Chapter 9: Temple of Fear

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ChubbyPixie
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Re: Chapter 9: Temple of Fear

#201 Post by ChubbyPixie »

"Garl's Glittering Undergarments, that stings!" cries Telkis, yanking the goblin arrow free from the seam in his armor. He can't remember the last time the half-orc's advice seemed so appealing. Backing out alongside Pelias, he will (if possible) unsheath and throw his axe at the nearest undead sentinel:

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Re: Chapter 9: Temple of Fear

#202 Post by OGRE MAGE »

Bo lands directly behind the uppermost goblins and transforms himself into diceros bicornis, a huge rhino that takes up most of the space on the stairs. Then he simply rolls over towards the shaft, hoping to crash himself and as many goblins as he can through the railing, dropping to their deaths at the bottom.

As he falls, he transforms back into a sparrow and begins flying back up towards the other group.

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Re: Chapter 9: Temple of Fear

#203 Post by ChubbyPixie »

OGRE MAGE wrote:Bo lands directly behind the uppermost goblins and transforms himself into diceros bicornis, a huge rhino that takes up most of the space on the stairs. Then he simply rolls over towards the shaft, hoping to crash himself and as many goblins as he can through the railing, dropping to their deaths at the bottom.

As he falls, he transforms back into a sparrow and begins flying back up towards the other group.
Yes!!

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Re: Chapter 9: Temple of Fear

#204 Post by Mant72 »

Ingrid follows the half-orc's wisdom and backs out with her shield raised against the rain of barbs.

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Inferno
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Re: Chapter 9: Temple of Fear

#205 Post by Inferno »

The Church of Merikka (21)
Village of Briarsgate, Gran March, Greyhawk
Day Seven. Night. Saturday, October 22nd, 576 CY
Cloudy, damp, cold, misty



Image


BONG!

Overwhelmed, the heroes withdraw from the hellish onslaught. But the damned horrors won't let them go so easily.

Image

Grisly, undead hands grasp, strangle and hammer Ingrid and Telkis! (-6hp and -12hp respectively) They both fall to the ground unconscious!

Moogeye helps Pelias drag their broken, bloody forms into the candlelit antechamber of Misha Devi. The necromantic cadavers will not follow them across the threshold! The young nun binds the wounds of the newly fallen. Four heroes now remain standing.

BONG!

Meanwhile, atop the spiral stairwell, Long Bo, in the guise of a sparrow, flits behind a line of unsuspecting Goblin Men (G1-4) and suddenly transforms into the massive shape of a rhinoceros!

Image

The stone steps miraculously bear his weight as he leans toward the railing, readying to plunge, pushing two screaming Goblin Men over the edge! They plummet shrieking to their deaths, splattering into the stone floor at the bottom of the stairwell with a sickening wet crunch. (G2, G3)

The four loathsome abominations across the shaft (G5-8) look up at the piteous death screams and are shocked to find an inexplicable giant beast on the stair, killing their heinous kin!

BONG!

Image

One execrable Goblin Man (G5) drops his bow down the shaft in disbelief. The others, despite their astonishment, manage to loose a few arrows at the gigantic creature, one biting deep! (-5hp)


Actions?!


Map:
Image
This map is a new spiral stairwell, one that connects the 2nd story (room 13) to the bell tower above. S = Skeletons. G = Goblin Men.
The rest of the party are to the north of S3 and S13, in room 11.



Rolls and Rulings (non-required reading):
Initiative: Party: [1d6] = 4, Monsters: [1d6] = 2 Party wins.
Party retreats from a melee. Opportunity attacks don't get +4 to hit, because PCs are backing up (with severely reduced movement).
S3 and S13 opportunity attack Ingrid and Telkis: [1d20] = 17, [1d20] = 20, damage: [1d6] = 6, [1d6] = 6. Yow. Both hit for max damage. Telkis is critically hit again. -6hp and -12hp respectively!
Pelias slew his enemy last round, so no skeleton can take an opportunity attack against the paladin.
Goblin Dex Saves: (9): [1d20] = 13, [1d20] = 12, [1d20] = 3 Two fail, and fall from the top of the stairs.
Goblin falling damage: [3d6] = 9, [3d6] = 9 Both die.
Goblins surprised by Bo? (1-3): [1d6] = 4 Other archers aren't surprised by Bo. They must have seen the bear transform into a bird and fly up. That said, it's still pretty surprising. So I'll say they can only fire 1 arrow each this round, not 2 each.
Weight of Rhino triggers saving throw from stone steps: [1d20] = 20 Stone steps don't collapse from weight of rhino.
Goblin archers attack Long Bo: [1d20] = 1, [1d20] = 12, [1d20] = 6 One fumbles. One hits.
Goblin archer attacks Long Bo: [1d20] = 11 Misses.
Goblin fumble result: [1d8] = 8 Drops his bow.
Goblin firing into a melee. Hits G4 instead of rhino? (15%): [1d100] = 19 Hits rhino.
Arrow damage to Bo: [1d6] = 5
Falling goblins hit a skeleton? (75%): [1d100] = 90, [1d100] = 83 Both miss, and hit the floor.
Image


PC Status:
  • Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 25/28
    Ingrid Esthof, Human Cleric 3: Move: 6", AC: 3(1), HP: 0/16, Spells: 1/4 1st lvl and 1/3 2nd lvl
    Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 3/22, Spells: 0/5 1st lvl, 1/3 2nd lvl and 0/1 3rd lvl
    Moogeye Comcra, Human Monk 2: Move: 12", AC 8, HP 3/11, Lantern
    Pelias Blanchflower, Human Paladin 2: Move: 9", AC: 2(0), HP: 4/19, Laying Hands: 1/1
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: -6/28
PC Magic: PC Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 9: Temple of Fear

#206 Post by OGRE MAGE »

Seeing the goblins have easily deduced his plan, Bo continues his fall, no longer concerned about taking as many as he can with him.

As soon as he reforms back into his sparrow form, he flies directly under the stair treads, following its corkscrew pattern all the way down, using the stairs as cover the whole distance.

At the bottom of the stairs, he flutters over to the door again, staying close to the ceiling and hopefully out of the reach of the skeletons.

If the door is still closed when he arrives, he chirps loudly, hoping the others will hear him.


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Re: Chapter 9: Temple of Fear

#208 Post by AleBelly »

The situation is dire. Two of his companions have fallen. Pelias himself is badly wounded, and he's not the only one. He tries to remember if the cleric has any healing left. He thinks she does, and decides to use the limited powers of rejuvenation granted him by Heironeus. He lays his hands on Ingrid, hoping his healing touch revives her.

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Re: Chapter 9: Temple of Fear

#209 Post by Inferno »

The Church of Merikka (21)
Village of Briarsgate, Gran March, Greyhawk
Day Seven. Night. Saturday, October 22nd, 576 CY
Cloudy, damp, cold, misty



Image


BONG!

Image

In the dark depths of the damned church, the heroes are nearly overcome. Desperate and wounded, they fall back to the chamber of shattered bones and broken skulls. (11)

Image

In the spiral stairwell to the belltower, heralded by misshapen Goblin Men screaming down to their deaths, Long Bo the nature priest, in the form of a rhino, falls from the top steps into the center shaft and plummets down!

The atrocious, blood-soaked abominations of life see the monstrous beast, impaled by a black arrow, collapse and fall. They hold fire, saving arrows by letting the plunge do their fell work for them, murdering the rhino as surely as it murdered the Goblin Men that preceded it to their gruesome deaths.

Black tongues lick hideous lips in sadistic anticipation. They lower their bows and watch with malicious glee, the coming bloody spectacle.

Image

But they are deceived.

Moments before crashing into the stones below, the land leviathan impossibly transforms into a swallow and darts through the door to the north, just as it closes shut.

In the shape of an avian, Bo joins the other survivors in the temple antechamber of the living dead (11).

The ghastly cemetery carrion must have been commanded to guard the stairwell to the belltower. They do not cross the threshold to pursue the retreating heroes. Nor do the heinous Goblin Men. Yet.

Through the barred door to the west can still be heard dogs barking and men shouting.

Noble Pelias Blanchflower heals Ingrid Esthof and the priestess awakens. But Telkis remains unmoving.


BONG!


Actions?!


Map:
Image

Rolls and Rulings (non-required reading): Image


PC Status:
  • Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 25/28
    Ingrid Esthof, Human Cleric 3: Move: 6", AC: 3(1), HP: 4/16, Spells: 1/4 1st lvl and 1/3 2nd lvl
    Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 3/22, Spells: 0/5 1st lvl, 1/3 2nd lvl and 0/1 3rd lvl
    Moogeye Comcra, Human Monk 2: Move: 12", AC 8, HP 3/11, Lantern
    Pelias Blanchflower, Human Paladin 2: Move: 9", AC: 2(0), HP: 4/19, Laying Hands: 0/1
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: -6/28
PC Magic: PC Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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Re: Chapter 9: Temple of Fear

#211 Post by OGRE MAGE »

More concerned about his own survival at the moment, Bo retains his normal form and begins pulling the goblin arrows out of his flesh. He then casts his final spell of the day upon Telkis, hoping to at least revive the gnome.

CLW [1d8] = 4 :(

Are there any windows in this room?

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Re: Chapter 9: Temple of Fear

#212 Post by Mant72 »

Ingrid awakens with a start and immediately rushes to the aid of the downed Telkis. She kneels beside the tiny fighter and calls upon healing gifts to restore the gnome.

Seeing he has been revived, she tries to help pull him away to safety.
Last edited by Mant72 on Tue Jan 17, 2017 9:02 pm, edited 1 time in total.

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Re: Chapter 9: Temple of Fear

#213 Post by Zhym »

As soon as the tower is clear of allies, Grothnak throws a flask of oil at the middle of the skeletons.

Oil: [1d20] = 9

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Re: Chapter 9: Temple of Fear

#214 Post by ChubbyPixie »

With a sharp rise intake of breath, Telkis awakens. "...I saw Finster! In the light... he, he beckoned to me..." he trails off. "Thank you, Ingrid." he adds, finally. Seeing what Grothnak is up to, he'll grab a torch and throw it on the oil, provided it's mostly on the skeletons and not likely to start an out of control fire...
This place is stone, right?

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Re: Chapter 9: Temple of Fear

#215 Post by Inferno »

The Church of Merikka (21)
Village of Briarsgate, Gran March, Greyhawk
Day Seven. Night. Saturday, October 22nd, 576 CY
Cloudy, damp, cold, misty



Image


BONG!

In the unholy chapel of bones and skulls, the legion of undeath does not cross the threshold. They make no sound but the heroes know they lie just beyond the door.

Image

As Pelias lays the remains of Avril Hollysword on a bench, Ingrid and Long Bo humbly entreat their gods for blessings of healing for Telkis Brassfang. (+10hp)

The dwarf-like gnome rouses, waking among broken ribs and fractured jawbones.

BONG!

Moogeye nods and pulls open the door, revealing dead men, patiently standing, watching.

Image

Grothnak hurls a glass flask of oil among their fearsome ranks. SKAASSHH! It falls short, shattering and splashing.

Telkis tosses a lit torch after it and the oil ignites!

A roiling conflagration incinerates one skeleton (S13) in a white hot inferno that leaps to the condemned corpse behind it (S6) which burns but does not fall. Besieged, the remaining grisly cadavers ready to retaliate against the heroes!

Image


Actions?!


Map:
Image
Orange skeletons are burning.


Rolls and Rulings (non-required reading): Image


PC Status:
  • Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 25/28
    Ingrid Esthof, Human Cleric 3: Move: 6", AC: 3(1), HP: 4/16, Spells: 1/4 1st lvl and 0/3 2nd lvl
    Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 3/22, Spells: 0/5 1st lvl, 0/3 2nd lvl and 0/1 3rd lvl
    Moogeye Comcra, Human Monk 2: Move: 12", AC 8, HP 3/11, Lantern
    Pelias Blanchflower, Human Paladin 2: Move: 9", AC: 2(0), HP: 4/19, Laying Hands: 0/1
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 4/28
PC Magic: PC Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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Re: Chapter 9: Temple of Fear

#217 Post by OGRE MAGE »

Bo looks around at the terrible shape most of the party is in once again. Will this mission be the end of every one of us? He thinks to himself.

"We are once again nearly spent and find ourselves in a terrible situation. If those thugs from outside get that door busted down, we will be in even deeper shite! If you all plan on pressing the attack, I will fly up above and see what damage I can administer from behind their ranks"

With that, the tall druid smashes his spear haft into one of the tall windows.
Spear Attack [1d20] = 8 Damage [1d6] = 5 :?:

Using the remaining magic from his potion, he transforms himself back into a sparrow and flies out of the broken window, heading towards the top of the bell tower.

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Re: Chapter 9: Temple of Fear

#218 Post by AleBelly »

Staggering, Pelias draws his sword and waits for the skeletons to press their attack. He will step in front of the others if necessary, but won't go back into the room with the stairs...

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Re: Chapter 9: Temple of Fear

#219 Post by Mant72 »

Ingrid stands her ground, taking her place near Pelias in case the undead decide to move forward.

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Zhym
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Re: Chapter 9: Temple of Fear

#220 Post by Zhym »

Suspecting that an arrow would simply fly through a skeleton, Grothnak throws another flask of oil.

Oil: [1d20] = 2

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