12 - Fight in the Forest

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Darkmane
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12 - Fight in the Forest

#1 Post by Darkmane »

Upon leaving Under mountain from a gate in the Fat Mans keep, the hero's have only a single night respite, and then are attacked in the predawn hour by orcs and other things....

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Inferno
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Re: 12 - Fight in the Forest

#2 Post by Inferno »

Tantos Vek, failed paladin:

"I wonder if the Fatman has come to get his treasure chest back," Vek rasps with merry malice. "Fight fire with fire, I always say."

Vek's sword slides from its scabbard. The grim warrior fans out, giving the wizards plenty of room to operate as he tries to flank the orcs and hack them asunder.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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GreyWolfVT
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Re: 12 - Fight in the Forest

#3 Post by GreyWolfVT »

Glimble will cast bless on the group feeling fatefully lucky to be alive after a fireball flew at him. "Gond watch over us all."
Last edited by GreyWolfVT on Mon Dec 04, 2017 3:37 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

ravenn4544
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Re: 12 - Fight in the Forest

#4 Post by ravenn4544 »

Roseheart

[1d100] = 68

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DadsAngry
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Re: 12 - Fight in the Forest

#5 Post by DadsAngry »

Enoka:

Hurt, Enoka cast Cure Light on herself.

Cure Light Wounds [1d8] = 6

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Darkmane
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Re: 12 - Fight in the Forest

#6 Post by Darkmane »

OK, Vek starts off toward the original flanking direction. Does anybody follow him?

Enoka casts a quick heal spell, still in progress. Tella and Glimble are hunkering, Garl is nowhere to be seen, but is probably close, and roseheart tried to figure out where the fireballs came from but isnt 100% confident. It looked like at least one came from slightly behind your course, but you aren't sure. The other came from near where Enoka's entangle spell is still live.

The flames continue to spread, there may end up being a forest fire unless something intervenes.

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Re: 12 - Fight in the Forest

#7 Post by ravenn4544 »

Roseheart picks up the chest and follows after Vek "let's get into the open and draw out the enemy - they know we are here but we can't see THEM!"

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spanningtree
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Re: 12 - Fight in the Forest

#8 Post by spanningtree »

Tella - Elf Mage

Agreeing with Roseheart she will help with the chest and run after Vek.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: 12 - Fight in the Forest

#9 Post by GreyWolfVT »

Glimble moves back out to open ground further from the woods.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Darkmane
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Re: 12 - Fight in the Forest

#10 Post by Darkmane »

Glimble, do you split away from the rest and begin heading toward the forest edge as before?

Vek is heading right at the enemy taking an arc, to try and throw them off balance, with Roseheart and Tella right behind him. Enoka, once you finish that heal spell will you follow tella?

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Re: 12 - Fight in the Forest

#11 Post by GreyWolfVT »

I'm trying to draw them out not being a fool and running into the woods.

Glimble "I fail to see how running in after them draws them out..." the humble little gnome inventor priest says confused as to why everyone is rushing into the woods rather than acting as if to flee towards the road away from the woods as he is doing. "I prefer to live and fight another day rather that rush blindly to my death to an unknown number of foes."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: 12 - Fight in the Forest

#12 Post by DadsAngry »

Enoka will follow after Tella.

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Inferno
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Re: 12 - Fight in the Forest

#13 Post by Inferno »

Darkmane wrote:Vek is heading right at the enemy taking an arc, to try and throw them off balance
I'm a little confused at the layout of the area. Vek wants to stay concealed by the foliage as long as possible while flanking the orcs. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: 12 - Fight in the Forest

#14 Post by spanningtree »

OCC: Would it be possible to get a visual representation of the area, where the party is and where we think the baddies are? Right now its difficult to imagine, for me at least.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: 12 - Fight in the Forest

#15 Post by GreyWolfVT »

spanningtree wrote:OCC: Would it be possible to get a visual representation of the area, where the party is and where we think the baddies are? Right now its difficult to imagine, for me at least.
ooc: I'm just as confused as I was before as well the last image showed a road near the edge of a cliff in a grassy area we camped near the woods but not directly in them or so I had thought and now I am entirely lost on the area.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Darkmane
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Re: 12 - Fight in the Forest

#16 Post by Darkmane »

OK - real quick pause to organize, Glimble got off his bless spell (it takes 1 round). Enoka achieved her heal. You got attacked by fire balls from two different directions.

The end of your last battle occurred back out by the cliffs. You guys were pretty dosed out there so you made the decision to hike away from the ocean inland until the forest, to have cover while sleeping.

The forest seemed quite, safe so it is a bit baffling why a large organized force attacked you. They also seem to have magic using scouts...you could be dealing with the fat man or his agents again.

I'll sketch up some maps to give you guys perspective. You aren't that far from the forest edge, but in combat movement rate terms it is many rounds to get out completely.

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Inferno
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Re: 12 - Fight in the Forest

#17 Post by Inferno »

Ok. Thanks. Will wait for maps. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Darkmane
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Re: 12 - Fight in the Forest

#18 Post by Darkmane »

Here is an ugly tactical map. You guys are the big circle. There is a fire in the center of this circle spreading outward now.

The two Xs close to you are your approximations of where these magic using scouts are.


The line of Xs at the top is the line of charging orcs, they still may take another two or three rounds to reach you. The lien of orcs would spread off the page in both dorections , it sounds like there are quite a few of them.

The arrow points toward the edge of the forest, it is the original direction you were heading.
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Darkmane
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Re: 12 - Fight in the Forest

#19 Post by Darkmane »

Ugly map 2 - your estimate of where you are. Not to scale. You popped through the gate on the coastline near a road about thirty miles from what you believe to be waterdeep.

After the fight on the cliffs overlooking the ocean, you went northeast, crossing the road and heading into a small forest in the hills for cover.

This bad of orcs and other things appears to have tracked you into the forest. You tired to circle around them, but their magic using scouts must have alerted them to your maneuver, that's when combat ensued...
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Re: 12 - Fight in the Forest

#20 Post by Inferno »

Thanks DM. This changes things.

We are in a clearing, correct? The charging orcs see us, and we see them? If yes, how many orcs are charging?

What's the approximate scale of the map? How far away is the forest edge? How close are the two scouts?

Which of the two scouts might be entangled? Thanks.

Guys, do we have any magic to reveal the locations of the invisible scouts? With two rounds before the orcs reach us, we might try to kill the scouts first.
Or we could fireball the charging orcs before they get within range, leaving us just the two invisible wizards to deal with.
I don't think we should flee to the forest. They'll just burn it down with us in it.
Any other ideas?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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