Chapter 2 (GreyWolfVT, sulldawga)

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sulldawga
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Re: Chapter 2 (GreyWolfVT, sulldawga)

#101 Post by sulldawga »

Zeke buys some gas of his own, straps it to his bike, and heads back to the hideout. He attaches his special fuel tank sidecar to his bike, links up the tanks, and announces himself ready to proceed.

Assuming Seven is ready as well, they begin their trip to the Docks.

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#102 Post by GreyWolfVT »

Seven straps his two gas cans to the bike, loads up with his hunting rifle, a sawed off shotgun and more ammo for the guns all in his saddle bags leaving the grenade launcher hidden and locked in the safe of the hideout. "Ready to head out Zeke." he informs his cohort.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#103 Post by Rukellian »

[1d20] = 19

The first major leg of the trip goes by smoothly. The desert between the settlement and city remains clear, save a few scurrying critters here and there. The city itself is strangely silent. This puts you on edge as you make your way through the major roads that are still intact and eventually you make your way through.

As you approach the southern edge of the city, you are entering new territory. The super mutant campsite ahead confirms this because you do not remember there being talk of super mutants in this area.

It was the smell that alerted you to this, the smelling of rotting meat and radioactive waste, of gunpowder and.... well, shit. In the distance, the bags of meat can be seen hanging from towering from crudely built chain link fence Palisades. Then the bodies tacked to various buildings, warning signs, or territorial displays of strength? You don't hear anything ahead of you, yet, but you can definitely smell them.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#104 Post by sulldawga »

Zeke signals to Seven to stop.

We ought to go around. This isn't like one of those old video games where we magically find a rocket launcher right before we run into Super Mutants. They'll chew us up.

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#105 Post by GreyWolfVT »

Seven stops at the signal from Zeke "Yeah lets go round then."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#106 Post by sulldawga »

Zeke and Seven divert from their path in order to avoid the Super Mutant camp.

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#107 Post by Rukellian »

[1d20] = 20

You move like ninjas. You are not spotted, and your motorbike engines purr like soft little kittens. The super mutants go about their usual.... super mutant business. While taking a quick detour around the camp, your best route being a collapsed building, you stumble across a strange looking crate. I say strange because it looks untarnished, brand new and very high-tech. It is locked, of course, but big enough to stow away on a motorbike.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#108 Post by sulldawga »

Zeke, being a curious type, tries to pick the lock on the spot.

opening shiny box [1d20] = 14

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#109 Post by Rukellian »

The Vault-Tec crate has no lock to pick, but instead a keypad to input a password. Zeke lets his curiosity get the best of him and attempts it on the spot. Pulling a few random numbers out of his behind, he somehow manages to get it open on his first try.

Inside is a whole bunch of packing foam, nestled within a new Pip-Boy device.

This alone raises a question. What is something like this doing here in the middle of nowhere?
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#110 Post by sulldawga »

Zeke marvels at the sight of the miraculous device and puts it on his wrist.

Looks like we'll be able to communicate a little better from here on out. But I think the Docks can wait a bit. If this box is in here, who knows what else is in this building? We should explore a bit more. What do you think, Seven?

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#111 Post by GreyWolfVT »

Seven nods "Might be lucky and get that power armor you've been seeking."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#112 Post by sulldawga »

Zeke smiles broadly.

You said the magic words, my friend.

searching the collapsed building [1d20] = 20

Boom goes the dynamite!

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#113 Post by Rukellian »

:shock: two 20s in such a short time....

When Zeke activates the Pip-Boy and runs through its setup wizard, a signal is picked up on its built-in VANS. Following the holographic line, it takes you to an underground section of the city, the old sewer network. Near the entrance is a faded map of the area, made for maintenance crews and such. The map is very similar to the one you found earlier in the raider camp, an exact match in fact.

[1d20] = 11

No ghouls along the way, or mutated mole rats for that matter. Consider yourself very lucky. The holographic line eventually leads you to a point in the center of the complex, a high-tech door standing at the end of a short and partially concealed corridor. A keypad rests to its side.
sci-fi-door-03-3d-model-low-poly-animated-max-obj-3ds-fbx.jpg
sci-fi-door-03-3d-model-low-poly-animated-max-obj-3ds-fbx.jpg (32.65 KiB) Viewed 239 times
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#114 Post by sulldawga »

Zeke looks for a way to have his new Pip-Boy interface with the door keypad.

Pip-Boy cracking the door keypad [1d20] = 8

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#115 Post by GreyWolfVT »

Seven tries his luck on the keypad as well "Guess I aught to help huh?" [1d20] = 4
after trying he will give the area a quick once over searching
[1d20] = 18
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#116 Post by Rukellian »

The surrounding area shows nothing else of significant interest, save the fact that a lot of large pipes are running across the walls.

Looking more closely at the keypad and monitor, you notice that the password can only go up to 11 numbers in length. The door itself is definitely Vault-Tec standard issue. You've seen pictures of them in old vault pamphlets.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#117 Post by sulldawga »

Zeke examines the two maps to see if there are any other locations they can gain entrance to.

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#118 Post by GreyWolfVT »

Seven checks his pipboy local map for other entrance options as well.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#119 Post by Rukellian »

[1d20] = 14

As you cross-reference the maps, you are hit with a splash of inspiration. The numbers written on the raider map (hint, hint), perhaps it was the password to the door in front of you? As you observe the keypad more carefully, it turns out to be a keyboard, with letters instead of numbers (can you solve it?).

Or I suppose a good die roll will also take care of it... :lol:
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#120 Post by GreyWolfVT »

i didn't recall having a raider map, that had numbers or letters on it...
Seven begins reaching for his pistol out of frustration for the door keypad. "Step aside Zeke I'll just shoot the damned thing, maybe that'll open the damned thing." in hopes Zeke will stop him. though he does not draw and fire immediately.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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