07. Attack of the Scaly Things

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dmw71
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07. Attack of the Scaly Things

#1 Post by dmw71 »

"Sounds like I was soothsayin' again..." says Gwillt as brings his bow to hand, sets an arrow, and runs outside to see what the trouble is. Gwillt is quickly followed by the rest of the group, except for Ewell, who watches the hasty exit of the others. He calmly adjusts his armor and calls out toward the innkeepers. "Don't worry. I will defeat them for you. Whatever they may be.. He grasps his sword and calmly walks out, looking for the source of the trouble.

As Gwillt throws open the doors to the inn, all occupants are subjected to a vile odor.

Please make a saving throw versus poison:

Gwillt: 14
Garth: 10
Shannigans: 13-1 = 12
Ewell: 14
Kaltar: 10
Strom: 14-2 = 12
Alordan: 14
Epsilon: 10


After recovering from the initial wave of stench, a quick survey of the situation shows well over a dozen human-sized creatures with grayish brown scales, a lizard-like head and tail approaching from the west. They've already begun to quickly and violently thrash any local -- man, woman or child -- in their path.

Most locals that haven't already found themselves in this path of evil begin to flee, scattering in all directions.

Some locals, including the quintet you just met in the inn, begin arming themselves and rushing to defend their city.

---

Round 1: Start

Code: Select all

      |     |    \--|---------|-------
      |_____| L1    |                 
                Se  |   ___________   
              Ot    |  | Sleeping  |  
            Nor     | P| Dragon    |  
               The  | A|  Inn      |  
          Noo       | R|    _______|  
    a1              | T|    |     __  
      a2            | Y|    |    |  | 
    a4              |  |____| ___|  | 
      a3            |         | wine| 
   l1               |         |_____| 
       a6           |                 
    a8              |  L4               
   sc1              |  L5               
      a10           v                 
   ~ ~ ~ ~ ~ ~ ~ ~ ~| ~ ~ ~ ~ ~ ~ ~ ~ 
    a9              ^                 
     a5             |                 
                    |                 
   l2               |                        
     a7             |                        
         xxxxxxxxxx |                        
         x        x |  _________             
       L2x        x |  |        |            
     __L3x        x |  | Bronze |            
    |   ?|        x |  |  Goat  |            
    |____|xxxxxxxxx |__|  Inn   |            
          ________  |  |        |            
         |      ?|  |  |        |            
         |____   |  |  |        |       
             |   |  |  |________|  _    
           | |___|  |             |_|   
   ---     |        |                   
      \--------------                   
Can someone please make a group initiative roll (1d10).
All players should declare their first round actions and make any necessary rolls.

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Re: Attack of the Scaly Things

#2 Post by onlyme »

Saving throw [1d20] = 5
oops...

init for those still alive.

Plain initiative: [1d10] = 3
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Re: Attack of the Scaly Things

#3 Post by onlyme »

dmw71 wrote: All players should declare their first round actions and make any necessary rolls.

Would we know the effect of the poison before we can declare action?
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Re: Attack of the Scaly Things

#4 Post by dmw71 »

onlyme wrote:Would we know the effect of the poison before we can declare action?
Sure. A failed saving throw results in a temporary loss of strength, but you can continue to function. I'll make it interesting and let the player make the roll themselves.

If you failed your saving throw, please roll 1d6 (posting your results) and subtract that amount from your current strength ability score. See 01. Ability Scores for your new modifiers.

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Re: Attack of the Scaly Things

#5 Post by onlyme »

dmw71 wrote:
onlyme wrote:Would we know the effect of the poison before we can declare action?
Sure. A failed saving throw results in a temporary loss of strength, but you can continue to function. I'll make it interesting and let the player make the roll themselves.

If you failed your saving throw, please roll 1d6 (posting your results) and subtract that amount from your current strength ability score. See 01. Ability Scores for your new modifiers.

temp strength reducer [1d6] = 6 new strength =12
I have had my !#$ handed to me by the dice roller of late. Now poor Ewell is no better than a mere paladin or "gulp" ranger
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Re: Attack of the Scaly Things

#6 Post by dmw71 »

onlyme wrote:Now poor Ewell is no better than a mere paladin or "gulp" ranger.
That is funny! :lol:

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Re: Attack of the Scaly Things

#7 Post by onlyme »

Can we tell:

1) what they are from common knowledge?
2) how many folks are fighting them? besides us 8+5 locals
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Re: Attack of the Scaly Things

#8 Post by dmw71 »

onlyme wrote:Can we tell what they are from common knowledge?
I have never known what is common knowledge and what isn't? Their frequency is listed as common, so I will assume that you will be able to identify them as being troglodytes.
onlyme wrote:how many folks are fighting them?
This you don't know, unless you want to stop and count. Any local out-and-about is scattering. Most are fleeing. Some might be retreating in order to obtain weapons. Having been introduced, you can identify Noonan and that group. As they left the inn to perform their daily farming responsibilities, they already had instruments in hand that could double as weapons. You suspect that others will join, but you can't be certain.

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Re: Attack of the Scaly Things

#9 Post by wolfpack »

saving throw
[1d20] = 5

reduction = [1d6] = 6

new str = 5

Oh smells like the inside of Sets anus

Epsilon says coming to a stop.

he begins calling upon Thoth to Bless the group.

Outside feet become yards correct, so the spell will affect all allies in a 50 yard x 50 yard radius. Epsilon will place the spell to try and encompass both our friends from the tavern as well as our own group if they are close enough, otherwise he will just make sure to place it so it encompasses our group.
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Re: Attack of the Scaly Things

#10 Post by Alethan »

Saving Throw [1d20] = 15

Gwillt steps out into the open, wrinkles his nose in distaste, then spits, "Trogs..." before firing an arrow at the nearest one.

To Hit, Shortbow [1d20+4] = 9+4 = 13
Damage, Sheaf Arrow [1d8] = 5

In case he can get a second shot off...

To Hit, Shortbow [1d20+4] = 17+4 = 21
Damage, Sheaf Arrow [1d8] = 5
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Re: Attack of the Scaly Things

#11 Post by Computer +1 »

Saving Throw:
[1d20] = 2

Strom's face twists in disgust at the vile smell but he appears otherwise unaffected. He draws his large sword and adjusts his shield.
May God watch over us and grand us strength to vanquish Evil.

He will not rush in to engage unless a villager is in trouble that he can see. He will give our bowmen time to fire first before engaging.
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Re: Attack of the Scaly Things

#12 Post by Alethan »

wolfpack wrote: Outside feet become yards correct, so the spell will affect all allies in a 50 yard x 50 yard radius. Epsilon will place the spell to try and encompass both our friends from the tavern as well as our own group if they are close enough, otherwise he will just make sure to place it so it encompasses our group.
Don't know how it is in 2e, but in 1e, the Player's HB is very specific about distances, as it relates to spells...
1st Edition Player's Handbook, Page 39 wrote: Distance scale and areas of effect for spells (and missiles) are designed to
fit the game, The tripling of range outdoors is reasonable, as it allows for
recreation of actual ranges for hurled javelins, arrows fired from
longbows, or whatever. In order to keep magic spells on a par, their range
is also tripled. IT IS IMPERATIVE THAT OUTDOOR SCALE BE USED FOR RANGE
ONLY, NEVER FOR SPELL AREA OF EFFECT (which is kept at 1” = 10’)...


All Caps used by the Gary, not by me.
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Re: Attack of the Scaly Things

#13 Post by wolfpack »

Alethan wrote:
wolfpack wrote: Outside feet become yards correct, so the spell will affect all allies in a 50 yard x 50 yard radius. Epsilon will place the spell to try and encompass both our friends from the tavern as well as our own group if they are close enough, otherwise he will just make sure to place it so it encompasses our group.
Don't know how it is in 2e, but in 1e, the Player's HB is very specific about distances, as it relates to spells...
1st Edition Player's Handbook, Page 39 wrote: Distance scale and areas of effect for spells (and missiles) are designed to
fit the game, The tripling of range outdoors is reasonable, as it allows for
recreation of actual ranges for hurled javelins, arrows fired from
longbows, or whatever. In order to keep magic spells on a par, their range
is also tripled. IT IS IMPERATIVE THAT OUTDOOR SCALE BE USED FOR RANGE
ONLY, NEVER FOR SPELL AREA OF EFFECT (which is kept at 1” = 10’)...


All Caps used by the Gary, not by me.

OK then 50' x 50'.

Epsilon will be sure that out group is covered, and if he an plac eit so any of the others humans are in range he will do so.
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Re: Attack of the Scaly Things

#14 Post by dmw71 »

Alethan wrote:Don't know how it is in 2e, but in 1e, the Player's HB is very specific about distances, as it relates to spells...
1st Edition Player's Handbook, Page 39 wrote: Distance scale and areas of effect for spells (and missiles) are designed to
fit the game, The tripling of range outdoors is reasonable, as it allows for
recreation of actual ranges for hurled javelins, arrows fired from
longbows, or whatever. In order to keep magic spells on a par, their range
is also tripled. IT IS IMPERATIVE THAT OUTDOOR SCALE BE USED FOR RANGE
ONLY, NEVER FOR SPELL AREA OF EFFECT (which is kept at 1” = 10’)...
All Caps used by the Gary, not by me.
Thanks, Ethan. I'm not positive how it works in 2E either, but the above is what will be used in this game.

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Re: Attack of the Scaly Things

#15 Post by onlyme »

Computer +1 wrote: He will not rush in to engage unless a villager is in trouble that he can see. He will give our bowmen time to fire first before engaging.

This is what I am thinking Ewell will need to do... I dont see him attacking 13 lizards while arrows are hurling at him from friendly fire...
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Re: Attack of the Scaly Things

#16 Post by wolfpack »

plus standing back makes sure we are all in my AOE and not engaged in melee so the bless will take affect and we will all get +1 to hit for 6 rounds. Will also increase morale for any npc's in AOE so maybe they will stop fleeing and fight.
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Re: Attack of the Scaly Things

#17 Post by dmw71 »

dmw71 wrote:Any local out-and-about is scattering. Most are fleeing. Some might be retreating in order to obtain weapons. Having been introduced, you can identify Noonan and that group. As they left the inn to perform their daily farming responsibilities, they already had instruments in hand that could double as weapons. You suspect that others will join, but you can't be certain.
I'm revising this slightly, and have updated the map.

Code: Select all

      |     |    \--|---------|-------
      |_____| L1    |                 
                Se  |   ___________   
              Ot    |  | Sleeping  |  
            Nor     | P| Dragon    |  
               The  | A|  Inn      |  
          Noo       | R|    _______|  
    a1              | T|    |     __  
      a2            | Y|    |    |  | 
    a4              |  |____| ___|  | 
      a3            |         | wine| 
   l1               |         |_____| 
       a6           |                 
    a8              |  L4               
   sc1              |  L5               
      a10           v                 
   ~ ~ ~ ~ ~ ~ ~ ~ ~| ~ ~ ~ ~ ~ ~ ~ ~ 
    a9              ^                 
     a5             |                 
                    |                 
   l2               |                        
     a7             |                        
         xxxxxxxxxx |                        
         x        x |  _________             
       L2x        x |  |        |            
     __L3x        x |  | Bronze |            
    |   ?|        x |  |  Goat  |            
    |____|xxxxxxxxx |__|  Inn   |            
          ________  |  |        |            
         |      ?|  |  |        |            
         |____   |  |  |        |       
             |   |  |  |________|  _    
           | |___|  |             |_|   
   ---     |        |                   
      \--------------                   
You can see Noonan, etc... charging at the approaching troglodytes from the north. You also see five other locals appearing to prepare a defense: One behind Noonon and group (L1), two coming from just south of the Inn (L4, L5), and two from a farmhouse just south of where the troglodytes are (L2, L3).

More may be coming, but those are what you immediately notice.

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Re: Attack of the Scaly Things

#18 Post by Alethan »

To clarify, then, Gwillt will take a shot at whatever trog he can without so endangering any humans fighting.
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Re: Attack of the Scaly Things

#19 Post by dmw71 »

Alethan wrote:To clarify, then, Gwillt will take a shot at whatever trog he can without so endangering any humans fighting.
There are plenty of targets so archers will not have to worry about hitting allies this opening round.

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Re: Attack of the Scaly Things

#20 Post by saalaria »

is there any obvious difference between say a1, l1 and sc1?

Kaltar's save:

Saving Throw [1d20] = 8
Oh dear - strength of a baby! Down 6 is it? That means 4 - can he even lift his arm up to point? Or even stand up!
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