaxants or for you gentlemen seeking relaxation at home ... or away ... a muscle stimulant to enhance libido. Sleeping pills, stay awake pills, all mixed ingredients naturally mixed with the greatest pharmaceutical alchemy. ... "

He offers you a small flask containing a dose of a thick ruby viscous liquid. "I call that my 'Mustang Sally'. $20 ... okay my best price $15 ... no, no, not a bit under $13. That’s lucky for you. Two liberations worth of any hard day riding in the saddle."

Add to your inventory if your buy it.

Shopping concluded the duo leave town, heading north along the rail track to the site of the railroad stoppage and where the surveyor was last seem. New thread opening shortly.

Post Reply

Return to “Deadlands Reloaded (Savage Worlds)”