Part 12 - Temple Return (Again)

Message
Author
User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Part 12 - Temple Return (Again)

#41 Post by greyarea »

Is everyone in the pantry, or are you wading into the room?

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32932
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Part 12 - Temple Return (Again)

#42 Post by GreyWolfVT »

wading into the room for Bror
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3472
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Part 12 - Temple Return (Again)

#43 Post by spanningtree »

Um, not sure how to answer that, Tavin is a bastard swords length from whatever BB he has been trying to hit. He would stay as near the door as possible though, in an attempt to choke the BBs up.
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Part 12 - Temple Return (Again)

#44 Post by Zhym »

Odo would like to do whatever the opposite of wading into the room is.

User avatar
merias
Pathfinder
Pathfinder
Posts: 453
Joined: Thu May 02, 2013 7:00 pm
Location: Ottawa, Ontario
Contact:

Re: Part 12 - Temple Return (Again)

#45 Post by merias »

Zef only went as far as the nearest target bugbear.

User avatar
connivingsumo
Ranger
Ranger
Posts: 557
Joined: Thu Jan 23, 2014 3:01 am

Re: Part 12 - Temple Return (Again)

#46 Post by connivingsumo »

Calmert had stayed back due to the stink cloud, but then badams changed that action, so Calmert struck a bugbear - but where, exactly, that took place I am unsure.

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Part 12 - Temple Return (Again)

#47 Post by greyarea »

Bugger All round 2

INITIATIVE baddies [1d6] = 2 party [1d6] = 3

The party, for the most part, remains crowded in the pantry, trying to stab out.

Thurwin sleep [2d8] = 9 causes 3 bugbears to fall into magical slumber. St Cuthbert answers Calmert's call.
Odo misses. Calthas Calthas longbow [1d20+2] = 11+2 = 13, dmg [1d8] = 4 sees his arrow ricochet off of armor and into the corner.
Bror kills one of the slept bugbears. Zef kills a second. Tavin kills a third. All slept bugbears are dead.
Sean wades into the room PC attack [1d20] = 3 but misses the fourth singed bugbear.

Bugbear1 engaged with Sean monster attack [1d20] = 17 dmg [1d6+1] = 6+1 = 7 whacks him good with a flail.
Bugbear2 engages Bror in the doorway. monster attack [1d20] = 17 dmg [1d6+1] = 3+1 = 4
Bugbear3 engages with Zef in the doorway. monster attack [1d20] = 7 miss
Bugbear4 engages with Tavin in the doorway monster attack [1d20] = 13 dmg [1d6+1] = 3+1 = 4
Bugbear5 engages with Sean monster attack [1d20] = 1
fumble [1d16] = 2 and the other bugbears point and laugh at his miss.
Three bugbears have spears that they throw into the pantry at rear players. Bugbear6 monster attack [1d20] = 5 embeds a sack of meal next to Odo. Bugbear7 monster attack [1d20] = 6 sends his into the far back corner. Jupiter's knees knock so hard you can hear them. Bugbear8 monster attack [1d20] = 6 aims at Calthas who easily dodges. They appear to have more spears to throw.



Sean is in the room.
Bror, Tavin, and Zef block the door. No one can get by unless one of them moves.
Thurwin, Odo, Calthas, and Calmert are in the pantry.

Actions?

Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 9/12

Sean 13/19
Jupiter torch
Pete torch
Bob torch

(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1 1
Bugbear2
Bugbear3
Bugbear4
Bugbear5
Bugbear6
Bugbear7
Bugbear8
Bugbear9
Bugbear10
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32932
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Part 12 - Temple Return (Again)

#48 Post by GreyWolfVT »

Bror moves further into the room if he can, are there still bugbear in the room left alive?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Part 12 - Temple Return (Again)

#49 Post by greyarea »

At least 10 of them

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Part 12 - Temple Return (Again)

#50 Post by Zhym »

We're a bit outnumbered here. Anyone have some powerful magic to throw at them, or should we be thinking of escape plans?

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32932
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Part 12 - Temple Return (Again)

#51 Post by GreyWolfVT »

bah we can take em. :D :twisted: is that me thinking or Bror ;)

Bror will push forward just a bit for one person to either enter or exit the room and swings at the nearest bugbear with glimmer.
'Glimmer' Hand Axe +1 [1d20+2] = 3+2 = 5 to Hit [1d6+1] = 3+1 = 4 DMG
kinda wish i got 3/2 attacks here :evil:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

kwll
Ranger
Ranger
Posts: 543
Joined: Fri Apr 06, 2012 10:10 am

Re: Part 12 - Temple Return (Again)

#52 Post by kwll »

Calthas prepares another arrow and takes aim. "We are outnumbered. Let's not wade too much into the room or we will be at a disadvantages!" he shouts, thinking that going back to the corridor to the south would be a better option. He will shoot again, provided there is no risk of hitting a friend.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Part 12 - Temple Return (Again)

#53 Post by Zhym »

"Back up!" agrees Odo. "If they're in the hallway, they won't all be able to throw spears at us." Following his own advice, he backs around the corner beyond the secret door.

User avatar
merias
Pathfinder
Pathfinder
Posts: 453
Joined: Thu May 02, 2013 7:00 pm
Location: Ottawa, Ontario
Contact:

Re: Part 12 - Temple Return (Again)

#54 Post by merias »

"You really know how to dig up trouble!" Zef says, then backs out with the others.

ooc: fighting retreat so as not to open himself to attack.

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3472
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Part 12 - Temple Return (Again)

#55 Post by spanningtree »

Tavin - Monk

Tavin will take a swing on anything in range but not delve further into the room.


To hit: [1d20] = 2 Damage: [2d4] = 5+1

Derp!
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
connivingsumo
Ranger
Ranger
Posts: 557
Joined: Thu Jan 23, 2014 3:01 am

Re: Part 12 - Temple Return (Again)

#56 Post by connivingsumo »

Calmert: Cleric

The Cleric follows the tactical adjustment of the group to eliminate the spear-chucking, and then 'Blesses' (+1ToHit & +1Dmg. & +1Morale) his party, "St. Cuthbert Aid us!"

Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully :mrgreen:

Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level

Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Part 12 - Temple Return (Again)

#57 Post by Zhym »

Odo shoots at any bugbear he can safely target without the risk of firing into melee.

Short bow +1 (THAC0 19): [1d20+5] = 4+5 = 9 [1d6+1] = 6+1 = 7

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Part 12 - Temple Return (Again)

#58 Post by greyarea »

connivingsumo wrote:

Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully :mrgreen:


On the backend, Mr Connivingsumo. Want to check? Look at the dmg I rolled vs dmg I applied to character numbers. :mrgreen:

User avatar
connivingsumo
Ranger
Ranger
Posts: 557
Joined: Thu Jan 23, 2014 3:01 am

Re: Part 12 - Temple Return (Again)

#59 Post by connivingsumo »

greyarea wrote:
connivingsumo wrote:

Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully :mrgreen:


On the backend, Mr Connivingsumo. Want to check? Look at the dmg I rolled vs dmg I applied to character numbers. :mrgreen:

It's cool - I didn't want to clicky the links and audit - just wanted to make sure you saw it. Thank ye sir! :mrgreen:

User avatar
badams30
Ranger Knight
Ranger Knight
Posts: 1492
Joined: Wed May 23, 2012 2:29 pm
Location: Apex, NC

Re: Part 12 - Temple Return (Again)

#60 Post by badams30 »

Thurwin - Wizard

Thurwin, sizing up the odds, decides to break out stinky cloud. He says "Things are looking rough, gents, start to back up to the door, I'm going to put some stink into this place."

Thurwin will cast stinking cloud into the room, trying to center it so that it will prevent a mass bumrush on the doorway, yet not ensnare our people. If he can't cast it without getting some of the group into the affect area, he'll delay casting till everyone is clear, warning them again.

OOC: That's all I've got. Maybe making them retch and barf is enough to slow them or whatever. Wish I had a nice fireball....

Post Reply

Return to “Enter the World of Greyhawk (LL/AEC)”