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The Town of Helix
Re: The Town of Helix
1. Village Square
The central meeting place of the village.
The village crier makes announcements each day at noon here. The cost to solicit henchmen and hirelings through the crier is 5 gp.
The central meeting place of the village.
The village crier makes announcements each day at noon here. The cost to solicit henchmen and hirelings through the crier is 5 gp.
Re: The Town of Helix
4. Mercenary Guild
Guildmaster: Osen
Place to recruit torch-bearers, men-at-arms, henchmen, guides, etc
Osen took a dislike to Carling the elf when he pestered him over dinner.
Guildmaster: Osen
Place to recruit torch-bearers, men-at-arms, henchmen, guides, etc
Osen took a dislike to Carling the elf when he pestered him over dinner.
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Re: The Town of Helix
5. Silver Standard Merchant Company
Overseer Billworth Turgen
Supply depot for caravan company. Special orders for out of town gear, or possibly jobs as caravan guards?
Overseer Billworth Turgen
Supply depot for caravan company. Special orders for out of town gear, or possibly jobs as caravan guards?
Re: The Town of Helix
7. Rosy Quartz Jeweler and Money Lender
Owner: Harnold Huwen Reginald Huffnpuff
Services (10% charge per transaction):
Appraisal of gemstones and precious treasures
Exchange of these into gold pieces
Banking Services
Also:
Money Lending (at 25%/week interest)
Owner: Harnold Huwen Reginald Huffnpuff
Services (10% charge per transaction):
Appraisal of gemstones and precious treasures
Exchange of these into gold pieces
Banking Services
Also:
Money Lending (at 25%/week interest)
Re: The Town of Helix
8. Brazen Strumpet (Tavern)
Barkeep: Bollo
Barmaids: Taycee, Urgritte, Merda
The main, reputable tavern in Helix.
Barkeep: Bollo
Barmaids: Taycee, Urgritte, Merda
The main, reputable tavern in Helix.
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Re: The Town of Helix
9. The Foul Pheasant (Tavern/Gambling House)
Owner: Perni Ticklebottom
A seedier tavern with gambling.
Owner: Perni Ticklebottom
A seedier tavern with gambling.
Re: The Town of Helix
10. Wizard’s Spire
Wizard: Mazzahs the Magnificent
Do not disturb sign on the door.
Mazzahs offered a reward for lore, either historical or magical, obtained from the Barrows.
Mazzahs took a dislike to Carling the elf when he asked Mazzahs to give him the reward first, and to tell him where to look for the lore. Mazzahs almost cast a spell on Carling for bothering him with nonsense.
Wizard: Mazzahs the Magnificent
Do not disturb sign on the door.
Mazzahs offered a reward for lore, either historical or magical, obtained from the Barrows.
Mazzahs took a dislike to Carling the elf when he asked Mazzahs to give him the reward first, and to tell him where to look for the lore. Mazzahs almost cast a spell on Carling for bothering him with nonsense.
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Re: The Town of Helix
12. Mill
Miller: Hendon
The mill grinds grain into flour for the villagers.
Miller: Hendon
The mill grinds grain into flour for the villagers.
Re: The Town of Helix
13. Barrowmaze.
A vast field of barrow mounds, half a day’s march south of Helix. You will need a guide to get there.
A vast field of barrow mounds, half a day’s march south of Helix. You will need a guide to get there.
Re: The Town of Helix
14. Statue of Herne
Surrounded by a ring of stones, a statue of Herne the Hunter stands in a secluded grove 3 miles west of Helix. The statue serves as a shrine and those who worship him travel to the grove with offerings and animal sacrifices.
Surrounded by a ring of stones, a statue of Herne the Hunter stands in a secluded grove 3 miles west of Helix. The statue serves as a shrine and those who worship him travel to the grove with offerings and animal sacrifices.
Re: The Town of Helix
15. Ancient Ruins
An ancient white marble ruin five miles north of Helix.
An ancient white marble ruin five miles north of Helix.
Re: The Town of Helix
16. Ironguard Motte
A town approximately 15 miles east of Helix along a caravan route. This is the main hub of the area around here.
A town approximately 15 miles east of Helix along a caravan route. This is the main hub of the area around here.