Part 10 - The Temple Again

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connivingsumo
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Re: Part 10 - The Temple Again

#681 Post by connivingsumo »

Calmert: Cleric

The next round, Calmert tries really hard to not just pose; in his head he prays, "St. Cuthbert - hear your servant. Give us strength so we smite this evil!"

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Re: Part 10 - The Temple Again

#682 Post by spanningtree »

Tavin - Monk

Tavin takes another swing:

Swipe with sword: [1d20+1] = 12+1 = 13 damage: [2d4] = 2
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 10 - The Temple Again

#683 Post by badams30 »

Thurwin - Wizard

QUESTION: Can Thurwin retrieve Sean so he's out of danger? Without being attacked, that is. If so, Thurwin will try to drag Sean to safety. If he sees anyone new emerge, he'll stop so he can engage them with a spell or whatnot.

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Re: Part 10 - The Temple Again

#684 Post by greyarea »

badams30 wrote:Thurwin - Wizard

QUESTION: Can Thurwin retrieve Sean so he's out of danger? Without being attacked, that is. If so, Thurwin will try to drag Sean to safety. If he sees anyone new emerge, he'll stop so he can engage them with a spell or whatnot.
You're asking the DM to guarantee that you won't be attacked this round?

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Re: Part 10 - The Temple Again

#685 Post by badams30 »

greyarea wrote:
badams30 wrote:Thurwin - Wizard

QUESTION: Can Thurwin retrieve Sean so he's out of danger? Without being attacked, that is. If so, Thurwin will try to drag Sean to safety. If he sees anyone new emerge, he'll stop so he can engage them with a spell or whatnot.
You're asking the DM to guarantee that you won't be attacked this round?
No, silly. Do I see anyone other than the bugbear? I'm asking if Thurwin going to the aid of our guy will expose him to an attack from anyone visible in the room. I'm sure something unpleasant is coming, I'm just not sure where he lies in relation to visible enemies in the room.

But if you are will to give me a "no attack guarantee" I'm cool with it.

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Re: Part 10 - The Temple Again

#686 Post by greyarea »

badams30 wrote:
greyarea wrote:
badams30 wrote:Thurwin - Wizard

QUESTION: Can Thurwin retrieve Sean so he's out of danger? Without being attacked, that is. If so, Thurwin will try to drag Sean to safety. If he sees anyone new emerge, he'll stop so he can engage them with a spell or whatnot.
You're asking the DM to guarantee that you won't be attacked this round?
No, silly. Do I see anyone other than the bugbear? I'm asking if Thurwin going to the aid of our guy will expose him to an attack from anyone visible in the room. I'm sure something unpleasant is coming, I'm just not sure where he lies in relation to visible enemies in the room.

But if you are will to give me a "no attack guarantee" I'm cool with it.
heh. You only see the bugbear. All other enemies are in the magical darkness beyond.

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Re: Part 10 - The Temple Again

#687 Post by badams30 »

Thanks! Thurwin will try to drag whomever is closest back to safety.

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Re: Part 10 - The Temple Again

#688 Post by greyarea »

Hello Darkness, My Old Friend - Round 4

Initiative players [1d6] = 1, baddies [1d6] = 2

The bugbear swings at who? [1d4] = 2 Tavin monster attack [1d20] = 3 but may as well as tried for the broad side of a barn, which he also would have missed. You hear a cry of pain from the other room and smell a bad smell, like something burning.

Odo critical hit! [1d12] = 4 staggers the bugbear, allowing him to send another shaft in PC attack [1d20] = 16 dmg [1d6+1] = 3+1 = 4. Effric fumble [1d16] = 5 trips and falls, and must take an action to stand the next round. Calmert Calthas longbow [1d20+2] = 6+2 = 8, dmg [1d8] = 3 firing into melee (hit own on 1-3) [1d6] = 3 who? [1d6] = 2 hitting Tavin and ruining his swing. Bror feels a shock through his arm as Glimmer thuds home, and the axe slips free as the bugbear falls dead.
Thurwin drags out Sean, who recovers as he is pulled out. He says a gruff, Thanks, and pull himself up,

Calmert's light shines on the ceiling (at an angle, towards the upper corner of the room). What lies in the darkness?

Actions?

Hit points and marching order
Effric 13/13 <5,3,1> prone
--Calthas 18/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends> hold person
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 13/19

13 +1
Zhym wrote:I miss the AD&D 1e rules, where bows shoot before spells are cast. :D

Or individual initiative. Either would have helped.
True dat. Spell disruption is awesome. We can do individual init, but everyone needs to roll their own (and if you don't you fall to the end of the order) and we'd want to use a larger die (d12 perhaps?) so the likelihood of simultaneous action goes down. :)

Who wants Individual Initiative?

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Re: Part 10 - The Temple Again

#689 Post by Zhym »

How about group initiative with individual modifiers? That way we only need one initiative roll, but faster PCs still get to go first.

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Re: Part 10 - The Temple Again

#690 Post by GreyWolfVT »

That or you could just run it like I do in 2e I still have ranged and spells go off before melee. ;) Essentially i use the cast time/weapon speeds. Granted we are in LL not 1e or 2e AD&D.

Bror pulls his axe from the dead bugbear and shakes off the gore. "Well there take that yah stinkin bugbear."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Part 10 - The Temple Again

#691 Post by merias »

Zhym wrote:How about group initiative with individual modifiers? That way we only need one initiative roll, but faster PCs still get to go first.
I use this method in my games, it works great.

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Re: Part 10 - The Temple Again

#692 Post by merias »

Effric curses as he falls to the floor and tries to get back up as quickly as he can.

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Re: Part 10 - The Temple Again

#693 Post by spanningtree »

Tavin - Monk

Tavin eyes Calmert, removes the shaft as he moves toward the bad smell.

OCC: no opion on the initiative bit, the game is fine as is.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 10 - The Temple Again

#694 Post by badams30 »

Before I take an action - one question? Can Calmert focus his light on the darkened area so we can see what's in there?

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Re: Part 10 - The Temple Again

#695 Post by greyarea »

badams30 wrote:Before I take an action - one question? Can Calmert focus his light on the darkened area so we can see what's in there?
Calmert cast light on his shield which is strapped to his arm, which is unidirectional (like a bullseye lantern or flashlight). He is also the victim of a hold person (which the DM needed to reread, since it could have affected more of you and turned this into a TPK) and is effectively a statue, so someone would need to take the shield off of his arm and re-aim it. (Calmert cannot do it himself.)

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Re: Part 10 - The Temple Again

#696 Post by badams30 »

Thurwin - Wizard
Thurwin shouts to Sean "Help me get Calmert!" And he'll try to drag him to safety too, and if he can, he'll try to direct his beam of light into the darkness to see what or who is in there....

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Re: Part 10 - The Temple Again

#697 Post by kwll »

Calthas curses, then mumbles a word of excuse to Tavin. Then he drops his bow, unsheathes his sword and moves forward to help drag Calmert with his free hand.

[OOC: I am fine with group initiative as is currently done.]

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Re: Part 10 - The Temple Again

#698 Post by greyarea »

Hello Darkness, My Old Friend - Round 5

INITIATIVE baddies [1d6] = 4 party [1d6] = 5

Calthas and Thurwin grabs Calmert and drags his stiff form into the room beyond. Effric rights himself and Bror seems pleased. Odo stands there.

Tavin moves into the inky blackness following his nose, Sean joins him. (OOC: PM sent) You hear a chanting coming from that same darkness, a spell being cast, and a cry of anger.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1> prone
--Calthas 18/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends> hold person
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 13/19

OOC: For now we will keep initiative as it is.

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Re: Part 10 - The Temple Again

#699 Post by badams30 »

Thurwin - Wizard

Thurwin says quietly "Sean, get ready... guys, be prepared." He'll then try to direct Calmert's light like a flashlight into the darkness beyond, attempting to illuminate those hidden in the darkness.

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Re: Part 10 - The Temple Again

#700 Post by GreyWolfVT »

Bror Gllimmer in hand is always ready for a fight. "Right, let's drop em all lads."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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