CHAPTER 5: Return to the Gam'A Zone

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Urson
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Re: CHAPTER 5: Return to the Gam'A Zone

#61 Post by Urson »

Belial

The flying ape launches himself toward the swarm, hooting. His intent is to draw their attention away from the others and keep them flying in circles chasing him.
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Re: CHAPTER 5: Return to the Gam'A Zone

#62 Post by Broggrim »

Bart, MH

Bart moves farther down the hole first checking the first chamber, then deeper.

"I think we should leave the door open, if we can get all the bees out we can shut ourselves in. I don't wish to be lock in a bee vault while they are home."

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Re: CHAPTER 5: Return to the Gam'A Zone

#63 Post by GreyWolfVT »

Jack tries to move down into the smoke when he can. Putting on his mask before doing so.
Last edited by GreyWolfVT on Tue Aug 08, 2017 7:37 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: CHAPTER 5: Return to the Gam'A Zone

#64 Post by Mimdalf »

Blixx


Blixx will continue his descent into the smoke tube. He continues to avoid the bees and puts away his axes. "2 smokes left!" Blixx will then begin to don his turtle urine mask.

I have 4 jars for honey collection, and I believe the larvae are worth money also. Everyone should have a turtle urine mask as well.
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Norjax
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Re: CHAPTER 5: Return to the Gam'A Zone

#65 Post by Norjax »

...

Belial leads the bees on a chase away from the tower.

OOC: Save vs. Energy Attack; 15 or over on 1d20.

With the smoke stabilized and not continuing to rise, Bart echo-locates the first chamber beyond the hatch opening. The chamber is filled with debris, including parts from dead bees. It is otherwise empty. The less-dense mass against the east side of the lower tower is the bee nest proper. Bart hears intense buzzing and echo-locates a dozen or so bees moving up from below, towards his location.

Jack dons his urine-soaked mask and positions himself next to Bart, ready to enter the hatch.

Blixx lands next to Bart and Jack. He produces two smoke grenades and ‘charges’ his mask with turtle urine before placing it over his face.

3D MAP:
Image

Actions?


...

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Urson
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Re: CHAPTER 5: Return to the Gam'A Zone

#66 Post by Urson »

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Norjax
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Re: CHAPTER 5: Return to the Gam'A Zone

#67 Post by Norjax »

...
Urson wrote:Belial
attribute check [1d20] = 8
uh-oh.
You are unable to outpace the bee swarm.

OOC: Roll initiative and declare an action/attack for this round.


...

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Urson
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Re: CHAPTER 5: Return to the Gam'A Zone

#68 Post by Urson »

Belial
init. [1d10] = 8

Belial flails at any of the bees that actually land on him, swearing.
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Re: CHAPTER 5: Return to the Gam'A Zone

#69 Post by Mister-Kent »

Frekken panics watching the swarm chase after Belial. "CRoooakk!" Frekken fires wildly at the swarm. "I'm sorry Belial! I don't know how to help youuu!!" the frogmonn shouts.

longbow attack [1d20+3] = 6+3 = 9
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Urson
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Re: CHAPTER 5: Return to the Gam'A Zone

#70 Post by Urson »

Belial

No problemo OW! dude. DAMN! I made my SHIT! Choice! Belial continues flailing, probably coming in for a hard landing as he does.
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Re: CHAPTER 5: Return to the Gam'A Zone

#71 Post by GreyWolfVT »

Jack looks over to Bart and Blixx "Well now what set off another smoke grenade or are we jumpin down the next level?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 5: Return to the Gam'A Zone

#72 Post by Broggrim »

Bart, MH

"just, a sec!"

Idk, i think we might have to run?, any ideas guys?

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Norjax
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Re: CHAPTER 5: Return to the Gam'A Zone

#73 Post by Norjax »

...

OOC: Actions outside the tower; Bees, Belial, Frekken and Jiminy

Belial’s initiative is 8 plus the +3 modifier for a DEX of 17 = 11.
He gets the initiative on the swarm. He may roll an attack before they strike.

Belial slashes with his assegai, slicing a bee completely in half! (7 points of dmg.)

Belial = [1d20+2] = 20+2 = 22, [1d8+2] = 1+2 = 3 dmg.

[1d8+2] = 2+2 = 4 double dmg.

Random target = [1d6] = 6

---

The five remaining bees of the swarm close with and attack Belial (AC12), three of them spike him with stingers for 12 points of damage!

OOC: Roll 3 Saving throws vs. Poison. You need a 12 or more on 1d20+2.

Swarm initiative = [1d10+3] = 6+3 = 9

Gam'A Bee = [1d20+1] = 2+1 = 3, [1d4] = 3 dmg.

Gam'A Bee = [1d20+1] = 11+1 = 12, [1d4] = 4 dmg.

Gam'A Bee = [1d20+1] = 19+1 = 20, [1d4] = 4 dmg.

Gam'A Bee = [1d20+1] = 3+1 = 4, [1d4] = 4 dmg.

Gam'A Bee = [1d20+1] = 14+1 = 15, [1d4] = 4 dmg.

---

Frekken fires at the swarm before they approach the flying Baboon, but misses.

Jiminy slides out from hiding and produces his Pigmonn pistol, but then remembers something about firing into a group and accidentally hitting a friendly.

OOC: The inside group still must declare an action for this round. Belial and Frekken may declare their actions for next round.


...

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Urson
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Re: CHAPTER 5: Return to the Gam'A Zone

#74 Post by Urson »

Belial

[1d20] = 14+2

Belial swears as he's stung again and again, but bares his teeth in a snarl of fury and determination. He flaps hard, intending to take flight and keep these bees busy.

come get me, you uncool mufugahs!

I don't suppose there's any chance these bees tear out their stingers and die like normal honeybees when they sting? :roll:
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Re: CHAPTER 5: Return to the Gam'A Zone

#75 Post by Broggrim »

Bart, MH

plans
1. We use blixx vamping some how?
2. shut hatch and run/deal with other bees. but will the hatch hold them? can it still lock?
3. We smoke bomb more, let the bees out, then go in and close hatch behind? let others deal with bees? still might be more inside?


an option:
"JACK, your with me. Blixx your bait. Turn on you vamp as soon as they get to the hatch. Be ready to close that hatch. Don't let any thru."
Bart and Jack jump over to chamber pressing to the back. jack ready with smoke bombs. Bart ready with crossbow.

I don't think jack can see if we close the hatch, so avoid.

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Re: CHAPTER 5: Return to the Gam'A Zone

#76 Post by GreyWolfVT »

Jack nods acknowledging Bart's plan "Alright I'll do as you say let me know when we're ready for me to do my part."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 5: Return to the Gam'A Zone

#77 Post by max_vale »

Frank Rock; veteran Human


(Assuming Frank can see the swarm around Belial) Frank carefully works the bolt on his Rifle and takes aim at one of the Bees swarming his friend, lines up a shot, takes a breath; and releases it at the same time he pulls the trigger....


OOC: Attack Roll: 1d20+1 for DEX 13: [1d20+1] = 15+1 = 16

If that hits; 1d12 damage: [1d12] = 5

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Re: CHAPTER 5: Return to the Gam'A Zone

#78 Post by Mimdalf »

Blixx


"Good on you Bart, I'm bait" Blixx pushes one of the grenades into Barts hands and flies to the hatch preparing to vamp the squad of Gamma Bees!


Initiative [1d10+1] = 8+1 = 9

vampiric field (43’r absorb HP 2d4/rd 24hr duration)
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

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Re: CHAPTER 5: Return to the Gam'A Zone

#79 Post by Mister-Kent »

Frekken follows Belial's flight path, hoping that if his winged friend goes to ground he can be onsite quickly to assist...

OOC: Going to run beneath Belial/the Swarm
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID

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Re: CHAPTER 5: Return to the Gam'A Zone

#80 Post by Broggrim »

Bart, MH


Initiative: [1d10] = 9
Light Crossbow w/echo&short range: [1d20+3] = 17+3 = 20 Damage: [1d6] = 6
Light Crossbow w/echo&short range: [1d20+3] = 15+3 = 18 Damage: [1d6] = 6

Bart heads to the back of the chamber, waits for the bees to enter the vamp-field, then fires two bolt in succession.

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