Part 10 - The Temple Again

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merias
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Re: Part 10 - The Temple Again

#361 Post by merias »

Effric continues his attack on the creature in front of him!

Effric attack [1d20+2] = 18+2 = 20 damage [1d8+2] = 7+2 = 9

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Re: Part 10 - The Temple Again

#362 Post by GreyWolfVT »

Bror swings 'Glimmer' at the critter nearest to him 'Glimmer' Hand Axe +1 [1d20+2] = 6+2 = 8 to Hit [1d6+1] = 3+1 = 4 DMG
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Re: Part 10 - The Temple Again

#363 Post by Zhym »

"Pardon me, lads," calls out Odo, "but if you would be so good as to take several steps back outside, the rest of us would have a chance to join you in the battle when those things follow you." He takes a position about 10 feet to the side of the entrance.

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Re: Part 10 - The Temple Again

#364 Post by connivingsumo »

Calmert: Cleric

Attacks with his mace!

To Hit: [1d20] = 18
Damage: [1d6] = 3

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Re: Part 10 - The Temple Again

#365 Post by badams30 »

Thurwin - Wizard

Thurwin shouts "Get back so we can lob stuff at them!"

OOC: Thurwin stands by waiting for a chance to contribute...

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Re: Part 10 - The Temple Again

#366 Post by spanningtree »

Tavin - Monk

Tavin will stay back as Thurwin requested and chuck another star as long as he does not endanger his comrades.
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Re: Part 10 - The Temple Again

#367 Post by Zhym »

If anyone actually complies with Odo's request to draw the monsters out where everyone can attack and he has a clear shot, he takes it:

Short bow (THAC0 19): [1d20+3] = 3+3 = 6 [1d6] = 6

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Re: Part 10 - The Temple Again

#368 Post by greyarea »

We've got to get in to get out, round 2

INITIATIVE baddies [1d6] = 4 party [1d6] = 5

Party members heed not Odo's advice as he, Thurwin and Tavin (who judges that he has no clear shot) stay back. Calthas (auotpilot) also holds fire.
Effric and Calmert deal damage to one of the carrion crawling creatures, while Bror swings wide. Sean rushes in PC attack [1d20] = 19 dmg [1d8] = 5, chopping at the same grub, slaying it.

The third crawling thing whips its tentacles (why tentacles, it only has eight, shouldn't it be eightacles?) at the four in melee (two at each, Effric, Calmert, Bror, and Sean) monster attack [1d20] = 20, [1d20] = 17, [1d20] = 16, [1d20] = 12 monster attack [1d20] = 1, [1d20] = 18, [1d20] = 17, [1d20] = 13.
Effric save vs paralysis [1d20] = 14
Calmert save vs paralysis [1d20] = 11
Bror save vs paralysis [1d20] = 2
Sean save vs paralysis [1d20] = 10

All four are hit, and Calmert, Bror, and Sean fall to the floorboards, paralyzed! Effiric feels awful after the jolt or whatever it gave him.

The action is inside the tower, you all outside waiting for your shots. And, if the DM gets his way, your comrades will soon be inside the creepy crawlie! :twisted:

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 7/9 < >
--Odo Bracegirdle 14/14
Calmert 12/14 <0/3/friends> *paralyzed*
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12 *paralyzed*

Sean 13/19 *paralyzed*

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Re: Part 10 - The Temple Again

#369 Post by Zhym »

"Oh, bother," sighs Odo. He looks for a position from which he can fire at the giant octacle grub thing.

Short bow (THAC0 19): [1d20+3] = 5+3 = 8 [1d6] = 6

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Re: Part 10 - The Temple Again

#370 Post by merias »

"Ouch!" Effric yells. He grabs the closest comrade-in-arms and drags them out of the tower, making room for the others to advance.

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Re: Part 10 - The Temple Again

#371 Post by connivingsumo »

Zhym wrote:If anyone actually complies with Odo's request to draw the monsters out where everyone can attack and he has a clear shot, he takes it:

Short bow (THAC0 19): [1d20+3] = 3+3 = 6 [1d6] = 6
I felt like having Calmert heed Odo's request this round would've been meta-gaming since Calmert had already charged into battle, so I was going to listen to the plump archer the following round; instead, I think Calmert will expertly lay there. :shock:

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Re: Part 10 - The Temple Again

#372 Post by badams30 »

Thurwin - Wizard

Seeing the others go down (and unsure if they are dead or alive) Thurwin lets out an audible gasp and charges forward, he'll attempt to drag Calmert to safety and check on him.

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Re: Part 10 - The Temple Again

#373 Post by connivingsumo »

Sorry! This was a mispost. It's what I get for trying to pbp from a mobile phone :x

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Re: Part 10 - The Temple Again

#374 Post by badams30 »

connivingsumo wrote:Sorry! This was a mispost. It's what I get for trying to pbp from a mobile phone :x
Uh, yeah. I don't think the error is the phone, but rather the operator.


just sayin'...

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Re: Part 10 - The Temple Again

#375 Post by kwll »

Calthas shoots at the creature, trying aim at a vital part. He will try to move close enough to be able to pull one of his companions who has fallen down if it becomes urgent to do so.

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Re: Part 10 - The Temple Again

#376 Post by spanningtree »

Tavin - Monk

Tavin wades in with his sword toward the nearest one, executing meteor falling from sky.

Bastard sword to hit: [1d20] = 19 damage: [2d4+1] = 8+1 = 9
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Re: Part 10 - The Temple Again

#377 Post by greyarea »

We've got to get in to get out, round 3

INITIATIVE baddies [1d6] = 2 party [1d6] = 3

Effric drags out Bror as the third slug-like creature advances on them. Thurwin races forward and drags Calmert.

Calthas longbow [1d20+2] = 9+2 = 11, dmg [1d8] = 2
Tavin leaps in the air, bringing his sword to bear, upsetting Odo's and Calthas' shots in the process

monster attack [1d20] = 11, [1d20] = 8, [1d20] = 8, [1d20] = 3
monster attack [1d20] = 9, [1d20] = 6, [1d20] = 6, [1d20] = 1
Tentacles whip at the monk, who flips and spins, evading them all.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 7/9 < >
--Odo Bracegirdle 14/14
Calmert 12/14 <0/3/friends> *paralyzed*
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12 *paralyzed*

Sean 13/19 *paralyzed*

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Re: Part 10 - The Temple Again

#378 Post by Zhym »

"Well done!" cheers Odo. "Continue not to die! Now stay out of the way so I can shoot that thing."

Short bow (THAC0 19): [1d20+3] = 1+3 = 4 [1d6] = 4

"Oh dear."

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Re: Part 10 - The Temple Again

#379 Post by badams30 »

Thurwin - Wizard, EMT

Thurwin will drag Calmert to a safe distance and make sure he's alive, but keeping a mindful eye on the area (critters and back toward the temple, lest we get other visitors...)

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Re: Part 10 - The Temple Again

#380 Post by kwll »

Calthas consistently shoots at the enemy.

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