A Warm Welcome

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tooleychris
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A Warm Welcome

#1 Post by tooleychris »

A guard gently nudges each of you awake.
"It's been 6 hours, sir. We haven't had a runner from the Iron Road. The captain figures the time is near...Please come with me."
The party dresses in armor and dons gear. Follow the guard to the keep exit. Another guard runs up as you leave with a basket of bread and fruit, as well as a cask of wine.
"The captain thinks you ain't eaten and sent this for the walk." he says and joins your escort.
You are led from the north gate down a lightly paved road toward the sloping hills.
After a bit you reach the captain who points out the bales of hay lining the road.
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"Not a bad piece of work, actually. " says the captain. "We often store bales like this from the fields for swift pick up. If the orcs know little of the time to harvest, we may have a nice surprise for them."
overhead
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[/ooc]
"There hasn't been anyone out of the Iron Road for a few hours now, which is unusual. I'm figuring the orcs are soon to emerge." the captain says. His face then grows very grim and he approaches Joshua. "I don't know what deal you've made with these people for your aid." he says, nearly touching his nose to the necromancer. "I don't care.
But if you touch one of my fallen men after this battle is resolved....you better hope I died in the fray."

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GreyWolfVT
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Re: A Warm Welcome

#2 Post by GreyWolfVT »

Throm "Don't worry your men and the townfolk are no part of the bargain. Dead orcs only was the deal."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: A Warm Welcome

#3 Post by Dram »

Craxzus- I shall scout ahead in hawk form. Remember one squawk it is safe. Two is danger and the direction I am flying is where the danger is coming from.
Three turn and run.



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Re: A Warm Welcome

#4 Post by thesniperknight1 »

Eirenaios tries to deescelate the situation getting between the two, Now now, with an approaching army, it's a bit silly to fight among ourselves. Now shall we kill an army?", he takes position behind the hay closer to the tunnel
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: A Warm Welcome

#5 Post by Blazeguard »

Thorgrim takes a position closer to the tunnel as well so as to aid in cutting off the orc's retreat.

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Re: A Warm Welcome

#6 Post by GreyWolfVT »

Throm will also move into position close enough to be able to use his enchanted throwing axe.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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tooleychris
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Re: A Warm Welcome

#7 Post by tooleychris »

The soldiers take their places within the hay bales and ypur party makes ready. An hour passes...two. The last rays of the sun twinkle out behind the mountains. The tension in the air hovers like a fog.
Craxzus' body does a weird folding dance as bones crack and feathers sprout from his skin. A hawk takes his place and launched into the darkened sky toward the Iron Road.
Those closest to the tunnel smell it before they hear of see anything. The vile musk of an army of orc. Then two small orcs peak from the tunnel. Scouting the road ahead. They look at eachother for a second and leap from the tunnel entrance, spears in hand. Ready to kill guards that arent there. They look around nervously. One walks down the gently descending road about 50 feet and motions to the orc left behind. An evil chuckle escapes it tusked lips and it hurries back into the tunnel. The remaining orc stoops and examines the gravel road, then moves to the raised bank surrounding the road. He pushes grass aside and examines the ground. Looking around again and seeming satisfied he skulks along the tall grass toward the towns gate, a couple miles away, not knowing so far an army awaits him.
(The bulk of the hay stacks and therefore the human army are about at the halfway point between the tunnel and the town)
hoard3.JPG
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(I need to know where the characters will be and if the ones by the tunnel will follow the end of the army line.
If Craxzus will remain in bird form or..?

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Re: A Warm Welcome

#8 Post by Blazeguard »

Thorgrim will remain close to the tunnel entrance, ready to cut off their retreat.

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Re: A Warm Welcome

#9 Post by GreyWolfVT »

Throm will take a position opposite of Thorgrim
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: A Warm Welcome

#10 Post by Dram »

Crtaxzus will land above the opening of the tunnel where there is good cover.


How many orcs can Craxzus get with his agony spell?
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tooleychris
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Re: A Warm Welcome

#11 Post by tooleychris »

(The Agony spell, as most spells, only target one opponent per casting)

Another 20 minutes goes by before the orc who disappeared into the tunnel sticks its face out the entrance again. It looks around into the darkness and barks softly to itself. The other orc who scouted further down the road softly pads its way up the grassy bank in the distance and flashes something reflective that only those at the tunnel entrance can see. It flashes twice and them after a pause a third time. The orc at the entrance grunts quietly. He mumbles something to himself in the orcish tongue then lightly raps on the tunnel wall twice. Pauses and raps a third time. You can hear it echo down into the depths.
Then the orc by the tunnel entrance mouths some more orcish gibberish and makes a few hand gestures, while removing its stinking furs and places his spear to the side of the road. As you watch its body contorts. It's arms lengthen, bend, and crack in unnatural angles. A black fur developes on its skin and it's torso folds into a ball. When complete a large bat remains in its place. It squeals and takes to the sky.
From within the tunnel the sounds of footfall can we heard. Too many to keep quiet in the tunnels.
An ogre sticks its snout out and lumbers through the exit. Orcs in a line 3 wide begin walking out of the tunnel and down the slope to the road toward town. 12...24...another ogre...36...another ogre pulling a wagon with a barrel on top..another ogre pushing the wagon...48 orcs...60...on an on they trod...120 orcs...another ogre...150...all wearing a mix match or leathers, furs, and mail. Carrying swords, axes, bows, and spears....
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Finally the last stragglers exit the tunnel and march toward the town.

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Re: A Warm Welcome

#12 Post by thesniperknight1 »

Eirenaios waits patiently for the captain to declare the attack and Joshua to destroy the wagon with the device
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: A Warm Welcome

#13 Post by GreyWolfVT »

Throm waits impatiently for the signal to attack and Joshua to target the explosive device.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: A Warm Welcome

#14 Post by Dram »

Craxzus seeing the Orc take the form of a bat. Believing that it has the same warning signal as he has for his comrades. He will take to the sky after the bat.


What the attack rolls for the hawk?

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Re: A Warm Welcome

#15 Post by tooleychris »

Craxzus the hawk quickly catches up to the large bat.

*The road from the Iron Road exit to the town gates is about 3 miles long. The hay bales were set up about halfway and stretch about a quarter mile. So if characters stay at the tunnel exit they will be about a mile from the warband. Just trying to clarify if the party, besides Craxzus, is waiting at the tunnel for retreating orcs or joining the fray? As soon as I have verification I'm ready to proceed*

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Re: A Warm Welcome

#16 Post by thesniperknight1 »

Then Eirenaios will posaition himself a mile away from the exit, just at the end of the army's march
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: A Warm Welcome

#17 Post by Blazeguard »

Thorgrim will wait for the orc army to exit the tunnel and will follow them up the road until they reach the ambush point, keeping a safe distance behind them.

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Re: A Warm Welcome

#18 Post by GreyWolfVT »

Throm still patiently awaits the signal for attack and the great explosion that is supposed to occur before the orcs reach the city walls.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: A Warm Welcome

#19 Post by Dram »

Craxzus will to wound the bad causing it to ground itself. Then turn quickly towards the trees for cover.

Hawk Claw[1d20] = 5, [1d2] = 2

Hawk Claws[1d20] = 6, [1d2] = 2

Hawk Bite[1d20] = 16, [1d3] = 3-bonus[1d6] = 5
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tooleychris
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Re: A Warm Welcome

#20 Post by tooleychris »

The party creeps behind the orc army until the rows of hay stacks are barely visible in the moon lit valley.
Suddenly the night sky is lit for leagues! A rolling column of flame erupts from the center of the hoard! The wagon carrying the device is launched into the air a hundred feet to tumble to destruction just off the road. Flaming Orc and ogre corpses are thrown about like hellish rag dolls. The cobblestone street is torn asunder!
orcwar boom.JPG
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A shout goes out and the soldiers charge from their hiding spots into the disarrayed orcs.
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Every orcs attention is on the ambush ahead and the trailing orcs are easy to sneak up on.
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