Part 11 - Back in the Village
- GreyWolfVT
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Re: Part 11 - Back in the Village
Bror "Aye lads well we done our part in layin our friend ta rest, we best get back ta the dirty work eh? Lets get geared up an supplied ta head back." the dwarf says with a gleam in his eye and the sound of determination in his voice.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 11 - Back in the Village
The party heads back out to the Temple, with their new companion Zef and their porters/torchbearers Jupe, Pete, and Bob.
random encounter [1d12] = 6 [1d6] = 1
On the road, you see a large wagon pulled by a steed. A stout man rides the buckboard and four men at arms follow and surround the wagon, guarding it. As you approach, the stout man says, Well met, travellers. I am Martin, a travelling salesman. If you are in no hurry, I can show you my wares. The lead man-at-arms eyes you all suspiciously, and his men keep lookout for bandits.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter
Pete
Bob
random encounter [1d12] = 6 [1d6] = 1
On the road, you see a large wagon pulled by a steed. A stout man rides the buckboard and four men at arms follow and surround the wagon, guarding it. As you approach, the stout man says, Well met, travellers. I am Martin, a travelling salesman. If you are in no hurry, I can show you my wares. The lead man-at-arms eyes you all suspiciously, and his men keep lookout for bandits.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter
Pete
Bob
Re: Part 11 - Back in the Village
Odo also scans the woods for signs of bandits. A fake "traveling salesman" would be a clever ruse to stop unwary travelers, he thinks.
"Hail and greetings! What have you for sale?"
"Hail and greetings! What have you for sale?"
Re: Part 11 - Back in the Village
This is Martin's Marvelous Mixtures! he declares as he alights from the wagon, and opens the side jumper. I have potions and salves of all sorts! Excellent pricing and discounts for buying in bulk! Heroism, Shape Changing, Healing, Gaseous Form, Invisibility, Longevity, and even Love.
Of course, you don't look like you are looking for love, he concludes with a smile.
The side of the cart is full of bottles, vials, flasks, ampules, flagons, and phials, made of glass, crystal, metal, and even stone in specially made holders. The liquids you can see range from clear to colored to cloudy to bespeckled to viscous. Every one is stoppered (and sealed with wax) and clearly labeled in common. He has a few that are not sealed and the labels are marked with "tester" on them. There is every potion you've ever heard of, each called "Martin's whatever" (as in "Martin's Invisibility Potion" or "Martin's Phial of Love").
The guards tense in case of trickery. You can tell by looking at them, they would make considerable foes.
Martin smiles broadly, his cheeks ruddy and bulbous, eyes sparkling: I will accept offers. Prices starting at 100gp each.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter
Pete
Bob
Of course, you don't look like you are looking for love, he concludes with a smile.
The side of the cart is full of bottles, vials, flasks, ampules, flagons, and phials, made of glass, crystal, metal, and even stone in specially made holders. The liquids you can see range from clear to colored to cloudy to bespeckled to viscous. Every one is stoppered (and sealed with wax) and clearly labeled in common. He has a few that are not sealed and the labels are marked with "tester" on them. There is every potion you've ever heard of, each called "Martin's whatever" (as in "Martin's Invisibility Potion" or "Martin's Phial of Love").
The guards tense in case of trickery. You can tell by looking at them, they would make considerable foes.
Martin smiles broadly, his cheeks ruddy and bulbous, eyes sparkling: I will accept offers. Prices starting at 100gp each.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter
Pete
Bob
- GreyWolfVT
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Re: Part 11 - Back in the Village
Bror ponders the potions for a moment "Healin an Heroism yah say eh? How much?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- connivingsumo
- Ranger
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- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 11 - Back in the Village
Calmert: Cleric
Calmert quietly prays to St. Cuthbert to know the salesman's alignment.
DM ~ Calmert's Hit Points are now 21 since he went up a level
Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level
Level 2:
Second Level know alignment on Martin the traveling potion salesman
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Calmert quietly prays to St. Cuthbert to know the salesman's alignment.
DM ~ Calmert's Hit Points are now 21 since he went up a level
Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level
Level 2:
Second Level know alignment on Martin the traveling potion salesman
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Last edited by connivingsumo on Tue Dec 19, 2017 2:52 am, edited 2 times in total.
Re: Part 11 - Back in the Village
Thurwin - Wizard
Thurwin nods politely at the guards and then the merchant. He raises an eyebrow and says "Invisibility? Hmmm... how much for one of those, friend?"
Thurwin nods politely at the guards and then the merchant. He raises an eyebrow and says "Invisibility? Hmmm... how much for one of those, friend?"
Re: Part 11 - Back in the Village
Odo Bracegirdle
"Those all sound useful—well, all but the philter of love, I'd say. That can only be trouble. But invisibility, healing, gaseous form, shape changing—those would be handy. What do you ask for them?"
"Those all sound useful—well, all but the philter of love, I'd say. That can only be trouble. But invisibility, healing, gaseous form, shape changing—those would be handy. What do you ask for them?"
Last edited by Zhym on Tue Dec 19, 2017 4:27 am, edited 1 time in total.
- spanningtree
- Ranger Lord
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Re: Part 11 - Back in the Village
Tavin - Monk
Nodding at Bror's request on healing and heroism: Yes, how much are those?
Nodding at Bror's request on healing and heroism: Yes, how much are those?
Anall nathrack uthos bethos doss yell yenva. -Merlin
- connivingsumo
- Ranger
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- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 11 - Back in the Village
Calmert: Cleric
Completely unsatisfied with the results of his quest for the salesman's alignment, Calmert asks St. Cuthbert to reveal magic to him. "My friends, let us divine their potency before we offer our coin."
Available Spells
Level 1:
First Level detect magic on Martin's potions
First Level
First Level
First Level
First Level
Level 2:
Second Level know alignment on Martin the traveling potion salesman
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Completely unsatisfied with the results of his quest for the salesman's alignment, Calmert asks St. Cuthbert to reveal magic to him. "My friends, let us divine their potency before we offer our coin."
Available Spells
Level 1:
First Level detect magic on Martin's potions
First Level
First Level
First Level
First Level
Level 2:
Second Level know alignment on Martin the traveling potion salesman
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
- GreyWolfVT
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Re: Part 11 - Back in the Village
Bror shakes his head "Yer advice Calmert be wise."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 11 - Back in the Village
Calthas looks at the potions with an inquisitive eye. "Are you a salesman or an alchemist? If you only sell them, who made them in the first place?" he asks, suspicious.
Re: Part 11 - Back in the Village
Gentlemen, gentlemen, relax. The potions run from 100 to three hundred gold pieces, although I should note that they are each one draught containers not the usual three. A quick scan tells you that these potions are indeed smaller.
He looks at Calthas, I have a source for my wares in Greyhawk city and he is indeed an alchemist of some reknown: one Master Eli Lilly. Perhaps you've heard of him? he asks with raised eyebrow.
If you wish a tasting, I have these testers for you. He waves at the "test" bottles. Each has a dropper. I allow a single drop test, so that you may ensure potency. He grins broadly. He appears to have six of each potion, not including the testers.
100 GP
He looks at Calthas, I have a source for my wares in Greyhawk city and he is indeed an alchemist of some reknown: one Master Eli Lilly. Perhaps you've heard of him? he asks with raised eyebrow.
If you wish a tasting, I have these testers for you. He waves at the "test" bottles. Each has a dropper. I allow a single drop test, so that you may ensure potency. He grins broadly. He appears to have six of each potion, not including the testers.
100 GP
- Animal Control
Clairaudience
Clairvoyance
Climbing
Healing
Heroism
Oil of Etherealness
Oil of Slipperiness
Sweet Water
- Diminution
Extra-healing
Fire Resistance
Flying
Giant Strength
Growth
Plant Control
Treasure Finding
Undead Control
Water Breathing
- Dragon Control
Gaseous form
Giant Control
Invisibility
Invulnerability
Levitation
Longevity
Philter of Love
Polymorph
Speed
Super-heroism
Re: Part 11 - Back in the Village
"Too rich for me," Zef thinks to himself. He watches the road for signs of trouble while the others barter.
Re: Part 11 - Back in the Village
"You said something about a bulk discount?" ventures Odo. "How about buy ten, get one free? Where we're going, potions are better than gold. Oh, dear, that's not the kind of thing you're supposed to say when negotiating, is it?"
Odo would like to buy:
Etherealness x 2: 200
Clairvoyance x 2: 200
Extra Healing x 2: 400
Heroism: x2: 200
Gaseous Form: 300
Flying: 200
Total: 1500 gp
Odo would like to buy:
Etherealness x 2: 200
Clairvoyance x 2: 200
Extra Healing x 2: 400
Heroism: x2: 200
Gaseous Form: 300
Flying: 200
Total: 1500 gp
Re: Part 11 - Back in the Village
Thurwin - Wizard
Thurwin will try a sample of the invisibility potion. Assuming it works, he smiles and says "Excellent. I'll take two of these, please. And one of speed as well."
He'll pay them in gems (9 of his 100GP spinels - deducted)
He'll tuck the potions away safely in his pouch and robe.
Thurwin will try a sample of the invisibility potion. Assuming it works, he smiles and says "Excellent. I'll take two of these, please. And one of speed as well."
He'll pay them in gems (9 of his 100GP spinels - deducted)
He'll tuck the potions away safely in his pouch and robe.
Re: Part 11 - Back in the Village
"Eli Lilly? I don't know him." says Calthas, still on doubt regarding the seller's honesty. He does not have any coin with him, so will not take a great interest in the transactions between the seller and his party mates.
- GreyWolfVT
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Re: Part 11 - Back in the Village
Bror thinks about it and counts in his mind "Eh well I'd be likin two of them there healin potions an a heroism one."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
- Posts: 3484
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 11 - Back in the Village
Tavin - Monk
OCC: The Encyclopedia Magica indicates that potions of healing are only for "warrior" classes. Does Tavin qualify? If he does he will take 2 x healing and 1 x herosim, else he will take 3x healing. He will pay with 4 x 50gp zircons and a fine gold chain with fire amulet worth 100gp.
Very interesting indeed....
OCC: The Encyclopedia Magica indicates that potions of healing are only for "warrior" classes. Does Tavin qualify? If he does he will take 2 x healing and 1 x herosim, else he will take 3x healing. He will pay with 4 x 50gp zircons and a fine gold chain with fire amulet worth 100gp.
Very interesting indeed....
Anall nathrack uthos bethos doss yell yenva. -Merlin
- connivingsumo
- Ranger
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Re: Part 11 - Back in the Village
Calmert: Cleric
Calmert would like to purchase 3 Healing (the merchant may not have enough inventory for this), 2 Extra-Healing, and a Giant Strength.
Upon confirmation, coins will be deducted from Calmert's character sheet.
Calmert would like to purchase 3 Healing (the merchant may not have enough inventory for this), 2 Extra-Healing, and a Giant Strength.
Upon confirmation, coins will be deducted from Calmert's character sheet.