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return to Rally Point
Re: return to Rally Point
need 1 more
- GreyWolfVT
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Re: return to Rally Point
Brownlee moves his mech to 0615 and turns to face 0715
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
your other 4 have to move
- GreyWolfVT
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Re: return to Rally Point
Ivan moves his mech to 1107 turning to face 1208
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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- Guide
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Re: return to Rally Point
In an effort to keep the Clint engaged and its pilot frustrated and worried, Spectre leads the Spider at run past the enemy to face its rear again.
P3 runs to 0404 and faces 0305 - (Ran 8 hexes via 0511, right turn, to 0505, left turn, to 0404, left turn)
P3 runs to 0404 and faces 0305 - (Ran 8 hexes via 0511, right turn, to 0505, left turn, to 0404, left turn)
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
need P1 and F4 to move
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Re: return to Rally Point
white will run to 1112.
Re: return to Rally Point
Dagger will try to get in the way of the Hermes.
Run 5 to 1113, facing 1213, thru 0912.
Run 5 to 1113, facing 1213, thru 0912.
Re: return to Rally Point
That was the way I was going, good call
The hermes backs up over the level 1 ill behind him, turns and disappears from the lieutenants view behind the level 2 plateau
P1 and F4 LOS is blocked, P2 and and F1 can see him but has wood hexes in the way.
Fire phase
The hermes backs up over the level 1 ill behind him, turns and disappears from the lieutenants view behind the level 2 plateau
P1 and F4 LOS is blocked, P2 and and F1 can see him but has wood hexes in the way.
Fire phase
Re: return to Rally Point
E3 fires 1 ac5 and 1 ML at F3
E4 fires ac5 at F1
both enemy mechs fail to acquire a target
E4 fires ac5 at F1
Re: return to Rally Point
Glad to have a shot again, Orloff fires at the Hermes.
Re: return to Rally Point
Orloffs missiles slam into the ermes stripping armor and further damaging the internal right torso but fails to do any critical damage.
Re: return to Rally Point
F3 and P2 can fire at long range if they want.
- GreyWolfVT
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Re: return to Rally Point
Ivan fires at E4 Medium Laser: Hit [2d6] = 8 | Location [2d6] = 11 | CritChance [2d6] = 8
SRM: Hit [2d6] = 7 | Location [2d6] = 5 | CritChance [2d6] = 7
SRM: Hit [2d6] = 7 | Location [2d6] = 5 | CritChance [2d6] = 7
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Guide
- Posts: 228
- Joined: Thu Aug 10, 2017 12:29 am
Re: return to Rally Point
Spectre fires point blank at the Clint's back, but continues to miss the jumping mech. From his position cutting off a potential path of retreat, Armbuster fires his medium laser to no avail at long range.
Annoyed at having to chase the Clint, David attempts to hammer blow the Clint's head, but misses and connects with the undamaged left arm instead.
Annoyed at having to chase the Clint, David attempts to hammer blow the Clint's head, but misses and connects with the undamaged left arm instead.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign