XII. Goblin Halls: Second Visit

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AleBelly
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Re: XII. Goblin Halls: Second Visit

#61 Post by AleBelly »

Canun's eyes gleam as he sees the bag of gold. "Hubbard has rewarded us for our good works."

He eyes the slumbering torturer with distaste. "Let's give him a taste of his own medicine. Let's load him on the rack and find out more about this place. Turn the tables on this f*cker."

Assuming others will help, he'll lift the goblin onto the rack.

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Re: XII. Goblin Halls: Second Visit

#62 Post by Zhym »

"That's a mean, vicious, cruel idea," says Horatio. "I like it."

He helps the cleric load the torturer onto his own device.

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Re: XII. Goblin Halls: Second Visit

#63 Post by drpete »

Rainey won't help with loading him on. Instead, he will check out the torturer's key, and the door to the room. Is there a keyhole for the torturer's key on both sides? This might make a good spot for us to use somehow, like to hide the prisoners in until we are ready to leave...

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Re: XII. Goblin Halls: Second Visit

#64 Post by Rusty Tincanne »

Did the map show a trap door in the floor?

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Re: XII. Goblin Halls: Second Visit

#65 Post by dmw71 »

The Torturer: Tortured?!
Still in the adjoining room, and unaware of everything that has transpired, AdaRue continues to tend to the prisoners. The midwife suspects that all of them have been starved for many, many days, and are in no condition for adventuring. She suspects even traveling from the goblin halls back to town will be a significant effort. The only prisoner with an outside chance of joining the group, and only after considerable rest and nourishment, would be Gord. The shields and weapons from the six goblin guards killed earlier went unclaimed at the time, and are they, like the goblin bodies themselves, must have been discovered and removed as they are no longer where they were left. There were three short goblin spears left behind in a wooden crate that still remain, but that appears to be the extent of the useful inventory available in these guard and prisoner areas.

---

Back in the torturer chamber, Rainey comes up with the idea to strap the torturer to the rack and give him a dose of its own medicine. "That's a mean, vicious, cruel idea," says Horatio. "I like it." Horatio and Rainey proceed to remove the the limp, stretched out and brutally slashed form of the torturer's final victim still from the rack and carefully replace him with the sleeping, two-headed goblin. Once secured, the abomination is roused from its slumber.

Both its normal and its deformed, shrunken head snarl, with only its primary head making any noise. The beast refuses to cooperate to any initial questioning -- in goblin or common.


---
I will need to know how the contents of the belt pouch will be divided. Also, no, there is not a trap door on the map. Speaking of the map, with no significant changes since my last post, it has not been updated.



Actions?



---

Brighton Area Map

---
Date: 2 Martius, Year 7102
Time: 8:36 (Sunrise: 06:53, Sunset: 18:37)
Temp: 59F
Conditions:
  • Cool
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8+1 = 9 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (24) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3+3 = 6 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
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Re: XII. Goblin Halls: Second Visit

#66 Post by Zhym »

Horatio grins. "Oh, good. I was afraid you'd talk and spoil all the fun." He starts turning the rack.

As the wise sage Kenny Rogers once said, you never count your money when you're sitting at the table. There'll be time enough for counting when we're back in civilization. Or something like that. :)

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Re: XII. Goblin Halls: Second Visit

#67 Post by dmw71 »

Zhym wrote:As the wise sage Kenny Rogers once said, you never count your money when you're sitting at the table. There'll be time enough for counting when we're back in civilization. Or something like that.
Fair enough. That said, I will need to know who's carrying the coins, and the bottles.
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Re: XII. Goblin Halls: Second Visit

#68 Post by Rusty Tincanne »

AdaRue stacks the spears, deciding whether they should be give to the strongest (in case they can defend themselves), or the weakest (to be used as walking sticks). She decides they will serve best as walking sticks for the weakest members. She wonders what is taking the others so long, deciding to not be idle.

Between keeping a close eye on the doorway to the hall, she: pours out one flask of oil on the ground in the hallway leading to the room (leaving a small trail to where her lantern sits with Gord; uses her mace to bash apart the table, offering the legs and her sharpened scissors to the stronger members of the group (4 clubs and a dagger). She apologizes it is all she has for weaponry. Finally, she sits down with the lantern and creates a map of the tunnels she has seen.

2 flasks of oil, 1 preserved ration and 1 water skin deducted.

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Re: XII. Goblin Halls: Second Visit

#69 Post by AleBelly »

Canun frowns at the goblin's lack of cooperation. "YOu know what's coming. How many of you are there?" he asks. If still no answer, he turns the crank once...then twice.

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Re: XII. Goblin Halls: Second Visit

#70 Post by panglott »

As soon as the mutant goblin falls, Dimly leaves him for the rogues to dispatch, and immediately goes to help AdaRue prepare to escort the prisoners out.

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Re: XII. Goblin Halls: Second Visit

#71 Post by dmw71 »

Torturing the Torturer
AdaRue repurposes the available spears into walking sticks for the weakest of the prisoners, and uses her mace to bash apart a table to create wooden planks to double as clubs. The group largely cared for, the midwife takes a seat on the floor, relights her lantern, and begins creating a map of the tunnels to the best of her recollection.

---

Horatio grins when the beast refuses to cooperate. "Oh, good. I was afraid you'd talk and spoil all the fun." he quips... then gives the rack a turn. The goblin monstrosity wails, but holds its tongue. Canun frowns at the goblin's lack of cooperation. "You know what's coming. How many of you are there?" he asks. When the goblin refuses to answer, the cleric turns the crank. A cracking sound is heard and the goblin wails loudly, but doesn't speak. A series of snapping bones are heard as Canun gives the rack a second crank. The abomination wails as the cranking begins... then falls silent.

Rainey's torch begins to sputter out.


---
There are four three bottles. I still need to know who's carrying each of them.


Actions?



---

Brighton Area Map

---
Date: 2 Martius, Year 7102
Time: 8:38 (Sunrise: 06:53, Sunset: 18:37)
Temp: 59F
Conditions:
  • Cool
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8+1 = 9 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (24) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3+3 = 6 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
Last edited by dmw71 on Thu Dec 07, 2017 5:02 pm, edited 1 time in total.
Reason: Three bottles or vials, not four.
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Re: XII. Goblin Halls: Second Visit

#72 Post by onlyme »

Sacro will carry one of the bottles. (in the description, it said 3 vials of red glimmering liquid. Those are the ones we are talking about, correct?)

Junius will as well, if no one else volunteers.
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Re: XII. Goblin Halls: Second Visit

#73 Post by dmw71 »

onlyme wrote:(in the description, it said 3 vials of red glimmering liquid. Those are the ones we are talking about, correct?)
You're correct, it should be three, not four. I have edited my last update to reflect this.

Just, whomever ends up carrying a vial, please add it to your character sheet.
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Re: XII. Goblin Halls: Second Visit

#74 Post by Zhym »

"Aw, man. You suck at torture," Horatio grouses at Canun. "Didn't anyone ever tell you that the first rule of torture is not to kill what you're torturing? And I was gonna try out some of those implements on him, too."

"Well, I guess we better get these fine people back to their homes and all that," he sighs.

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Re: XII. Goblin Halls: Second Visit

#75 Post by drpete »

Rainey doesn't object to going back, but he will still try to check out the door of the torturer's chamber... is it something we can secure from either side with the key the torturer used? I don't know that we want to lock ourselves in that bloodcaked room, but just checking... maybe we lock the various gobbo bodies in there and hope they aren't missed for a day or two?

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Re: XII. Goblin Halls: Second Visit

#76 Post by dmw71 »

drpete wrote:Rainey doesn't object to going back, but he will still try to check out the door of the torturer's chamber... is it something we can secure from either side with the key the torturer used?
Apologies. Yes, the torturer does have the key to the room. It's a simple, metal keyhole lock that fits into the inside of the door, but the mechanism itself isn't wide enough to reach the outside of the door.

While aesthetically not very pleasant, the room could definitely be a safe area to rest.
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Re: XII. Goblin Halls: Second Visit

#77 Post by drpete »

Alright, then if we're going, and nobody objects, Rainey will take the torturer's key and one of the red vials.

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Re: XII. Goblin Halls: Second Visit

#78 Post by AleBelly »

Zhym wrote:"Aw, man. You suck at torture," Horatio grouses at Canun. "Didn't anyone ever tell you that the first rule of torture is not to kill what you're torturing? And I was gonna try out some of those implements on him, too."

"Well, I guess we better get these fine people back to their homes and all that," he sighs.
"I guess I don't know my own strength" replies Canun in a rare apologetic tone as he flexes and admires his forearms. "You can have first dibs on the next one."

He looks around. "Hey Rainey - do you think this mutated head would be useful for magical purposes? Maybe we should take it with us."

Canun will take a vial of liquid, if any, and the bag of gold if it's unclaimed.

"Time for our triumphant return to town!"

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Re: XII. Goblin Halls: Second Visit

#79 Post by drpete »

On hearing the suggestion that the head might be worthwhile, Rainey will come check the torturer out. Is he able to tell anything about what this mutation is? Like... I dunno, how much of a head is it? Are there more stunted bits of a second goblin, like little baby arms poking out of his chest? :) Maybe more generally, is this something that some more powerful magician might want to study, or just a run-of-the-mill grotesque?

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Re: XII. Goblin Halls: Second Visit

#80 Post by Rusty Tincanne »

Standard carny stuff. The next room has a bearded lady (dwarf) and a professional geek.

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