Chapter 2: The Heist

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drpete
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Re: Chapter 2: The Heist

#241 Post by drpete »

No, they don't have anything else of interest on their bodies.

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shaidar
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Re: Chapter 2: The Heist

#242 Post by shaidar »

Shmehk takes a dagger as well. He stands and looks over at Raamiz...

"Are you well enough to move? We should get out of here as quickly as we can?"

ooc: Don't think I mentioned it specifically, but Shmehk will put his armour on before they leave

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drpete
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Re: Chapter 2: The Heist

#243 Post by drpete »

Alright... ready to leave?

You head through the storage room, and back up the stairs.

This brings you to the end of a corridor on the main floor, where the party is. The corridor heads north about 40 feet before turning left. Along the left side, there are two doors, and along the right side there are three doors.

You know that the northern most door on the right goes to the kitchen, and that if you continue around the turn in the corridor, you will pass several guest rooms before reaching the ball room where the party is still going on.

Map:
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Enoch
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Re: Chapter 2: The Heist

#244 Post by Enoch »

"We have rope. If any of those guest rooms have windows, we could be out of the house with none the wiser."
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drpete
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Re: Chapter 2: The Heist

#245 Post by drpete »

From your overall understanding of the layout, you are on the ground floor, and the guest rooms along the north edge of the house look out on a garden... so there ought to be windows.

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shaidar
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Re: Chapter 2: The Heist

#246 Post by shaidar »

Shmehk weighs up the options.

"The guests rooms are a good idea. Pick one, out the window and through the gardens"

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Re: Chapter 2: The Heist

#247 Post by drpete »

You move up the hallway, to a guest room door.

Opening it, you see a young, shirtless man lying in bed with a pair of half-dressed middle-aged women.

The women scream, and the man jumps up out of the bed, drawing his sword!

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Re: Chapter 2: The Heist

#248 Post by Enoch »

Raamiz fakes a stumble against the doorframe, fakes a burp, and blinks at the couple. "Pardon, good sir. I didn't realize...it was occupied." He attempts to stumble closer and surreptitiously reaches behind his back for his dagger.
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shaidar
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Re: Chapter 2: The Heist

#249 Post by shaidar »

Shmehk takes his cue from Raamiz... stepping into the room he holds his hand up to his mouth

"Oh gods, I think I'm going to be sick" he fakes looking around for something to throw up in while trying to flank the young man.

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Re: Chapter 2: The Heist

#250 Post by drpete »

"Don't worry, ladies! I'll smite these blackguards for disturbing us!" cries the youth, as he jumps forward to lunge at Shmehk with his longsword, missing.

The ladies continue to shriek in outrage. One picks up a vase and throws it. Another tosses a bronze statue of a naked woman.

youth init: [1d20+2] = 20+2 = 22
Ladies init: [1d20-2] = 14-2 = 12

Youth attack: [1d20+4] = 6+4 = 10[1d8] = 7


To figure out who gets attacked by the ladies, lets have everyone attempt to roll under their luck. Success/Failure and margin of success/failure will figure into who gets attacked by whom. The two worst margins will each get an object thrown at them, unless only one of you fails the roll, in which case he will get two things tossed at him.

Fiapy | Warrior | HP: 8/8 | AC: 15 | Luck: 17+1=18 (+3)
Offense:
Init: +1 | Str: +1 | Agl: 0
Actions: d20 | Deed Die: d3
Threat: 19-20 | Crit: d12/Table III

Longsword: d8
Lucky Weapon: (Rabbit's Foot)

Defense:
Ref: +1 Fort: +1 Will: -1
Agl: 0 / Armor (Hide): +3/ Luck: +2 / AC: 14
Armor Check: -3| Fumble: d12
Shmehk Scree | Wizard | HP: 8/10 | AC: 12 | Luck: (10-4)+0=6 (-1)
Offense:
Init: +1 | Str: 0 | Agl: +1
Actions: d20 | Attack: 0
Threat: 20 | Crit: d6/Table I

Longsword: d8 (Deed Die: d3)

Defense:
Ref: +2 Fort: +1 Will: 0
Agl: +1 / Armor (Padded): +1 / AC: 12
Armor Check: 0 | Fumble: d4
Raamiz | Thief | HP: 7/10 | AC: 12 | Luck: (16-6)+1=11 (+0)
Luck Die: d3

Offense:
Init: +1 | Str: -1 | Agl: +1
Actions: d20 | Attack: +0
Threat: 20 | Crit: d10+2 for lucky roll/II

Dagger: d4/d10 | 10/20/30
Shortsword: d6

Defense:

Ref: +2 Fort: +1 Will: +1

Agl: +1 / Armor(Padded): +1/ AC: 12

Armor Check: 0/ Fumble: d4

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Re: Chapter 2: The Heist

#251 Post by Enoch »

Raamiz snarls. "I was trying to spare your life, fool." He lets go of the hilt of his dagger and draws his short sword instead, closing in on the bravo.

Luck roll (Luck 16): [1d20] = 19
Sure, now I roll high!

Melee attack, initiative [1d20+1] = 5+1 = 6, short sword [1d20-1] = 2-1 = 1, damage [1d6-1] = 1-1 = 0
...wow.
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shaidar
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Re: Chapter 2: The Heist

#252 Post by shaidar »

Shmehk

Luck: [1d20] = 15

Trying to dodge the thrown objects, Shmehk attacks the youth, attempting to disarm him:

"Remember, you drew steel on us, the last thing you will do"

Initiative: [1d20+1] = 6+1 = 7

Long Sword: to-hit [1d20] = 13, deed [1d3] = 3, dmg [1d8] = 6

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Re: Chapter 2: The Heist

#253 Post by drpete »

Shmehk slices the young man's arm, drawing blood and causing him to drop his sword as he collapses. The projectiles launched by the matrons crash harmlessly against the walls. They continue to scream, and grope for things to throw at you.

The ladies will throw at you again, so roll luck rules again to see who they throw at. You can engage them, or go out the window to the room, now that the swordsman has been downed. The sound of the alarm being taken up by other party guests echoes through the hallway.

To go out the window, roll a DC 5 dex/ climb walls roll. Failure means you face plant on your way out, showing your escape.

Ladies init [1d20-2] = 20-2 = 18

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Re: Chapter 2: The Heist

#254 Post by Enoch »

"So much for a quiet escape." Throwing a scowl at the women and the flying crockery, Raamiz bolts for the window.

Luck roll (Luck 16): [1d20] = 16
Initiative: [1d20+1] = 2+1 = 3
Sneak Silently/Pick Pocket/Climb Sheer Surfaces/Forge Documents [1d20+4] = 18+4 = 22
The dice are not my friend right now. I rolled well on the one roll I literally could not have failed.
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shaidar
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Re: Chapter 2: The Heist

#255 Post by shaidar »


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drpete
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Re: Chapter 2: The Heist

#256 Post by drpete »

On the way out, one of the ladies tosses a flowerpot that hits Shmehk (1 damage) but then you are through the window and off across the garden into the night!

Congrats! You have successfully stolen the key!

Luck: [1d20] = 3
Fiapy init: [1d20+1] = 15+1 = 16
Fiapy dex [1d20] = 10

Matron throw: [1d20-1] = 9-1 = 8[1d4-1] = 2-1 = 1
1Matron throw: [1d20-1] = 16-1 = 15[1d4-1] = 1-1 = 0

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Re: Chapter 2: The Heist

#257 Post by Enoch »

w00t!
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