Expedition: Golgarth/Bogling Ruins - October 12th 2021

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Spearmint
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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#161 Post by Spearmint »

Dawg Dann

Attacks the nearest axe-beak with vervour and aggression as he concluded hus veggie oath has not been accepted.

Dawg Dann peavey (polearm) [1d20] = 11 [1d10] = 9

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#162 Post by GreyWolfVT »

Galmit seeing the fallen friend on the ground strikes the next axe-beak in line.

Dwarven battleaxe +1 [1d20+2] = 10+2 = 12 to hit, [1d8+2] = 4+2 = 6 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#163 Post by Jernau35 »

Tollander takes a swing with his enhanced Blessed Knuckles, but the boggy ground under his feet gives him no purchase.

Blessed Knuckles of Holy Fury (vs Living). To Hit: [1d20] = 8 (THACO:16) Damage: [1d4+3] = 1+3 = 4
Chance of being Suprised: 33%

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#164 Post by rossik »

Bleeding and scared to death, Griswold try to hugh the creatures neck, avoiding more attacks. Taking his hand axe, hi tries his best to cut the creature's neck

[1d20] = 12 (11, as i have -1)
[1d6-1] = 3-1 = 2

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#165 Post by Bluetongue »

Golgarth

the knight in waiting is distraught that one of the men who followed his call to explore gets fatally injured in the swamp. He stands over the body swinging his sword and trying to shield the body from desecration while his blood pumps out, colouring the mud in crimson. "Is the wound too grievous to be healed?" he asks, for all his martial training he has limited battle experience. At least with his mason skills he can cut a could tombstone.

Golgarth party initiative [1d6] = 6
Golgarth longsword [1d20+2] = 6+2 = 8 [1d8+2] = 7+2 = 9

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Marullus
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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#166 Post by Marullus »

OOC:
There is usually a brief time in which PCs can try to save a dying Ally. See the house rules here. Stirling will clarify for your situation based on your actions. At the least, it requires someone else forgoing their action and putting themselves at risk in the battle to stem the bleeding.

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#167 Post by Stirling »

The Axe-beak Reed beds:

The party win initiative and carry the fight to the voracious axe-beak predators. The hungry pre-historic flightless birds are assaulted by numerous blows but all fail to find a mark, the thick coarse feathers of the ostrich like bodies reflecting the slash and hack attempts of the party and Tollander fails to land a knock out blow with this fists. The group are driven backwards, away from the reeds and their protective custody of the fallen cleric. The quartet of beasts that remain snap at the tasty morsel lying in front of them. Sten's body on the ground. It is easier prey to peck at and they flock around his lifeless body to strike into him and tear away more flesh. It is a grim death, more than fatally wounded by the many stab wounds. The consolation being as the birds claim morsels it gives you space to flee the scene if you desire.

next actions please.

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#168 Post by Spearmint »

Dawg Dann

as I understand then, the Axe-beaks are ripping Sten apart and stand between us and a retreat to the barge. So unless we choose to fight on, we should use the rounds they bicker to get off the reed banks and find thus bogling ruin.

"Baudh bless his soul. If it was 'his time' then there is little to be done. We should mourn him later. Let's go."

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#169 Post by rossik »

Griswold let the creature run to the corpse, as he doesnt have the skills to harm the creature.

(OOC: is there any object that belonged to him, that we could take to have something to bury?)

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#170 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#171 Post by Jernau35 »

Tollander begins to retreat along with the others. Then he realizes that Galmit isn't following them. He turns to look back for a moment, not wanting to abandon his companion from the Orb quest. But he doesn't want to share Sten's fate either.

"Galmit! Get out of there while you can! Even if you kill it, there's a dozen more behind it!".
Chance of being Suprised: 33%

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Re: Expedition: Golgarth/Bogling Ruins - October 12th 2021

#172 Post by GreyWolfVT »

Galmit retreats with the others...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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