Meowmast Slink Sartar Yinkin Initiate

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KevinRune
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Meowmast Slink Sartar Yinkin Initiate

#1 Post by KevinRune »

Meowmart Slink Human Orlanthi Yinkin Initiate Male
Str 14 Con 13 Siz 12 Int 17 Pow 12 Dex 13 Cha 13

Magic Points 12, Hit Points 13, Damage Bonsus +1d4, Spirit Combat Damage 1d6+1, Agility +5, Communications +10, Knowledge +10, Manipulation +15, Stealth +15, Perception +10, Magic +0 Dex SR 2 Siz SR 2

Number Location Armor Armor Points/Hit Points

01-04 Left Leg 2 pt L 2/5
05-08 Right Leg 2 pt L 2/5
09-11 Abdom 4 pt L 4/5
12 Chest Cuir L 5/6
13-15 Left Arm 2 pt L 2/4
16-18 Right Arm 2 pt L 2/4
19-20 Head Open Helm 4/5

Runes: Fire/sky 70, Air 60, Earth 20, Beast 85, Man 15 Death 85, Fertility 15

Weapon Att% SR Damage HP</b>
Composite Bow 85 2/9 1d8+1
1 H Battle Axe 45 4 1d8+1+1d4
Dagger 50 6 1d4+1+1d4
Broadsword 60 4 1d8+1+1d4
Javalin 30 2 1d6+1+1d2

Skills Agility +5 Climb 55%, Dodge 26%, Jump 54%, Ride 25% Communication +10 Charm 35%, Dance 30%, Speak Heortling 60%, Speak Tradetalk 20%, Speak Beastspeach 20% Knowledge +10 Animal Lore 50%, Battle 20%, Cult Lore Yinkin 35%, Cult Lore Orlanth 35%, Farm 40%, Herd 30%, Lore Hoertling 45%, Manage Household 20%, Survival 45% Magic +0 Meditate 15%, Spirit Combat 30%, Worship Yinkin 45%, Worship Orlanth 45% Manipulation</b> +15 Conceal 20%, Stealth<b> +15 Hide 40%, Move Quietly 75%,

Magic Composite bow +1 hp Multimissile 2 Matrix

Equipment Ransom: 250 L.
Equipment: Cultural weapons (including appropriate
missile weapon), hunting animal (typically a shadowcat or
dog), snares, furs worth 120 L.

Spirit Magic Spells Cordination (2), Disruption, Heal 2
Rune Points 3
Special Rune Spells Catseye, Charisma, Claws


Bound Spitit in Shadow Cat Midnight Pow 9 Cha 9
Str 8 Con 16 Siz 4 Int (3) Pow 9 Dex 29 Cha 9
Siz SR 3, Dex SR 0 Hit Points 14 Move 9

Skills: Dodge 55%, Hide 80%, Move Quietly 95%.

Dice Loc Ap/HP
01–02 Right Hind Leg 0/3
03–04 Left Hind Leg 0/3
05–07 Hindquarter 0/5
08–10 Forequarter 0/5
11–13 Right Foreleg 0/3
14–16 Left Foreleg 0/3
17–20 Head 0/4

Weapon % Damage SR
Claw 55 1D6–1D4 7
Bite 45 1D6–1D4 7
Rip 85 3D6–1D4 7

Note: Attacks simultaneously with both claws and the bite, which is capable of
impaling (though it never gets stuck in the wound). If both claws hit, the cat will
hold on, continuing to bite, and will rake with its hind legs the next round

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