Zhào Percy
Description: 33 year old (as of 2521-02-19) male, with a tattoo of the word "sedition" on his left cheek which he refuses to have removed because tā mā de Alliance. Average build, with brown hair, eyes, and beard.
- Zhào Percy, drawn by s0ulafein (putting a tattoo of the word sedition on the photo of a real person could get us FOXed).
- zhao-percy-s0ulafein142x400transparent.png (222.73 KiB) Viewed 819 times
Background: Percy was born on 2488-02-19 in Lu'Weng, Sihnon, White sun, and when he was 11 his family moved to Clawthorn, Paquin, Heinlein, Red sun, where he was apprenticed to his father as a printer.
Just before the war, at the age of 18, he was bound-by-law for printing and distributing seditious pamphlets, and sentenced to get the tattoo on his face and 6 years at Joshuatown jail, which became a POW camp during the war. Despite not being a Browncoat, nor agreeing with the Browncoat "Live free or kill" philosophy, he made several friends there.
After the postbellum amnesty of 2511, Percy worked with Browncoat friends on merchant ships, learning to pilot all sorts of ships.
After the revelation of the Miranda deaths in 2518, he bought a ship using money from a rich Core merchant, Elmira Douglas. She lent it via a shell corporation, after he found her Seht project which is secretly building 2 generation ships, one of which is being developed at Andersonville, Salisbury, Kalidasa (where he delivers goods to Seht contact, and restaurant owner, Suinabird Singh); with integration happening at an unknown location.
When not helping Seht, he's mostly been doing guild trade shipping, and some salvage jobs to pay off the debt and to make it seem normal to ship things to Andersonville. Despite having done some unpalatable things in order to keep flying, Percy has always refused to transport slaves or animals.
On 2521-07-07 his crew tried to rescue attacked terraformers on the moon Covenant (Jubilee, Red sun).
Signature assets
Attributes
- d8 mental
- d8 physical
- d8 social
Plot points,
Big damn hero dice
, and
complications: see signature.
Skills (specialties)
- d4 craft
- d6 drive
- d4 fight
- d4 fix
- d10 fly
- d10 focus (protect friends)
- d12 influence
- d10 know (history)
- d4 labor
- d4 move
- d8 notice
- d4 operate
- d4 perform
- d4 shoot
- d4 sneak
- d4 survive
- d4 throw
- d4 treat
- d8 trick
Distinctions (triggers):
- d8 ship's captain
- Protect the crew: when a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.
- Lead the crew: when one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
- d8 debt
- locked Something borrowed: when you create an asset by spending money to purchase goods or services, step it up.
- locked Pay it forward: when you use your financial resources on behalf of another, spend 1 PP to create an appropriate d8 Asset.
- d8 guild trader
- locked Get out of jail free: spend 1 PP when you’re imprisoned, locked up, seized, or held. The Trade guild springs you, but they’ll ask you to do something for them later.
- locked Shadow of the guild: gain 1 PP when your decision to go against the Trade guild’s policies, practices, or orders puts you in danger or hot water.
Episode guide
v.3
3.01 Added locked distinction triggers, but
struck them thru.
3.02 Got tattoo as part of his sentence.
3.03 Background updates.
3.04 Singh is Seht contact.
3.05 Suinabird Singh.
3.06 Drawing by s0ulafein.
3.07 Minor rewording.
3.08 Removed specialty (negotiate) from influence because Gideon has that. Still to add another specialty or signature asset.
3.09 Added signature asset: d6 Browncoat POW contacts.
3.10 See sig for PPs and BDH dice.
3.11 Adjusted dates to fit with episode 1 happening on 2521-07-07.