X. Old Goblin Halls

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Zhym
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Re: X. Old Goblin Halls

#121 Post by Zhym »

Horatio moves with everyone else. For safety.

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onlyme
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Re: X. Old Goblin Halls

#122 Post by onlyme »

Junius waves the others forward, and moves toward the right, looking at his options.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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drpete
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Re: X. Old Goblin Halls

#123 Post by drpete »

Rainey follows along. When he gets to the cave-in, he tries to see what's going on beyond it, if he can...

It sort of looks like there's more tunnel there beyond the big pile, but different somehow? Is the pile just likely difficult to get past, or is it totally blocking the tunnel?

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Re: X. Old Goblin Halls

#124 Post by dmw71 »

Door
Junius waves the rest of the group forward, and begins to lead them down the right hand passage, past the cave-in. As the dwarf pushes on, Rainey, near the rear of the group, stops and inspects the caved-in and quickly determines that the area is completely unpassable.
Door.jpg
Door.jpg (65.45 KiB) Viewed 607 times
At the front of the line, the passage continues straight, but also Junius spies a door in the branch off to the left.


---
drpete, regarding the area beyond the cave-in, I will probably need to fix my map at some point. Here is how the area is described in the module:
Heroes will have no
chance to get past the cave-in. It is too mighty, and will
withstand even the most steadfast attempts at achieving
passage. Beyond the unpassable rocks, roots and earth are
stairs which lead deeper into the Daakencraags.
So why even mention the stairs if the party can't get to them? Anyway...



Actions?



---

Brighton Area Map

---
Date: 1 Martius, Year 7102
Time: 10:43 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
  • Cool
    Light Breeze
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (26) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Charm Person)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (26) [5] | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (25) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (29) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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onlyme
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Re: X. Old Goblin Halls

#125 Post by onlyme »

Junius pushes on to the right...
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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dmw71
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Re: X. Old Goblin Halls

#126 Post by dmw71 »

Round 0
Junius pushes past the door to the left and continues to scout ahead. After about 30-feet, partially concealed by a rocky outcropping, a sturdy wooden door just to his right is thrown open by a burly goblin guard. The goblin, clearly not expecting to see someone just outside the door, stands frozen for a fraction of a second before drawing his sword and yelling in his harsh goblin tongue: "Mech daan akorthaar!"

The group waiting behind the dwarven scout hear the call, and those that understand goblin translate for those that don't: "Kill the intruders!"
Goblins.jpg
Goblins.jpg (96.14 KiB) Viewed 604 times
Clamoring from the room beyond the door indicates the goblin's companions heard his command quite clearly.


---
There is no surprise. Please declare your actions for round 1, keeping in mind the geography of the situation and the perspective of your character (e.g. you can't target creatures you can't see).



Actions?



---

Brighton Area Map

---
Date: 1 Martius, Year 7102
Time: 10:45 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
  • Cool
    Light Breeze
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (26) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Charm Person)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (26) [5] | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (25) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (29) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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onlyme
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Re: X. Old Goblin Halls

#127 Post by onlyme »

Junius fires a quick shot toward guard1, but misses wide.
Shortbow [1d20+1] = 10+1 = 11; [1d6] = 5
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Zhym
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Re: X. Old Goblin Halls

#128 Post by Zhym »

Horatio and Keebler both draw their bows, hoping Junius can draw the goblins out into the hallway instead of having to fight through the bottleneck of the doorway.

If they get shots:
Horatio: Long bow (THAC0 19): [1d20+2] = 8+2 = 10 [1d8] = 1
Keebler: Long bow (THAC0 19): [1d20] = 11, [1d8] = 8

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Re: X. Old Goblin Halls

#129 Post by onlyme »

Junius will walk back a few steps hoping to open up enough for 2nd attackers.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: X. Old Goblin Halls

#130 Post by panglott »

Dimly stands his ground, hoping Junius comes back to close ranks with the group, and aims an arrow at any goblins coming through the door.

Shortbow [1d20+1] = 4+1 = 5 (THAC0 19), damage [1d6] = 3

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Re: X. Old Goblin Halls

#131 Post by Rusty Tincanne »

AdaRue tries to urge the others to flee the caves for now, but instead, they engage. Not one to leave her friends alone and in need, she rushes forward to stand with Junius. She sets her lantern down and draws her mace. Let's go, Junius. Before they get friends.

If needed:
Mace [1d20+1] = 19+1 = 20, dmg [1d6+1] = 2+1 = 3

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Re: X. Old Goblin Halls

#132 Post by drpete »

Rainey watches nervously from the back, and draws his dagger.

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Re: X. Old Goblin Halls

#133 Post by AleBelly »

Canun loads a stone in his sling. He probably can't get a shot off at the goblins, but he does wait to see if anything comes from the passage heading north.

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Re: X. Old Goblin Halls

#134 Post by dmw71 »

Round 1
Junius takes a few quick steps back and fires an arrow at the oncoming goblin guard, which bounces harmlessly off its shield. Horatio, Keebler and Dimly also loose arrows at close range but find their arrows missing their marks and sailing harmlessly overhead.


AdaRue weaves her way though those in front of her and rushes forward to stand with Junius, not quite able to close the entire distance in her new, heavy armor.

Rainey and Canun watch nervously from the back, readying their weapons and watching to make sure nothing unexpected emerges from the pasage off to the left, with the door. Nothing does.

The goblin guard, already at the doorway, leaps out at Junius, looking to cleave the heavily armored dwarf with its goblin blade, but its attempt is wild.
E02R01.jpg
E02R01.jpg (103.54 KiB) Viewed 558 times
Inside the chamber, the other goblins scurry out of view and, at least temporarily fall silent.



---



Actions?



---

Brighton Area Map

---
Date: 1 Martius, Year 7102
Time: 10:46 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
  • Cool
    Light Breeze
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Charm Person)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (28) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

Rusty Tincanne
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Re: X. Old Goblin Halls

#135 Post by Rusty Tincanne »

AdaRue protects Junius. Are there more? We should get out of here, probably.

Mace [1d20+1] = 14+1 = 15, dmg [1d6+1] = 3+1 = 4

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Re: X. Old Goblin Halls

#136 Post by drpete »

Rainey shakes his head and says fairly loudly "Naw, if they don't surrender, we'll just throw 'em in the smelly room!"

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Re: X. Old Goblin Halls

#137 Post by onlyme »

Junius swats wildly, waits for reinforcements.


Rolled a 3...
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: X. Old Goblin Halls

#138 Post by AleBelly »

Canun twirls his sling, stepping forward. If he can get a crack at the goblin, he'll fling a stone at it.

Sling attack [1d20] = 11, damage [1d4] = 4

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Re: X. Old Goblin Halls

#139 Post by panglott »

Dimly advances forward (20') and shoots an arrow at the goblin. He should be able to close next round.

Shortbow [1d20+1] = 12+1 = 13 (THAC0 19), damage [1d6] = 5

Should be 20', misremembered my speed
Last edited by panglott on Wed Nov 01, 2017 4:21 pm, edited 1 time in total.

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Re: X. Old Goblin Halls

#140 Post by dmw71 »

Zhym?
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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