OOC I

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dmw71
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Re: OOC I

#281 Post by dmw71 »

dmw71 wrote:I will want to re-familiarize myself with the 'Charm Person' spell in LL...
Charm Person wrote:"This spell makes a humanoid creature regard the caster as its trusted friend and ally"
The 'humanoid creature' part clears that up. A goblin, so long as you can communicate with it, would certainly qualify.
Charm Person wrote:"The subject can be given orders, but
actions it wouldn't ordinarily do based on its nature or
alignment may be abstained from. An affected creature never
obeys suicidal or obviously harmful orders, but it might be
convinced that something very dangerous is worth doing."
Once the spell is cast and the target fails its saving throw, this will be something that will need to be role-played carefully. I will request that you be as detailed as possible in your posts, but may host a side bar discussion here in the 'ooc' thread if I have any questions.
Charm Person wrote:"Any act by the caster or his apparent allies that threatens the charmed person breaks the spell."
Yeah, if there are any, I would not advise attempting to charm any potential monster in the upcoming room after the flaming oil bath has been introduced the situation.
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Re: OOC I

#282 Post by kensanata »

dmw71 wrote:I'm tempted to determine these language(s) by randomly rolling using the table in the B, of the BX rules
Works for me! Will you roll?
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Re: OOC I

#283 Post by dmw71 »

kensanata wrote:
dmw71 wrote:I'm tempted to determine these language(s) by randomly rolling using the table in the B, of the BX rules
Works for me! Will you roll?
Here you go:
Omdog's Language: [1d20] = 9
B13 wrote:"9. Goblin"


Hahaha! :lol:
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Re: OOC I

#284 Post by dmw71 »

Rusty Tincanne wrote:It was 20 minutes from the wolf pelt room to this tunnel (per dave's time stamps), so that is at least 40 minutes round trip, not counting possible wandering monster encounters and decreased movement due to i creased encumbrance.
For the record, it probably would not take that long. The time stamp jumps account for a variety of factors and not always just movement. I almost certainly wouldn't go back and review the previous trek, and would just rule how long it would take, taking into consideration who's going, their movement rates, whether they're moving carefully or hurrying, etc...
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Re: OOC I

#285 Post by Rusty Tincanne »

Good to know. Thanks. What would AdaRue's best guess at a hurried trip be? Mila, AdaRue and maybe one or two more characters.

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Re: OOC I

#286 Post by dmw71 »

Maybe 5 minutes each way.
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Re: OOC I

#287 Post by dmw71 »

Ideally would like to wait for actions from Keebler and Tom.
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Re: OOC I

#288 Post by dmw71 »

Alethan wrote:Tom will wait with bow ready, firing at any goblin that shows part of itself.
Can you please include this roll.
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Re: OOC I

#289 Post by Alethan »

dmw71 wrote:
Alethan wrote:Tom will wait with bow ready, firing at any goblin that shows part of itself.
Can you please include this roll.
Updated.
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Re: OOC I

#290 Post by dmw71 »

Alethan wrote:Updated.
Gracias.

I will update everything later tonight.
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Re: OOC I

#291 Post by Zhym »

Sorry about the lack of update from Keebler. I won't have a chance to post w/ a roll—please have Keebler do the same thing he did last round: shoot if he gets a shot. Thanks.

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Re: OOC I

#292 Post by dmw71 »

Zhym wrote:Sorry about the lack of update from Keebler. I won't have a chance to post w/ a roll—please have Keebler do the same thing he did last round: shoot if he gets a shot. Thanks.
No worries. Thanks for letting me know.

Here you go:
R01: Keebler with short bow (19): [1d20] = 4, [1d6] = 5

Sorry! :(
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Re: OOC I

#293 Post by dmw71 »

Zhym wrote:I had Tippin at 2 HP. Is his sheet out of date?
I don't see where Tippin was damaged before. Normally, I make the player do this, but I went ahead and tracked down all the damage and healing rolls:


R01: Fire Beetle vs Junius (AC 7, 11+): [1d20] = 14, [2d4] = 8
(Junius: 2)
R02: Fire Beetle vs Tom (AC 3, 15+): [1d20] = 18, [2d4] = 4
(Tom: 1)
CLW [1d6+1] = 2+1 = 3
(Tom: 4)
Cure light wounds [1d6+1] = 3+1 = 4
(Junius: 6)
R01: Ferret #1 vs Watts (AC 6, 12+): [1d20] = 16, [1d8] = 1
(Watts: 4)
R01: Ferret #2 vs Watts (AC 6, 12+): [1d20] = 12, [1d8] = 3
(Watts: 1)
R06: Goblin vs Junius (AC 6, 12+): [1d20] = 20, [1d6] = 2
R06: Goblin vs Junius (Natural 20): [1d6] = 4
(Junius: 2)
G2 vs Tip (AC 5, 14) (-2 cvr, +1 short): [1d20-1] = 16-1 = 15, [1d6] = 3
(Tippin: 1)


Here is the current status for each wounded character from the most recent update:

Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6/5 | HP: 4-3 = 1 | Armor: Std Leather, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)
Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6-4 = 2 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (17)
Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (17), Dagger
Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (17)

---


So, yes, Tippin should still have 1 hit point left!
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Re: OOC I

#294 Post by dmw71 »

dmw71 wrote:So, yes, Tippin should still have 1 hit point left!
Given that I kind of need an action from Tippin since he's literally in the middle of everything, there probably won't be an update tonight.

I should have a lighter day tomorrow, so hopefully I can get an update in earlier rather than later.
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Re: OOC I

#295 Post by Zhym »

Thanks. The dice roller sheets, while otherwise awesome, don't really have a way to track when a character has taken damage.

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Re: OOC I

#296 Post by dmw71 »

Zhym wrote:Thanks. The dice roller sheets, while otherwise awesome, don't really have a way to track when a character has taken damage.
I've actually never used the die roller sheet. Are you able to add links in the Notes?
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Re: OOC I

#297 Post by dmw71 »

Rusty Tincanne wrote:If it isn't too late, AdaRue will leave her lantern with Canun, since Mila has one and we'll need our hands.
As for this, I'll have you pass it to Omdog since Canun followed you guys.
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Re: OOC I

#298 Post by dmw71 »

Alethan wrote:Tom moves up (30' or as much as allowed if he can't go 30')
He will be able to move his encounter movement rate (1/3 his normal rate), which, for him, is 20-feet:

Tom | Halfling: 1 | Mv: 60/20 <---

See: Combat
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Re: OOC I

#299 Post by dmw71 »

dmw71 wrote:
Rusty Tincanne wrote:It was 20 minutes from the wolf pelt room to this tunnel (per dave's time stamps), so that is at least 40 minutes round trip, not counting possible wandering monster encounters and decreased movement due to i creased encumbrance.
For the record, it probably would not take that long. The time stamp jumps account for a variety of factors and not always just movement. I almost certainly wouldn't go back and review the previous trek, and would just rule how long it would take, taking into consideration who's going, their movement rates, whether they're moving carefully or hurrying, etc...
Regarding this, apparently I'm a piss poor judge of distance and timing.
LL:52 wrote:"Characters can also choose to run in round based
movement. In this case, they can move their full
movement in 1 round, but can only maintain this speed for 30
rounds, or 1/2 of a turn. This kind of movement is
exhausting, and the characters will have to rest for 3 turns
afterward. If the characters do not rest, or their rest is
interrupted by combat, they suffer –2 to damage and hit rolls
until they do rest for 3 uninterrupted turns."

Using the characters full movement rate (e.g. running), it's only going to take the group three rounds to reach the table. Your movement will be slowed on the return trip as you'll be wheeling the table behind you, but it won't take as long as I originally predicted. If you're not running, but instead moving at at your encounter movement rate, it will take you three times as long (and closer to my original estimate).
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Re: OOC I

#300 Post by onlyme »

dmw71 wrote:Round 1
Watts, too, finds his mark and watches the arrow from his long bow sink into the shoulder of shoulder of the goblin whose bow snapped in half moments earlier (g3), driving it backwards into an outcropping in the wall at its rear... where it reaches to pull the shaft out of its shoulder while it slowly collapses.
Dave, I took this to mean G3 died. But, he fired the shot that hit Tom. So, what collapsed?
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