Character Sheets

Antman9
Post Reply
Message
Author
User avatar
Antman9
Ranger Lord
Ranger Lord
Posts: 2367
Joined: Wed Nov 06, 2013 3:22 am

Character Sheets

#1 Post by Antman9 »

Character sheets only please.

You are welcome to use the following code for your character sheet or format as you like, as long as all the information is there.

Character Sheet Template Code

Code: Select all

[b]Name[/b]

[b]Description[/b]

[b]Background[/b]

[b]Signature Assets[/b]
[list]
[*]
[*]
[/list]

[b]Attributes[/b]
[list]
[*][color=#FF00FF]Mental[/color]: 
[*][color=#FF00FF]Physical[/color]:
[*][color=#FF00FF]Social[/color]:
[/list]

[list]
[*][color=#FF00FF]Plot Points[/color]:
[/list]

[b]Big Damn Hero Dice[/b]
[list]
[*]
[*]
[*]
[/list]

[b]Skills (Specialties)[/b]
[list]
[*][color=#FF00FF]Craft[/color]: d4
[*][color=#FF00FF]Drive[/color]: d4
[*][color=#FF00FF]Fight[/color]: d4
[*][color=#FF00FF]Fix[/color]: d4
[*][color=#FF00FF]Fly[/color]: d4
[*][color=#FF00FF]Focus[/color]: d4
[*][color=#FF00FF]Influence[/color]: d4
[*][color=#FF00FF]Know[/color]: d4
[*][color=#FF00FF]Labor[/color]: d4
[*][color=#FF00FF]Move[/color]: d4
[*][color=#FF00FF]Notice[/color]: d4
[*][color=#FF00FF]Operate[/color]: d4
[*][color=#FF00FF]Perform[/color]: d4
[*][color=#FF00FF]Shoot[/color]: d4
[*][color=#FF00FF]Sneak[/color]: d4
[*][color=#FF00FF]Survive[/color]: d4
[*][color=#FF00FF]Throw[/color]: d4
[*][color=#FF00FF]Treat[/color]: d4
[*][color=#FF00FF]Trick[/color]: d4
[/list]

[b]Distinctions/Triggers[/b]

[b]Episode Guide[/b]
[list]
[*]
[*]
[*]
[*]
[/list]
DM - Dragons Belch: A New Beginning (Custom D&D)
DM - Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)

User avatar
Jack
Pathfinder
Pathfinder
Posts: 327
Joined: Sun Nov 29, 2015 10:04 pm
Location: South Africa, Cape Town

Re: Character Sheets

#2 Post by Jack »

Zhào Percy

Description: 33 year old (as of 2521-02-19) male, with a tattoo of the word "sedition" on his left cheek which he refuses to have removed because tā mā de Alliance. Average build, with brown hair, eyes, and beard.
Zhào Percy, drawn by s0ulafein (putting a tattoo of the word sedition on the photo of a real person could get us FOXed).
Zhào Percy, drawn by s0ulafein (putting a tattoo of the word sedition on the photo of a real person could get us FOXed).
zhao-percy-s0ulafein142x400transparent.png (222.73 KiB) Viewed 819 times
Background: Percy was born on 2488-02-19 in Lu'Weng, Sihnon, White sun, and when he was 11 his family moved to Clawthorn, Paquin, Heinlein, Red sun, where he was apprenticed to his father as a printer.

Just before the war, at the age of 18, he was bound-by-law for printing and distributing seditious pamphlets, and sentenced to get the tattoo on his face and 6 years at Joshuatown jail, which became a POW camp during the war. Despite not being a Browncoat, nor agreeing with the Browncoat "Live free or kill" philosophy, he made several friends there.

After the postbellum amnesty of 2511, Percy worked with Browncoat friends on merchant ships, learning to pilot all sorts of ships.

After the revelation of the Miranda deaths in 2518, he bought a ship using money from a rich Core merchant, Elmira Douglas. She lent it via a shell corporation, after he found her Seht project which is secretly building 2 generation ships, one of which is being developed at Andersonville, Salisbury, Kalidasa (where he delivers goods to Seht contact, and restaurant owner, Suinabird Singh); with integration happening at an unknown location.

When not helping Seht, he's mostly been doing guild trade shipping, and some salvage jobs to pay off the debt and to make it seem normal to ship things to Andersonville. Despite having done some unpalatable things in order to keep flying, Percy has always refused to transport slaves or animals.

On 2521-07-07 his crew tried to rescue attacked terraformers on the moon Covenant (Jubilee, Red sun).

Signature assets
  • d8 Proudhon and its shuttle(s) Dà gāisǐ bānchē
    • locked
    • locked
  • d6 Alliance salvage permit
    • locked
    • locked
  • d6 Browncoat POW contacts
    • locked
    • locked
Attributes
  • d8 mental
  • d8 physical
  • d8 social
Plot points, Big damn hero dice
, and complications: see signature.

Skills (specialties)
  • d4 craft
  • d6 drive
  • d4 fight
  • d4 fix
  • d10 fly
  • d10 focus (protect friends)
  • d12 influence
  • d10 know (history)
  • d4 labor
  • d4 move
  • d8 notice
  • d4 operate
  • d4 perform
  • d4 shoot
  • d4 sneak
  • d4 survive
  • d4 throw
  • d4 treat
  • d8 trick
Distinctions (triggers):
  • d8 ship's captain
    • Protect the crew: when a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.
    • Lead the crew: when one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
  • d8 debt
    • locked Something borrowed: when you create an asset by spending money to purchase goods or services, step it up.
    • locked Pay it forward: when you use your financial resources on behalf of another, spend 1 PP to create an appropriate d8 Asset.
  • d8 guild trader
    • locked Get out of jail free: spend 1 PP when you’re imprisoned, locked up, seized, or held. The Trade guild springs you, but they’ll ask you to do something for them later.
    • locked Shadow of the guild: gain 1 PP when your decision to go against the Trade guild’s policies, practices, or orders puts you in danger or hot water.
Episode guide
v.3
3.01 Added locked distinction triggers, but struck them thru.
3.02 Got tattoo as part of his sentence.
3.03 Background updates.
3.04 Singh is Seht contact.
3.05 Suinabird Singh.
3.06 Drawing by s0ulafein.
3.07 Minor rewording.
3.08 Removed specialty (negotiate) from influence because Gideon has that. Still to add another specialty or signature asset.
3.09 Added signature asset: d6 Browncoat POW contacts.
3.10 See sig for PPs and BDH dice.
3.11 Adjusted dates to fit with episode 1 happening on 2521-07-07.
Last edited by Jack on Wed Jul 13, 2016 6:35 am, edited 11 times in total.

User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 17993
Joined: Fri Jan 23, 2015 1:41 am

Re: Character Sheets

#3 Post by Marullus »

Name
Jesse Clay

Description
Jesse has a handsome, Mediterranean appearance with olive skin and dark hair. He is clean-cut and shows well-mannered graces. He dresses in well-cut blacks and grays of classic styles, brown aviator glasses, just the right amount of hair gel.
Image

Background
Jesse was born on the planet Ariel in the White Sun system. A mild planet of islands, coastlands, and salinated oceans like Earth. Jesse was an upper-middle class youth, his parents Citizens of the Alliance, and he had a comfortable life with education and escapes from school drudgery - martial arts, rifle team, and girls among them. He went to school for science, history, psychology... but he wanted more than their dreams of schools, sciences, and studies... More than this small planet.

He commissioned into in the Alliance Navy straight out of University as the war began. He was raised on the glories of Sparta and Ancient Greece and thought joining the war would be romantic, that he'd see the universe. Amidst the releases he signed was one for enhancement procedures. Based on his aptitudes, he was selected for a program where they enhanced them with performance drug cocktails. This unlocked an aptitude as a reader; only a little at first, it continued and continues to intensify with time.

He was honorably discharged as a well-decorated Commander in the Special Forces when the war ended, his skill and training involving him in Black Ops projects, classified in the Alliance archives but which took him to all parts of the galaxy to do the dirty work of the Alliance brass. His ability intensified and by the end of the war, he realized his flashes and intuitions were secrets of his superiors. Ugly, immoral secrets that left him disinchanted with the Alliance.

He went to the Rim, trying to live in obscurity unsuccessfully. He ended up aboard ships to keep himself away from the maddening press of humanity's thoughts around him. He ended up on with the Captain as he discovered someone who's secrets he could trust.


Signature Assets
  • Air of Authority (d6). He's damn good looking - if her were a politician, they'd say he "looks presidential." Even strangers look to him for decisions and expect weight in his words. It was only polished in his time as an Alliance Officer, and its hard to hide.
  • Classifed Files, Classified Life (d6). Black ops permeates your past deeply. You know about classified intel from the war. Cortex files about you are classified. You are steeped in classified black ops tactics and experience.
  • Medical Bag (d6). Easily distinguished as a standard-issue, military-grade, trauma kit for field use. He keeps this with him at all times, saying only, "do less harm than good."
    (Future Triggers: Long Term Care: When you successfully treat a Crewmember with a d10 or higher injury Complication, spend 1 Plot Point to gain a Big Damn Hero Die equal to the injury you treated. Trust Me, I’m a Doctor: When relying on your status as a physician to gain someone’s trust or get access to somewhere you aren’t allowed, spend 1 Plot Point to step up or double Influence or Trick for the action.)
  • Kevlar Longcoat (d6). A classic black overcoat lends to his aura of control, his intimidating mien... his ability to deflect knives and broken bottles. Fortune favors the prepared.
Attributes
  • Mental d10
  • Physical d8
  • Social d6
Plot Points
Crewmembers begin an episode with 1 Plot Point, and gain additional along the way. Plot Points can be spent to create Assets, keep extra dice when rolling, activate Distinction triggers, or keep fightin’ when down. (Plot Points, pg 239)

Big Damn Hero Dice
Big Damn Hero Dice are earned when an exceptional success is achieved. Spend a Plot Point to add a Big Damn Hero Die to a dice pool after its been rolled. (Big Damn Hero Dice, pg 238)

Skills/Specialties
Skills represent trained knowledge in various areas, and range from d4 to d12. Add one appropriate Skill and/or Specialty die to the dice pool when rolling. (Skills, pg 148)

Skill Specialties often reflect training or knowledge in a specific area/aspect of a Skill. When a Specialty applies, add a d6 to the dice pool. (Specialties, pg 149)
  • Craft d4
  • Drive d4
  • Fight d10
  • Fix d4
  • Fly d4
  • Focus d6
  • Influence d10
  • Know d10 (Alliance Thinkin')
  • Labor d4
  • Move d4
  • Notice d8
  • Operate d8
  • Perform d4
  • Shoot d10
  • Sneak d4
  • Survive d4
  • Throw d4
  • Treat d6 (Trauma)
  • Trick d4
Distinctions/Triggers
Reader: d8
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
Veteran of the Unification War: d8
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.
Ship's Doctor: d8
  • Gain 1 Plot Point when you roll a d4 instead of a d8.

Episode Guide
List the Episodes your crewmember has completed. They can be converted into Plot Points during an Episode or used to Train Up your crewmember between Episodes.

*Note: Swapped Survival for Operate as a highlighted skill under the Veteran of the Unification War distinction, since he was a Navy Officer instead of an Army Enlisted.
Last edited by Marullus on Mon Jun 27, 2016 12:21 am, edited 3 times in total.

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Character Sheets

#4 Post by FantasyChic »

Name: Millicent Archer, Milly to her friends

Image

Description: A 26 year-old debutante turned private investigator. Long, blonde hair, fair complexion, light brown eyes. Stands at 5'9''. Usually wears trendy clothing when not blending in.

Background: The Archers never wanted for much. Bennedict Archer, a philanthropist and business mogul, and Pennelope Archer, a former model turned charity founder, had started from little and achieved greatness. With them they had their 6 children, four boys and 2 girls. Growing up in that environment, the Archer children each found their specific talents and their parents harnessed their skills. Whether it was to be a sports star, an artist, a space adventurer, or a colonizer, each of the Archer boys realized their dreams. Young Millicent, however, was much happier when she was given whatever her heart desired. Not one to "work" she laid back, grew lazy, and did normal young girl things like going shopping and visiting malls and clubs with her friends.

It wasn't until Millicent turned 21 that her world turned upside-down when her mother and father were brutally murdered in cold blood. Their family home was the picture of a horror movie, and all of her brothers were dead as well. Only her and her younger sister, Rebecca, were alive to tell the tale.

The investigation turned up nothing, with the authorities investigating no possible leads and even turning her brother into a suspect. Millicent took matters into her own hands and launched her own investigation into her family's deaths. Quick work showed that the police weren't looking at their full potential and were even hiding potential suspects behind closed doors. Sure enough, Millicent discovered that Germaine DuPoint was the leader behind the deaths, a businessman and ring leader to a large crime gang, Millicent went to the authorities with her findings, but was immediately thrown out the door. The case was deemed unsolvable and was shut.

Millicent, striving to do some good in the world, and provide a stable home for her young sister, decided she needed to grow into her potential, like her brothers before her. She left her home planet and ventured out, opening up her own private investigation practice with the help of some old contacts. She still remembers Germaine, and plans to get her own justice for her family's deaths, but until then, she goes out to set rights to the wrongs in the universe, while making sure her sister stays out of trouble.

Signature Assets
  • Kiss of Death - A Femme Fatale's Lipstick (D8): A high end lipstick for a woman on the go, comes in a variety of colors. The wearer is able to knock out her foes with a quick kiss that will leave them dazed and confused when they wake up. No worries though, it's non-fatal.
Attributes
  • Mental: D8
  • Physical: D6
  • Social: D10
  • Plot Points: 1
Big Damn Hero Dice
Skills (Specialties)
  • Craft: d4
  • Drive: d8
  • Fight: d4
  • Fix: d6
  • Fly: d8
  • Focus: d4
  • Influence (Upper Class): d12
  • Know: d4
  • Labor: d4
  • Move: d4
  • Notice (Crime Scenes): d10
  • Operate: d4
  • Perform (Fast Talk): d8
  • Shoot: d6
  • Sneak: d6
  • Survive: d4
  • Throw: d4
  • Treat: d4
  • Trick: d4
Distinctions/Triggers
Fashionable: You attend the most exclusive parties, dress in the latest fashions, and hire the best Companions.
  • Gain 1 Plot Point when you roll a d4 instead of a d8. (Unlocked)
  • Clout: Step back Influence until the end of the next scene to remove a social Complication. (Unlocked)
  • I Don’t Wait In Line: You may spend 1 PP to gain entry to an exclusive club or party without an invitation.
Highlighted Skills: Drive, Fly, Influence

Filthy Rich: Money is power. Folk who don’t know that are foolin’ themselves.
  • Gain 1 Plot Point when you roll a d4 instead of a d8. (Unlocked)
  • Leverage: Double Influence when you bribe someone or threaten them with financial ruin.
  • Only the Best: Spend 1 PP to create a d8 Asset when you acquire or make use of new technology, high fashion, or gourmet food.
Highlighted Skills: Drive, Fix, Fly

Not Your average Detective: You don't look like a hard-boiled private eye, but that just makes you better at your job. Who would trust some gruffy dude?
  • Gain 1 Plot Point when you roll a d4 instead of a d8.(Unlocked)
  • Detective's Intuition: Spend 1 PP on a Notice roll to double it when investigating a scene.(Unlocked)
  • Clientele: Create a d8 Asset when you ask an old client for help.
Highlighted Skills: Notice, Perform, Influence

Episode Guide
Last edited by FantasyChic on Fri Jun 24, 2016 5:12 pm, edited 2 times in total.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

Rusty Tincanne
Rider of Rohan
Rider of Rohan
Posts: 6178
Joined: Mon Jan 05, 2015 5:07 am
Location: Ithaca, NY

Re: Character Sheets

#5 Post by Rusty Tincanne »

Name Bosco Farwell

Description From a distance, Bosco would looks like most any other short, stocky man, but up close, it is apparent he had been in an awful accident. He has scars across his face, torso and arms with many clues to skin grafts. Despite this, he remains friendly to any that can stomach his appearance. He has a sense of humor but it is macabre and often mistaken for pessimism.

Background Bosco has been tinkering with things all his life, mechanical things, then small engines, larger engines... At the age of 19 he enlisted with the Alliance because all his friends were. He became a mechanic and saw little-to-no-action until his ship was caught in a fire-fight with the Browncoats. The engines exploded, taking out 75% of the Engineering crew in a fireball. Bosco became arsonphobic and left the service. His looks left him with few prospects and he struggled to make ends meet. He sometimes worked outside the law, but always yearned for honest work, eventually landing a job on with an asteroid-mining corporation on B-78-C36. From day one he knew that that rock wasn't for him, so when Zhào came through and mentioned he could use a mechanic, Bosco jumped on board.

Signature Assets
  • Customized Toolkit (d8): You learned early on in your service that you’re only as good as your toolkit, and you’ve made sure your customized kit is a bag of magic tricks. Sure, you’ve got all the standard miscellany, but you’ve also got all the tools you’ve invented on your own, the ones unique to you. With that kit, you can work miracles. (p. 165)
  • Deadened nerve endings. (d6): You've taken enough damage that you can't feel pain in a lot of places. (Future trigger: When injured, take or advance an Am I Bleeding? complication and get one PP.)
  • Alliance-Issued M203 Rifle/Launcher (d6): Most of your life was spent without a gun, so the only thing you've ever really trained on is your War rifle. Sure it’s not one of them shiny new guns, but you've put in hours of target practice, so that’ll have to be enough for you.
  • Mechanics for Dummies, digital version. (d6): No single book can cover every machine out there, but this book covers the basic in's and out's of all types of mechanical whatzits out there. Combustion, nuclear, ion, fission, steam, clockwork.... you name it. This book is the one to get you 1/2 wqy there.
Attributes
  • Mental: 8
  • Physical: 10
  • Social: 6
  • Plot Points:
Big Damn Hero Dice
Skills (Specialties)
  • Craft: d8 (friends in low places, 1p)
  • Drive: d4
  • Fight: d6 (hideous)
  • Fix: d8 (mechanic, 1p)
  • Fly: d4
  • Focus: d4
  • Influence: d4
  • Know: d6 (mechanic) tools
  • Labor: d8 (hideous, friends in low places)
  • Move: d4
  • Notice: d8 (3p)
  • Operate: d10 (mechanic, 2p)
  • Perform: d4
  • Shoot: d6 (2p)
  • Sneak: d4
  • Survive: d6 (hideous)
  • Throw: d6 (friends in low places)
  • Treat: d4
  • Trick: d4
Distinctions/Triggers
Ship’s Mechanic d8
A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Zen & the Art of Engine Maintenance: Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.
  • Miracle Worker: If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
Highlighted Skills: Fix, Know, Operate

Mighty Hideous d8
You weren’t pretty to start, but then you got yourself deformed somethin’ fierce. Now folks try not to even look at you.
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • When faced with fire or a situation that could result in fiery death (engine fires, ship combat, atmospheric entry), create or advance an I don't wanna burn! complication and receive one PP.
  • You Call That Pain?: When you activate an Opportunity to step back a physical Complication, step up Fight or Survive for the rest of the scene.
Highlighted Skills: Fight, Labor, Survive

Friends in Low Places d8
Those of us on the Rim don’t have much, but we stick together. There’s a power in that.
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • I Know a Guy: Spend 1 PP to create a d8 Asset when you call in a shady friend with the skills you need.
  • Rumor Mill: When you try to get information from your contacts, make a Social + Know roll. If successful, create a d6 Asset about the information. Half the Story: Take a d8 Complication to step up the new Asset.
Highlighted Skills: Craft, Labor, Throw

Episode Guide
Last edited by Rusty Tincanne on Fri Jun 24, 2016 12:54 am, edited 4 times in total.

User avatar
Quaid Slauson
Scout
Scout
Posts: 65
Joined: Tue Jun 14, 2016 7:07 am
Location: Oregon, USA

Re: Character Sheets

#6 Post by Quaid Slauson »

Name
Edmund Longabaugh

Image
(Edmund prior to leaving home.)

Description
Male
Age 31
Average build.
Height 6 ft or 1.8 m
Weight 195 lbs or 88 kg
Solid. Fast.

Home
Town of Clarence, Kǎn Shí Kuài Province, Aphrodite, Murphy Sun, Georgia System

Background
Edmund Longabaugh was born and raised in a medium-sized farming community. While far from wealthy, the community had access to reasonable tech and civilized comforts.

Edmund's parents had a grain farm that was small by local standards, but his father also owned an equipment rental business and had family ties in shipping. Besides learning various aspects of the farming and equipment businesses, Edmund took flight courses and assisted on several off-planet shipping deliveries as part of his training.

When the Unification War started, Edmund's home was far enough out of the way to avoid conscription, but close enough to know some benefits of the Core worlds. Edmund knew men and women who went to fight in the war, on both sides. Most of them he never saw again.

After the war, Edmund was considering going into agricultural shipping with a cousin, but then his life took a drastic change when his fiancée dumped him. He fell into an emotional abyss, left home, and entered Shepherd training. After several years of Shepherd training, he became disillusioned (or perhaps realized he was still disillusioned) and left to find purpose elsewhere.

Needing money, and wanting to do something "rational" and "good" in the 'Verse while still fleeing the pain and confusion of the past, Edmund took a stab at collecting bounties. He started with basic Cortex research and delivering tips, then took the leap to tracking down targets in person.

Ever deep in his mind, Edmund has thoughts that at some point he would like to settle down, and maybe even enter politics, but at the moment he's not sure how to get there... emotionally, philosophically, or financially. So he continues searching.

Signature Assets
  • Heart in a Box: d6 - A collection of digital captures from home to bring a little warmth out into the Black, including captures of his family, his close friends, his ex-fiancée, ... Hey, life is uncertain, and lonely, and confusing.
  • Lei-Kung's Fingernails: d6 - Quick-cinch poly-tech limb restraints (~handcuffs/ankle cuffs) with electromagnetic signal dampers. Don't let 'em get away, and don't let 'em autosignal a friend.
  • Belief: d6 - A deep-seated belief that Goodness exists beyond our ken. "Just believe in it."

Attributes
  • Mental: d8
  • Physical: d8
  • Social: d8
  • Plot Points:
Big Damn Hero Dice
Skills (Specialties)
  • Craft: d4
  • Drive: d4
  • Fight: d8
  • Fix: d4
  • Fly: d8
  • Focus: d6
  • Influence: d6
  • Know: d6 (farming)
  • Labor: d8
  • Move: d8 (run)
  • Notice: d6 (emotions)
  • Operate: d8
  • Perform: d4
  • Shoot: d4
  • Sneak: d4
  • Survive: d4
  • Throw: d4
  • Treat: d8
  • Trick: d4
Distinctions/Triggers
Bounty Hunter
There are wanted men everywhere in the 'Verse and people who'll pay good money for 'em. This is what you do. You don't have to like it.
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Tracker: Spend 1 PP to create Quarry Asset at d6. Choose your target; they don't have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.
  • Cortex Sniffer: Spend 1 PP to use Operate instead of Survive to track down a fugitive. Locked
Highlighted Skills: Fight, Fly, Notice

Heart of Gold
You may be rough around the edges, but deep down you're a good person.
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Gruff Exterior: Gain 1 PP when you try to scare off a new acquaintance or a rough impression. Locked
  • Softie: When helping a Crewmember, spend 1 PP to step up the die you lend them for the roll. Locked
Highlighted Skills: Labor, Operate, Treat

Honest Man
Honest as the day is long
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Deep Cut: Gain 1 PP when your honesty hurts someone close to you. Locked
  • Tough Love: Spend 1 PP to step up your Treat when you attempt to remove mental Complications by tellin’ folks the truth about ugly situations.
Highlighted Skills: Focus, Influence, Treat

Episode Guide
Last edited by Quaid Slauson on Fri Jul 08, 2016 5:41 am, edited 2 times in total.

User avatar
FantasyChic
Pathfinder
Pathfinder
Posts: 398
Joined: Sun Jul 19, 2015 7:03 pm
Location: Chicago, Illinois

Re: Character Sheets

#7 Post by FantasyChic »

Name: Rebecca Archer

Image

Description: Revecca is a 16 year old girl. She has blonde hair the same shade as her sister, but she has gray eyes. She also has fairer skin. Rebecca is usually seen on her phone or talking to someone, when not monitoring communications.

Background: See Millicent's background

Attributes:
Mental d8
Physical d8
Social d8

Distinctions/Triggers:
Sisters: d8
No one understands you like your sister. You’ve always stood together.
  • Dearest: Step up Treat when you help your sister remove a Complication before you help anyone else.
  • Shift Blame: When you take a social Complication, spend 1 PP to step it back and give it to your sister.
Spoiled Dandy: d8
You grew up with a proverbial silver spoon in each hand and never wanted for anything. Some folks think you don’t know the value of anything.
  • Wild Ride: When you drive recklessly, double Fly for the roll. Take a Reckless d8 Complication after the roll.
Cocky: d8
You’re a smug, self-assured sommbitch and you’re not afraid to say it.

Skills (Specialties):
Craft d4
Drive d8
Fight d4
Fix d4
Fly d8
Focus d8
Influence d8
Know d6 (Fashion)
Labor d4
Move d4
Notice d8
Operate d4
Perform d8
Shoot d4
Sneak d4
Survive d4
Throw d4
Treat d8
Trick d8 (Lies)

Signature Assets:
Like, a thousand friends on Facechat. (d8) Nobody socials like a teenage socialite. They are a constant source of gossip, news, and occasionally helpful things.
Trust fund. (d8) Your parents ensured you'd be set for life. You can't access the principal until you're 35, but the stipends keep you happy.
Today you are you! That is truer than true! There is no one alive who is you-er than you!

-Dr. Seuss

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20567
Joined: Fri Jul 26, 2013 1:14 am

Re: Character Sheets

#8 Post by Zhym »

In progress. TBD:
  • Spend 5 points on specialties and signature assets (Law (e)book as signature asset or Operate:Cortex?)
  • Description
  • Background


Gideon Wainwright

Description
Posh. Hoity and toity. Well-manicured.

Background
Born into a respected family. Impeccable legal credentials: graduated third in his class at the University of Osiris School of Law, clerked at the High Court, joined a tony white shoe firm, solidly on partner track—all according to script for the son of a judge.

Then the Unification War came. A civic-minded fellow, Gideon signed up for the JAG corps. What he saw made it hard to return to his previous life. Since then he's been wandering. Freelancing. Taking up cases where it seems like his help is needed. Or just traveling.

Signature Assets
  • Cortex Tablet (d8): In addition to its other uses, this grants access to LexLaw, the most comprehensive legal database in the 'Verse.
  • Well-Networked (d6): Gideon has extensive connections in the upper echelons of the corporations of the core as a result of his time as a white-shoe lawyer.
  • Alliance Ident Card (d6)
Attributes
  • Mental: 10
  • Physical: 6
  • Social: 8
  • Plot Points:
Big Damn Hero Dice
Skills (Specialties)
  • Craft: d4
  • Drive: d4
  • Fight: d4
  • Fix: d4
  • Fly: d4
  • Focus: d10
  • Influence: d10
  • Know: d12 (Law)
  • Labor: d4
  • Move: d4
  • Notice: d10 (Deception)
  • Operate: d4
  • Perform: d8
  • Shoot: d4
  • Sneak: d4
  • Survive: d4
  • Throw: d4
  • Treat: d4
  • Trick: d10
Distinctions/Triggers
By the Book: d8
According to section 5, subsection c, paragraph 2 of the Federal Alliance Judicial Code...
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Standard Operating Procedure: Spend 1 PP to double Know for a roll when you rely on your knowledge of Alliance rules, regulations, and procedures.
  • This Isn’t in the Manual: When the GM buys a jinx from you, you may step up a Complication to gain 1 PP.
Highlighted skills: Focus, Know, Perform

Intuitive: d8
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Now Is Not Your Time: When someone tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx.
  • Take Measure: When you come into conflict with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail.
Highlighted skills: Focus, Influence, Notice

Smooth Talker: d8
  • Gain 1 Plot Point when you roll a d4 instead of a d8.
  • Gift of Gab: Spend 1 PP to double your Influence die for your next roll.
  • Start Fresh: Spend 1 PP at the beginning of a scene to step back all of your social or mental-based Complications.
Highlighted skills: Influence, Know, Trick

Episode Guide

Post Reply

Return to “Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)”