Foxy O'Hare
Foxy will stay until fully healed, helping out milking the cows, darning her jacket, swapping recipes (beef jerky) with Mrs Farrow and doing general farmgirl stuff with the breeding bulls ( more beef jerky).
Oh, she would also like the skeletal mage hand too. Farms are boring except for rolling in haystacks so during lull times Foxy will set the hand on the bedside table and willfully command it to move, crawl, tap its' fingers.... (I might put the item XP into it if I can coerce its' once reanimated life to come back and serve me better than a +1 backscratcher!...
)...she will try waving the goats head devil earrings over it in case they radiate arcane power.
When fully healed she will return to the tavern, in the meantime sending a note by farmhand courier to Mr Hyde to let him know not to sell her saddle or rent the room out. An extra gp with the note should cover the days until she can move in on May 12th. She will also send a note to Bro Mylo telling him the girls were rescued safe and that the potion helped very much. She will come to service when she makes town.
As far as division of treasure goes Foxy will take half the coins (added to inventory) and the earrings. A lady must look her best even in bumpkinville. And a draft horse and a dozen arrows.
She will leave Clay to flog any remaining weapons and stuff and split any proceeds (unless George or Gus can do a market run for us and just cash it all in?).
She would like to show the mage books to the Duke or any of his librarian/sages who might know more of their contents and sigils. Clay, come to town on the morning of the 13th and we can see the Duke together. Knowledge of the whereabouts of Goblin HQ is worth $$$ so she won't blab that. Any sages too might know more of the history of these Red Robes.
Unless a half healed Foxy needs to go rescue Clay from his expedition, she will post in the tavern thread dated 12th May.
PM me if you need Clay.