House Rules

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dmw71
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House Rules

#1 Post by dmw71 »

This game will be played by-the-book with the following exceptions:

Perception
Skill Checks and Using Skills
Encumbrance
Starting Character Wealth
Character Advancement
Special Circumstances (added 04/30/2015)
Last edited by dmw71 on Fri Apr 10, 2015 3:47 pm, edited 4 times in total.
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Perception

#2 Post by dmw71 »

I am going to turn 'perception' into an ability and not a skill, and will be recorded alongside your Initiative score. For all intents and purposes, it will continue to function exactly as the skill would, but instead of using ranks, it will use character level and will be determined as follows:

d20 + wisdom modifier + character level


Notes:
  • If the skill was a favored skill for your class (barbarian, bard, druid, monk, ranger, and rogue), you will retain the +3 bonus.
  • Any other natural bonuses to the skill (e.g. the 'keen senses' trait shared by several races) will also apply as normal.

Credit: Ryan Costello
Know Direction - Episode 001: Perception Skill (29:05 - 31:03)
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Skill Checks and Using Skills

#3 Post by dmw71 »

Skill Checks
Unless the GM specifically requests the roll from a player, all skill check rolls will be made by the GM.

Using Skills
It is fine for a player to simply indicate their character is attempting to use a specific skill (e.g. "I will attempt to use my 'Disable Device' skill to open the lock."), but a player that conveys the same request through role-playing (e.g. "Merisiel quietly searches through her pack and pulls out her masterwork thieves' tools. 'That lock should be no problem,' she thinks to herself.) will receive an automatic +1 bonus to their attempt.

(Added: Wednesday, April 15, 2015)
Whether you attempt to role-play your skill attempt or simply elect to declare you want your character to use a specific skill, please be sure to include the following:
  • List the name of the skill being used and the base modifier listed on your character sheet to the bottom of your update.
  • Please wrap these skills in the 'spoiler' tag to keep the meta-information out of the actual game thread.
  • Also only include the modifier stated on your character sheet (do not guess as to other modifiers I might apply).
Last edited by dmw71 on Thu Apr 16, 2015 2:53 am, edited 2 times in total.
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Encumbrance

#4 Post by dmw71 »

We will use the much simplified rule to handle encumbrance in this game. The GM does reserve the right to require the more strict 'Encumbrance by Weight' rules if a character is carrying too much equipment or attempting to lift or carry a an unusually heavy object.
Core Rulebook (page 169) wrote:Encumbrance by Armor
A character's armor determines his maximum Dexterity bonus to AC, armor check penalty, speed, and running speed. Unless your character is weak or carrying a lot of gear, that's all you need to know; the extra gear your character carries won't slow him down any more than the armor already does.
Online: Carrying Capacity > Encumbrance by Armor
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Starting Character Wealth

#5 Post by dmw71 »

Wealth and Money
A player can either roll for their starting funds or simply accept the average amount for their class. The decision to accept the average amount needs to shared with the GM prior to rolling for wealth (e.g. you can't roll a low amount and then decide to accept the average).
Core Rulebook (page 140) wrote:Table: Starting Character Wealth lists the starting gold piece values by class. In addition, each character begins play with an outfit worth 10 gp or less.
Table: Starting Character Wealth

Code: Select all

Class       Starting Wealth   Average
Alchemist     3d6 × 10 gp     105 gp
Barbarian     3d6 × 10 gp     105 gp
Bard          3d6 × 10 gp     105 gp
Cavalier      5d6 x 10 gp     175 gp
Cleric        4d6 × 10 gp     140 gp
Druid         2d6 × 10 gp      70 gp
Fighter       5d6 x 10 gp     175 gp
Inquisitor    4d6 × 10 gp     140 gp
Monk          1d6 × 10 gp      35 gp
Oracle        3d6 × 10 gp     105 gp
Paladin       5d6 × 10 gp     175 gp
Ranger        5d6 × 10 gp     175 gp
Rogue         4d6 × 10 gp     140 gp
Sorcerer      2d6 × 10 gp      70 gp
Summoner      2d6 × 10 gp      70 gp
Wizard        2d6 × 10 gp      70 gp
Witch         3d6 × 10 gp     105 gp 
Online: Starting Character Wealth
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Character Advancement

#6 Post by dmw71 »

This game will use the medium experience point advancement track (Core Rulebook, page 30).

Online: Character Advancement
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Special Circumstances

#7 Post by dmw71 »

In the event a situation presents itself where there isn't a formal rule written to address it, the GM reserves the right to adjudicate the situation as he sees fit.

Examples
  • Intentionally turning your back to an opponent will result in that opponent receiving a bonus to their attack roll (see: note #6, here and my ooc note, here).
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