This game will be played by-the-book with the following exceptions:
Perception
Skill Checks and Using Skills
Encumbrance
Starting Character Wealth
Character Advancement
Special Circumstances (added 04/30/2015)
House Rules
House Rules
Last edited by dmw71 on Fri Apr 10, 2015 3:47 pm, edited 4 times in total.
Perception
I am going to turn 'perception' into an ability and not a skill, and will be recorded alongside your Initiative score. For all intents and purposes, it will continue to function exactly as the skill would, but instead of using ranks, it will use character level and will be determined as follows:
d20 + wisdom modifier + character level
Notes:
Credit: Ryan Costello
Know Direction - Episode 001: Perception Skill (29:05 - 31:03)
d20 + wisdom modifier + character level
Notes:
- If the skill was a favored skill for your class (barbarian, bard, druid, monk, ranger, and rogue), you will retain the +3 bonus.
- Any other natural bonuses to the skill (e.g. the 'keen senses' trait shared by several races) will also apply as normal.
Credit: Ryan Costello
Know Direction - Episode 001: Perception Skill (29:05 - 31:03)
Skill Checks and Using Skills
Skill Checks
Unless the GM specifically requests the roll from a player, all skill check rolls will be made by the GM.
Using Skills
It is fine for a player to simply indicate their character is attempting to use a specific skill (e.g. "I will attempt to use my 'Disable Device' skill to open the lock."), but a player that conveys the same request through role-playing (e.g. "Merisiel quietly searches through her pack and pulls out her masterwork thieves' tools. 'That lock should be no problem,' she thinks to herself.) will receive an automatic +1 bonus to their attempt.
(Added: Wednesday, April 15, 2015)
Whether you attempt to role-play your skill attempt or simply elect to declare you want your character to use a specific skill, please be sure to include the following:
Unless the GM specifically requests the roll from a player, all skill check rolls will be made by the GM.
Using Skills
It is fine for a player to simply indicate their character is attempting to use a specific skill (e.g. "I will attempt to use my 'Disable Device' skill to open the lock."), but a player that conveys the same request through role-playing (e.g. "Merisiel quietly searches through her pack and pulls out her masterwork thieves' tools. 'That lock should be no problem,' she thinks to herself.) will receive an automatic +1 bonus to their attempt.
(Added: Wednesday, April 15, 2015)
Whether you attempt to role-play your skill attempt or simply elect to declare you want your character to use a specific skill, please be sure to include the following:
- List the name of the skill being used and the base modifier listed on your character sheet to the bottom of your update.
- Please wrap these skills in the 'spoiler' tag to keep the meta-information out of the actual game thread.
- Also only include the modifier stated on your character sheet (do not guess as to other modifiers I might apply).
Last edited by dmw71 on Thu Apr 16, 2015 2:53 am, edited 2 times in total.
Encumbrance
We will use the much simplified rule to handle encumbrance in this game. The GM does reserve the right to require the more strict 'Encumbrance by Weight' rules if a character is carrying too much equipment or attempting to lift or carry a an unusually heavy object.
Online: Carrying Capacity > Encumbrance by ArmorCore Rulebook (page 169) wrote:Encumbrance by Armor
A character's armor determines his maximum Dexterity bonus to AC, armor check penalty, speed, and running speed. Unless your character is weak or carrying a lot of gear, that's all you need to know; the extra gear your character carries won't slow him down any more than the armor already does.
Starting Character Wealth
Wealth and Money
A player can either roll for their starting funds or simply accept the average amount for their class. The decision to accept the average amount needs to shared with the GM prior to rolling for wealth (e.g. you can't roll a low amount and then decide to accept the average).
Online: Starting Character Wealth
A player can either roll for their starting funds or simply accept the average amount for their class. The decision to accept the average amount needs to shared with the GM prior to rolling for wealth (e.g. you can't roll a low amount and then decide to accept the average).
Table: Starting Character WealthCore Rulebook (page 140) wrote:Table: Starting Character Wealth lists the starting gold piece values by class. In addition, each character begins play with an outfit worth 10 gp or less.
Code: Select all
Class Starting Wealth Average
Alchemist 3d6 × 10 gp 105 gp
Barbarian 3d6 × 10 gp 105 gp
Bard 3d6 × 10 gp 105 gp
Cavalier 5d6 x 10 gp 175 gp
Cleric 4d6 × 10 gp 140 gp
Druid 2d6 × 10 gp 70 gp
Fighter 5d6 x 10 gp 175 gp
Inquisitor 4d6 × 10 gp 140 gp
Monk 1d6 × 10 gp 35 gp
Oracle 3d6 × 10 gp 105 gp
Paladin 5d6 × 10 gp 175 gp
Ranger 5d6 × 10 gp 175 gp
Rogue 4d6 × 10 gp 140 gp
Sorcerer 2d6 × 10 gp 70 gp
Summoner 2d6 × 10 gp 70 gp
Wizard 2d6 × 10 gp 70 gp
Witch 3d6 × 10 gp 105 gp
Character Advancement
This game will use the medium experience point advancement track (Core Rulebook, page 30).
Online: Character Advancement
Online: Character Advancement
Special Circumstances
In the event a situation presents itself where there isn't a formal rule written to address it, the GM reserves the right to adjudicate the situation as he sees fit.
Examples
Examples
- Intentionally turning your back to an opponent will result in that opponent receiving a bonus to their attack roll (see: note #6, here and my ooc note, here).