Part 10 - The Temple Again
Re: Part 10 - The Temple Again
Calthas takes the pouch and tries to evaluate what kind of potion it contains by smelling it and looking at its viscosity.
- GreyWolfVT
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Re: Part 10 - The Temple Again
Bror watches Calthas with interest "What yah got there Calthas?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
Calthas examines the liquid. It looks like a healing potion, but the color is darker and it is thicker in consistency. (Potion of Extra-Healing)
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 15/19
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 15/19
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin does his best to avoid touching the walls of the excrement and bone decorated area. "Charming decor, for sure. I'm glad we have defeated this foe, the thought of him wandering around made me nervous."
Thurwin makes a pained facial expression and says "This place is horrible. Shall we continue on?"
OOC: Where to next? Should we make our way back to the area where the guy put the darkness down and fled?
Thurwin does his best to avoid touching the walls of the excrement and bone decorated area. "Charming decor, for sure. I'm glad we have defeated this foe, the thought of him wandering around made me nervous."
Thurwin makes a pained facial expression and says "This place is horrible. Shall we continue on?"
OOC: Where to next? Should we make our way back to the area where the guy put the darkness down and fled?
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Re: Part 10 - The Temple Again
Bror "Aye. Where to next then?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- connivingsumo
- Ranger
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- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 10 - The Temple Again
Calmert: Cleric
The Gnome suggests the way we didn't go, "Well there's the way we didn't go because we didn't want 'stinky' here (he motions to the Troll) behind us, so we could always go that way."
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals[/quote]
The Gnome suggests the way we didn't go, "Well there's the way we didn't go because we didn't want 'stinky' here (he motions to the Troll) behind us, so we could always go that way."
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals[/quote]
- spanningtree
- Ranger Lord
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- Location: Las Vegas, NV
Re: Part 10 - The Temple Again
Tavin - Monk
Tavin nods at Calmert's suggestion.
Tavin nods at Calmert's suggestion.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
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Re: Part 10 - The Temple Again
Bror "Works for me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
Calthas nods at the suggestion, while putting the potion in his pack.
Re: Part 10 - The Temple Again
The party heads east, where you feared to tread due to Big 'n Rubbery.
The passage is long. You finally see where the corridor opens into a room. You can barely make out a fireplace ahead and you can definitely hear voices in a language you don't understand but instantly recognize: Bugbear!
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 15/19
The passage is long. You finally see where the corridor opens into a room. You can barely make out a fireplace ahead and you can definitely hear voices in a language you don't understand but instantly recognize: Bugbear!
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 15/19
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin whispers "If we can get the drop on them, and there aren't many, I could possible put them to sleep." Thurwin shrugs and awaits the decision on how to proceed.
Thurwin whispers "If we can get the drop on them, and there aren't many, I could possible put them to sleep." Thurwin shrugs and awaits the decision on how to proceed.
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Re: Part 10 - The Temple Again
Bror nods "I'm ready fer em lets plan our attacks then shall we?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 10 - The Temple Again
Calmert: Cleric
The Gnome readies his mace & shield.
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals[/quote][/quote]
The Gnome readies his mace & shield.
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals[/quote][/quote]
- spanningtree
- Ranger Lord
- Posts: 3480
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 10 - The Temple Again
Tavin - Monk
Sword ready. Maybe bring them into the hallway to limit the effectiveness of their numbers, whatever they are? May coat the hallway with oil? If we have any...
Sword ready. Maybe bring them into the hallway to limit the effectiveness of their numbers, whatever they are? May coat the hallway with oil? If we have any...
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 10 - The Temple Again
"A good plan, Tavin," Effric says. He readies his scimitar. "Does anyone have more oil?"
Re: Part 10 - The Temple Again
"I don't have oil, but I concur. Let's true to lure them into this corridor, but let's make sure to put the shorter fighters in front so that I have a clear aim." suggests Calthas.
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin shrugs and says "A good plan, but I have no oil. We could withdraw to the supply room and see if any is there, or other items to help us?" Thurwin nods and says "Or I could stroll up there, act surprised and flee, trying to draw them toward us. I doubt any bugbear could resist a lone wizard strolling the halls."
OOC: I can't remember the room, but it was the one where we lost the dwarf to that thing on the ceiling, I swear that room had oil.
Thurwin shrugs and says "A good plan, but I have no oil. We could withdraw to the supply room and see if any is there, or other items to help us?" Thurwin nods and says "Or I could stroll up there, act surprised and flee, trying to draw them toward us. I doubt any bugbear could resist a lone wizard strolling the halls."
OOC: I can't remember the room, but it was the one where we lost the dwarf to that thing on the ceiling, I swear that room had oil.
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 10 - The Temple Again
Calmert: Cleric
"Drats! I've no flasks of oil either."
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
"Drats! I've no flasks of oil either."
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
- GreyWolfVT
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Re: Part 10 - The Temple Again
Bror takes out a flask and hands it overwhat it contains I don't know the sheet only says flask as it did from the one i copied it off of. "See if this helps eh?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
Odo clears his throat quietly. "I brought some oil," he says, handing a flask to Tavin.
-1 oil; 4 left.
-1 oil; 4 left.