It's really good to see you Bloodaxe! Good luck with finals buddy!Bloodaxe wrote:Hey all. Im crazy busy with finals, but I'll get caught up soon. Good to see everyone!
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It's really good to see you Bloodaxe! Good luck with finals buddy!Bloodaxe wrote:Hey all. Im crazy busy with finals, but I'll get caught up soon. Good to see everyone!
WUUUUT!!???badams30 wrote:Thanks, I'll see if we can fool, uh... um... recruit - some new blood. We'll need some too, after I quickly kill Sumo's guy off.
Say hello to Zhym!Zhym wrote:Hi all!
So, questions right off the bat:
(1) What's the campaign ID?
(2) What's this module-specific magic system I hear about?
Hi Zhym!!Zhym wrote:Thanks!
So, looks like we could use a thief and a wizard. So maybe I'll make an MU/T.
If I understand the magic system, spell points don't replace the need to learn and memorize specific spells, right? It's just a pool of points you can do other stuff with? And it probably won't be a factor until we gain some levels?
In that case, Magic User/Cleric, but I think the DM's advice is solid: in this system multi-classing leads to level gimping.Zhym wrote:Oh, right, I forgot the monks are also thieves.
The main reason I was wanting to multiclass is that magic users are dead boring at low levels. Cast, hide, cast, hide, hide, cast, hide, hide, hide, hide...and that's with the bonus spell rule.At least a thief could shoot a ranged weapon that does more than annoyance damage.
I don't believe so.Zhym wrote:Does this game use a custom leveling/XP system?
Well maybe we were doing it wrong in the early 80's, but I remember vanilla classes being like 3-4 levels above the multi guys? Not to mention keeping track of which class you used most for that particular XP, etc. although a lot of people (including some in my 80's group) did away with/House Ruled that out.Zhym wrote:Multiclass XP splitting is kind of painful at first, but over time it leads to levels that aren't that much lower than the rest of the party. For example, an MU with 10,002 XP would be level 4, a thief would be level 5, and an MU/thief would be level 3/4. Because the XP requirement doubles at each level, a PC with two classes tends to stay one level in each class. Not that awful, IMO.
You got me there!Zhym wrote:[...]but I've yet to see a game on here that started at level 1 get to the point where level limits became an issue.
That I don't know; I just remember breezing over the "Special Spell" document to get a general idea, because we already had a Cleric and - like you - I am not at all fond of early level Magic-Users.Zhym wrote:What's the system for starting spells? How many, do I pick or are they randomly generated, etc?
That's a new one on me. I've always played that XP are split evenly between classes no matter what you do. LL AEC is kind of ambiguous on that point (it says only that "Characters with multiple classes divide all experience points between the classes"; note that it doesn't say XP are divided equally between the classes). The 1e PHB is more explicit. For example, in the description of elves: "All earned experience is always divided equally among the classes of the character, even though the character is no longer able to gain levels in one or more of the classes." For some reason, the rule that XP are split equally is repeated in the description of each race instead of in the section on multi-classing. Ah, Gary. Your organization skills are...unique.connivingsumo wrote:Well maybe we were doing it wrong in the early 80's, but I remember vanilla classes being like 3-4 levels above the multi guys? Not to mention keeping track of which class you used most for that particular XP, etc. although a lot of people (including some in my 80's group) did away with/House Ruled that out.