The group manages to escape the old goblin halls safely, and retreat into the cover of the Darkenwolde Forest about a half-hour travel southeast. Dinner is had, watches are set, and the group rests overnight. A couple goblin patrols are spotted at a distance, but never amount to a threat.
The final watch wakes the others at sunrise the following morning. Everyone feel more rested, and those still nursing wounds feel slightly more healed.
The group, still in their campsite, eats a dry breakfast and must decide on their next course of action.
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Notes:
- Please subtract a day of rations;
- At this time, no light sources are currently burning (please indicate in game if/when you want your character to relight theirs):
- Rainey's torch fluttered out just as the party was leaving the goblin caves, and
- All lanterns were manually extinguished with the burn times listed below remaining;
- I carried over all memorized spells from the previous day. If you want to make any changes, please let me know before the next update;
- Per my 'Death, Dying, and Healing' house rule, all characters will benefit from resting overnight. I made these roles, and they are reflected in the below update.
Actions?
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Brighton Area Map
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Date: 2 Martius, Year 7102
Time: 6:53 (Sunrise: 06:53, Sunset: 18:37)
Temp: 59F
Conditions:
- Cool
- Canun's Lantern (Canun) (Extinguished: 1:35 burn time remaining)
AdaRue's Lantern (AdaRue) (Extinguished: 1:58 burn time remaining)
Horatio's Lantern (Horatio) (Extinguished: 2:33 burn time remaining)
- None.
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8+1 = 9 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1 (Light)
Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3+1 = 4 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3+3 = 6 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
Scout:
- Keebler
- Junius
Dimly
Keebler
Sacro
Horatio
AdaRue
Rainey
Canun
- Junius & Dimly
Keebler & Sacro
AdaRue & Horatio
Rainey & Canun