CHAPTER 9: Return to the Tunnels

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shaidar
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Re: CHAPTER 9: Return to the Tunnels

#81 Post by shaidar »

Silvestri takes in the situation

"With the signs of movement crossing this passage, we should have someone keep watch at either hole. I'm not particularly strong, so I may be better at being doing that than heavy lifting, but I'll do whatever the group wants"

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rossik
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Re: CHAPTER 9: Return to the Tunnels

#82 Post by rossik »

"I'm not strong either", say the bird person. "but i have a great eye for watching!"

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Re: CHAPTER 9: Return to the Tunnels

#83 Post by Ardak2000 »

Bruce Lee Mk. VII

"Mak Mak should keep an eye out for trouble, the rest of us should clear the way so we can continue".
- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
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Turning like a wheel
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So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
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Norjax
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Re: CHAPTER 9: Return to the Tunnels

#84 Post by Norjax »

...

The Gam’A Zone, 297D/81 (Morning)

Silvestri and MacMak light torches and position themselves in the right and left chambers, respectively, to provide lookouts.

Belial, Ron, Bruce and Frank begin moving debris from the tunnel, to clear a path for the pods. Kurot and Denslow review pod operation techniques and are still inside their vehicle.

After 20 minutes, the smaller debris is piled at each side of the main tunnel. Large chunks remain and will require two or more people to move them about.

***

At first MacMak hears a faint shuffling sound like shifting sand. He probes closer into the west tunnel with his torch, and then quickly backs away shouting an alarm to his comrades.

Four giant, mutated yellow-green grubs with heads sporting multiple tentacles scurry forth to confront your group!

Image

MAP:
Image


Actions and Initiative!


Encounter Details:
Silvestri's tunnel choice:
Silvestri: 1 = R, 2 = L; [1d2] = 1
Encounter Direction:
Encounter Dir: 1 = R, 2 = L; [1d2] = 2


Hit Points [Luck Points]:

Belial – 57/57 [3/9] 294
Bruce – 50/50 [12/12]
Denslow – 42/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [11/15] 294
Ron – 69/69 [15/15]
Silvestri – 60/60 [14/14]
MacMak - 68/68 [17/17]


...

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rossik
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Re: CHAPTER 9: Return to the Tunnels

#85 Post by rossik »

(OCC: is initiative individual?)

MacMak will stay safe, behind his comrades but with his enemies at sight. He shoots with screams of "die maggot, die! i will feast on your flesh!"

[1d20] = 12 (i do have agility +1, if thats count.)
: [1d6] = 5

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Urson
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Re: CHAPTER 9: Return to the Tunnels

#86 Post by Urson »

Belial

Belial barks in surprise when MacMak yells. He readies his poleax and awkwardly runs/flaps toward the caterpillars. If he gets that far, he'll stop a hex in front of MacMak, wings spread and teeth bared.

init. [1d20+1] = 19+1 = 20
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shaidar
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Re: CHAPTER 9: Return to the Tunnels

#87 Post by shaidar »

Silvestri

Initiative: [1d20] = 13

Silvestri checks to make sure that nothing is coming down his tunnel, if he thinks it is clear he will move towards the hex above PL/BL

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greyarea
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Re: CHAPTER 9: Return to the Tunnels

#88 Post by greyarea »

Denslow gets out and starts clearing the path.

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Re: CHAPTER 9: Return to the Tunnels

#89 Post by quozl »

Ron goes to get his polearm and fires a warning blast from his shoulder-mounted blaster.

(Can you roll for me, please?)
Ron Spartan, a mutant shark with a laser mounted on its head!

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Re: CHAPTER 9: Return to the Tunnels

#90 Post by rossik »

(sorry, i missed the init. roll)
[1d20] = 13

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Norjax
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Re: CHAPTER 9: Return to the Tunnels

#91 Post by Norjax »

...

Carcass Creeper Attack, Tunnel Complex, 297D/81 (Morning)

Combat, Round 1

Belial leaps over the bottom tunnel rail and lands in front of MacMak, his polearm ready for action. He is unable to bring the weapon to bear before the first giant grub attacks. (-4 initiative delay)

  • The sickly green grub scuttles forward and flails its tentacles at the mutant baboon. Four of the slithering appendages whip Belial, leaving an abrasion wound contaminated with slime. He begins to feel a numbing sensation in the wound areas, but his mutant fortitude resists the toxin of the carrion grub! (Made save vs. DC 13)


The winged manimal winds-up and swings his svetlegk twice down into the yellow-green worm (#1), slicing deep and opening a deep gap into its body! (6+7 =13pt. dmg) Yellow puss oozes out of the wound followed by dark red blood.

Denslow exits his hyperpod and moves towards the rubble. (He spends his action making a second move [40ft])

Ron fires a shot from his autoblaster at the worm attacking Belial. (Miss)
OOC: Do you wish to make a melee attack this round?

Silvestri moves towards the other side of the tunnel, but remains on his side of the rail.
OOC: Do you wish to make a ranged attack this round?

  • The remaining three carrion creepers advance forward at maximum movement, but are unable to make an attack. (Double Move)


MacMak moves back, under the rail, and fires his crossbow into the nearest grub (#4). The bolt strikes the side of the aberration with a 'PLOP' and vanishes into its body! (5pt. dmg.)

Frank waits for the grubs to move closer (#2), and then takes two healthy swings. The warrior's blade hits the sandy ground on the first strike, but hacks deep into the body on the second! (10pt. dmg) Blood and puss squirt across the dirt and sand floor.

Combat Details:


MAP:
Image


OOC: Bruce and Kurot may take an action this round.

Initiative and Actions?

Hit Points [Luck Points]:

Belial – 57/57 [3/9] 294
Bruce – 50/50 [12/12]
Denslow – 42/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [11/15] 294
Ron – 69/69 [15/15]
Silvestri – 60/60 [14/14]
MacMak - 68/68 [17/17]


...
Last edited by Norjax on Sat Feb 23, 2019 7:22 pm, edited 3 times in total.

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Re: CHAPTER 9: Return to the Tunnels

#92 Post by greyarea »

Denslow shambles up. Hey guys, what's going on up there, he calls. That sounds more than just removing rubble.

If he gets in range and still can, he will throw an apple at the first baddie he sees.

Denslow Initiative [1d20+3] = 16+3 = 19
Denslow "have an apple" fruit attack [1d20+2] = 4+2 = 6, dmg [1d4] = 1

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shaidar
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Re: CHAPTER 9: Return to the Tunnels

#93 Post by shaidar »

Apologies, wasn't sure I could move and get an attack in this round...

Using the rail for cover Silvestri grabs his bow and a razorhead arrow and fires at grub #4

Long Bow (short range): to-hit = [1d20+3] = 13+3 = 16, damage = [1d6] = 2

+2 dmg for razorhead arrow = 4 dmg

Round 2

Initiative: [1d20] = 17

He fires off another razor head arrow at #4

Long Bow (short range): to-hit = [1d20+3] = 3+3 = 6, damage = [1d6] = 1

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Urson
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Re: CHAPTER 9: Return to the Tunnels

#94 Post by Urson »

Belial

Belial barks and snarls, far different than his usual laid-back self. He attacks the giant grub again.

init. [1d20+1] = 16+1 = 17
melee [1d20+3] = 13+3 = 16
spear [1d8+3] = 4+3 = 7
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Re: CHAPTER 9: Return to the Tunnels

#95 Post by quozl »

Ron's melee attack:
[1d20] = 16+1
Ron Spartan, a mutant shark with a laser mounted on its head!

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Re: CHAPTER 9: Return to the Tunnels

#96 Post by rossik »

(always in that order: init. attack, dmg)
[1d20] = 12[1d20] = 9[1d6] = 3

MacMak laughs like a maniac, and yells to the worm as he shoot again "die, you maggot!"


(edit: forgot my +2 ranged attack bonus)

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Re: CHAPTER 9: Return to the Tunnels

#97 Post by Ardak2000 »

Bruce Lee Mk. VII

Fires off 2 rounds from his revolver at the nearest crawler.

Short Range [1d20+6] = 11+6 = 17
[1d10] = 9
Short Range [1d20+6] = 2+6 = 8
[1d10] = 10 MAN! :(
- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
Running into nowhere
Turning like a wheel
And a year becomes a day

Whenever we dream, that's when we fly
So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"

-RJD, Dio, Sacred Heart

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Norjax
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Re: CHAPTER 9: Return to the Tunnels

#98 Post by Norjax »

...

Carcass Creeper Attack, Tunnel Complex, 297D/81 (Morning)

Combat, Round 2

  • One of the scuttling worms gains the initiative and presses an attack against Silvestri. (Random target). The creature uses its multiple legs to raise and crawl over the bottom rail, flailing its tentacles at the psionist! The creeper lashes Silvestri with 4 of its appendages, raking flesh and drawing blood! (Two CRITS) The putrid, slimy mucous in the wounds begins to numb the area and the psionist focuses on resisting the toxin. Silvestri’s wounds are too deep and his body stiffens. He collapses onto the rubble-strewn ground; his muscles paralyzed! (Due to two of the hits being CRITS, he had to make three saves vs. DC 13. He failed two of them. He loses his action)


Denslow ,upon hearing the commotion of combat, rushes forward. In desperation, he pushes his move to 30ft and hurls and explosive apple that bounces harmlessly across the floor and into the opposite wall. (Miss)

Bruce reacts quickly and shoots the creeper who paralyzed Silvestri (#4). The synthetic’s first shot strikes the soft body of the vermin and causes a stream of blood and puss to jet forth onto the floor! (9pt. dmg)

  • The carrion worm against Belial strikes the mutant baboon SEVEN times with tentacles! (One CRIT) He summons his simian rage to successfully ward off the overwhelming film of toxic slime! (He made both saves vs. DC 13)


Belial barks an intimidating warning at the worm. He buries the head of his assegai deep into the aberration! (7pt. dmg) The mutant grub flails in pain and begins to reel away from the winged primate.

Silvestri lies conscious but unable to move. He hears Bruce fire two shots at the beast. (Silvestri may try to use a mutation. He has a 50% chance of having a line-of-sight against a target)

MacMak aims at the back half of the giant grub attacking Ron (#3), but shoots high. (Miss)

  • The same crawler (#3) engages Ron with its head tentacles. Four slash at the cyborg, with two of them hitting artificial parts. He barely shrugs off the toxins smeared on his exposed flesh. (40% of non-area attacks hit artificial parts. Since the creeper’s tentacles do not inflict damage, I gave Ron a +2 on his save vs. DC 13. He just made it)


Ron slams the mutant grub hard with his svetlegk, slicing deep into its body! (9pt. dmg) Green ooze and bloods pool under the monster and it reels in agony.

Frank scores a marginal hit into the worm. ( #2, 4pt. dmg)

  • The creature counter attacks against the veteran, striking four times. (One CRIT)
    Frank struggles to resist the paralysis venom of the tentacles, but succumbs to the toxin and topples over. (He had to make two saves vs. DC 13 because one of the hits was a CRIT. He failed both)


Combat Details:
Creeper #4:
CC Init = [1d20+2] = 18+2 = 20
CC Atk = [1d20+3] = 8+3 = 11, [1d20+3] = 5+3 = 8, [1d20+3] = 5+3 = 8, [1d20+3] = 20+3 = 23
CC Atk = [1d20+3] = 2+3 = 5, [1d20+3] = 20+3 = 23, [1d20+3] = 19+3 = 22, [1d20+3] = 15+3 = 18

Silvestri Fortitude Saves:
Silvestri FOR = [1d20+2] = 11+2 = 13, [1d20+2] = 8+2 = 10, [1d20+2] = 8+2 = 10

Bruce Initiative:
Bruce Init = [1d20+4] = 14+4 = 18

Creeper #1:
CC Init = [1d20+2] = 16+2 = 18
CC Atk = [1d20+3] = 17+3 = 20 , [1d20+3] = 14+3 = 17 , [1d20+3] = 14+3 = 17 , [1d20+3] = 9+3 = 12
CC Atk = [1d20+3] = 20+3 = 23 , [1d20+3] = 17+3 = 20 , [1d20+3] = 17+3 = 20 , [1d20+3] = 12+3 = 15

Belial Fortitude Saves:
Belial FOR = [1d20+2] = 17+2 = 19, [1d20+2] = 14+2 = 16

Creeper #3:
CC Init = [1d20+2] = 10+2 = 12
CC Atk = [1d20+3] = 13+3 = 16, [1d20+3] = 10+3 = 13, [1d20+3] = 10+3 = 13, [1d20+3] = 5+3 = 8
CC Atk = [1d20+3] = 17+3 = 20, [1d20+3] = 14+3 = 17, [1d20+3] = 13+3 = 16, [1d20+3] = 9+3 = 12

Ron Fortitude Save:
Ron FOR = [1d20+2] = 9+2 = 11

Ron Initiative:
Ron Init = [1d20+1] = 7+1 = 8

Ron Damage:
Ron DMG = [1d10-1] = 10-1 = 9

Frank Initiative:
Frank Init = [1d20+1] = 7+1 = 8

Frank Attack:
Frank longsword = [1d20+5] = 7+5 = 12 atk., [1d8+2] = 4+2 = 6 dmg.
Frank longsword = [1d20+5] = 9+5 = 14 atk., [1d8+2] = 2+2 = 4 dmg.

Frank Fortitude Saves:
Frank FOR = [1d20+4] = 5+4 = 9, [1d20+4] = 2+4 = 6

Creeper #2:
CC Init = [1d20+2] = 1+2 = 3
CC Atk = [1d20+3] = 18+3 = 21, [1d20+3] = 15+3 = 18, [1d20+3] = 15+3 = 18, [1d20+3] = 10+3 = 13
CC Atk = [1d20+3] = 8+3 = 11, [1d20+3] = 6+3 = 9, [1d20+3] = 5+3 = 8, [1d20+3] = 20+3 = 23


MAP:
Image


OOC: Silvestri and Frank are paralyzed

Initiative and Actions?

Hit Points [Luck Points]:

Belial – 57/57 [3/9] 294
Bruce – 50/50 [12/12]
Denslow – 42/42 [16/16]
Frank – 63/63 [13/13]
Kurot –50/50 [11/15] 294
Ron – 69/69 [15/15]
Silvestri – 60/60 [14/14]
MacMak - 68/68 [17/17]


...

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Re: CHAPTER 9: Return to the Tunnels

#99 Post by rossik »

"Away, vermin!" scream MacMak , as he shoots the one with Ron
[1d20+2] = 10+2 = 12[1d6] = 1

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Re: CHAPTER 9: Return to the Tunnels

#100 Post by Zhym »

"What's taking them so long?" wonders Kurot from the rear pod. He lowers himself out of the pod to see what's going on ahead.

Can Kurot attack this round?

ETA: On getting the answer "yes":


"Oh!" he exclaims on seeing the melee. He rushes forward and joints the fray, attacking with his axe.

Axe: [1d20+3] = 5+3 = 8 [1d6+1] = 4+1 = 5
Axe: [1d20+3] = 11+3 = 14 [1d6+1] = 2+1 = 3
Axe: [1d20+3] = 7+3 = 10 [1d6+1] = 5+1 = 6
Last edited by Zhym on Thu Feb 28, 2019 4:20 pm, edited 1 time in total.

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